Files
CustomNPC-Plus/src/main
KamandClaude Opus 4.6 e711a9012b Fix barrier solid/knockback behavior and dome melee targeting
- Rewrite solid system to use reactive crossing detection (prevPos comparison)
  instead of prediction-based teleportation that caused client rubber-banding
- Reduce knockback force (0.06 multiplier) so it pushes without fully blocking
- Add client-side solid prediction for smooth movement blocking (local player only)
- Fix dome melee from inside: canBeCollidedWith returns false when player is inside
- Fix dome melee from outside: getCollisionBorderSize set to 0 to prevent raycast
  from returning far exit point beyond reach distance
- Clean up dome bounding box: use setPosition/updateBoundingBox instead of custom setSize

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 23:55:32 -05:00
..
2026-02-20 21:36:08 -03:00