Files
CustomNPC-Plus/src/main/java/noppes/npcs/client/ClientTickHandler.java
T

308 lines
14 KiB
Java

package noppes.npcs.client;
import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.relauncher.Side;
import kamkeel.npcs.client.renderer.lightning.LightningBolt;
import kamkeel.npcs.controllers.data.energycharge.EnergyChargePreviewManager;
import kamkeel.npcs.controllers.data.telegraph.TelegraphManager;
import kamkeel.npcs.network.PacketClient;
import kamkeel.npcs.network.packets.player.CheckPlayerValue;
import kamkeel.npcs.network.packets.player.ScreenSizePacket;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerPlayer;
import net.minecraft.world.World;
import noppes.npcs.client.controllers.MusicController;
import noppes.npcs.client.controllers.ScriptSoundController;
import noppes.npcs.client.gui.hud.ClientHudManager;
import noppes.npcs.client.gui.hud.CompassHudComponent;
import noppes.npcs.client.gui.hud.EnumHudComponent;
import noppes.npcs.client.gui.hud.HudComponent;
import noppes.npcs.client.renderer.RenderNPCInterface;
import noppes.npcs.constants.EnumRoleType;
import noppes.npcs.constants.MarkType;
import noppes.npcs.CustomNpcs;
import noppes.npcs.controllers.data.MarkData;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.roles.RoleMount;
import java.util.ArrayList;
import static noppes.npcs.client.ClientEventHandler.renderCNPCPlayer;
public class ClientTickHandler {
private World prevWorld;
private int prevWidth = 0;
private int prevHeight = 0;
private boolean otherContainer = false;
private boolean wasMovementSuppressed = false;
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onClientTick(TickEvent.ClientTickEvent event) {
Minecraft mc = Minecraft.getMinecraft();
if ((this.prevWorld == null || mc.theWorld == null) && this.prevWorld != mc.theWorld) {
if (mc.theWorld == null) {
ClientCacheHandler.clearCache();
ClientAbilityState.reset();
if (EnergyChargePreviewManager.ClientInstance != null) {
EnergyChargePreviewManager.ClientInstance.clear();
}
}
this.prevWorld = mc.theWorld;
}
if (event.phase == Phase.START) {
EntityPlayer player = mc.thePlayer;
if (player != null) {
boolean shouldSuppress = ClientAbilityState.shouldSuppressMovementInput();
boolean suppressInput = mc.currentScreen == null && shouldSuppress;
if (!suppressInput && wasMovementSuppressed) {
syncMovementKeyStates(mc);
}
wasMovementSuppressed = suppressInput;
// Suppress player keyboard input during ability-controlled phases.
// Only suppress key binds when no GUI screen is open (screens already capture input).
if (suppressInput) {
// Unpress movement keybinds at the source BEFORE updatePlayerMoveState() reads them.
KeyBinding.setKeyBindState(mc.gameSettings.keyBindForward.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindBack.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindLeft.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindRight.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindJump.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindSprint.getKeyCode(), false);
}
// Zero movement input regardless of GUI state — the ability lock must
// hold the player in place even when chat or other screens are open.
if (shouldSuppress) {
mc.thePlayer.movementInput.moveForward = 0;
mc.thePlayer.movementInput.moveStrafe = 0;
mc.thePlayer.movementInput.jump = false;
mc.thePlayer.movementInput.sneak = false;
}
if (ClientAbilityState.shouldLockRotation()) {
mc.thePlayer.rotationYaw = ClientAbilityState.lockedYaw;
mc.thePlayer.rotationPitch = ClientAbilityState.lockedPitch;
mc.thePlayer.prevRotationYaw = ClientAbilityState.lockedYaw;
mc.thePlayer.prevRotationPitch = ClientAbilityState.lockedPitch;
}
if (player.ridingEntity instanceof EntityNPCInterface) {
EntityNPCInterface mount = (EntityNPCInterface) player.ridingEntity;
if (mount.advanced.role == EnumRoleType.Mount && mount.roleInterface instanceof RoleMount) {
RoleMount role = (RoleMount) mount.roleInterface;
if (!role.isSprintAllowed() && player.isSprinting()) {
player.setSprinting(false);
}
}
}
}
}
if (event.phase == Phase.END) {
if (mc.thePlayer != null) {
// Re-enforce ability locks AFTER entity update.
// EntityPlayerSP.onLivingUpdate() calls updatePlayerMoveState() which
// overwrites Phase.START suppression with actual keyboard state, causing
// client-predicted movement that fights the server lock. Undo it here.
// Motion zeroing runs regardless of GUI state so the player doesn't fall
// when opening chat or other screens during an ability lock.
if (ClientAbilityState.shouldSuppressMovementInput()) {
mc.thePlayer.movementInput.moveForward = 0;
mc.thePlayer.movementInput.moveStrafe = 0;
mc.thePlayer.movementInput.jump = false;
mc.thePlayer.movementInput.sneak = false;
// Zero all motion — position lock holds the player in place (server is authoritative)
if (!ClientAbilityState.hasAbilityMovement) {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
}
// Zero vertical motion: grounded players can't jump, flying players are frozen in air
if ((ClientAbilityState.movementLocked || ClientAbilityState.positionLocked)
&& !ClientAbilityState.hasAbilityMovement) {
if (ClientAbilityState.wasFlyingAtLock) {
mc.thePlayer.motionY = 0;
} else {
mc.thePlayer.motionY = Math.min(mc.thePlayer.motionY, 0);
}
}
}
if (ClientAbilityState.shouldLockRotation()) {
mc.thePlayer.rotationYaw = ClientAbilityState.lockedYaw;
mc.thePlayer.rotationPitch = ClientAbilityState.lockedPitch;
mc.thePlayer.prevRotationYaw = ClientAbilityState.lockedYaw;
mc.thePlayer.prevRotationPitch = ClientAbilityState.lockedPitch;
mc.thePlayer.rotationYawHead = ClientAbilityState.lockedYaw;
}
if (mc.theWorld != null && !mc.isGamePaused() && ClientEventHandler.hasOverlays(mc.thePlayer)) {
renderCNPCPlayer.itemRenderer.updateEquippedItem();
}
}
// Tick telegraph manager AFTER entity updates so telegraph positions
// match entity interpolation (Phase.END runs after world tick)
if (TelegraphManager.ClientInstance != null) {
TelegraphManager.ClientInstance.tick(mc.theWorld);
}
// Tick packet-driven energy charge previews
if (EnergyChargePreviewManager.ClientInstance != null) {
EnergyChargePreviewManager.ClientInstance.tick(mc.theWorld);
}
// Update lightning bolts for ability effects
LightningBolt.updateAll();
return;
}
if (mc.thePlayer != null && mc.thePlayer.openContainer instanceof ContainerPlayer) {
if (otherContainer) {
PacketClient.sendClient(new CheckPlayerValue(CheckPlayerValue.Type.CheckQuestCompletion));
otherContainer = false;
}
} else
otherContainer = true;
CustomNpcs.ticks++;
RenderNPCInterface.LastTextureTick++;
if (MusicController.Instance.isPlaying() && MusicController.Instance.getEntity() != null) {
Entity entity = MusicController.Instance.getEntity();
if (MusicController.Instance.getOffRange() > 0 &&
(Minecraft.getMinecraft().thePlayer == null ||
Minecraft.getMinecraft().thePlayer.getDistanceToEntity(entity) > MusicController.Instance.getOffRange() ||
entity.dimension != Minecraft.getMinecraft().thePlayer.dimension)) {
MusicController.Instance.stopMusic();
}
}
MusicController.Instance.onUpdate();
ScriptSoundController.Instance.onUpdate();
if (Minecraft.getMinecraft().thePlayer != null && (prevWidth != mc.displayWidth || prevHeight != mc.displayHeight)) {
prevWidth = mc.displayWidth;
prevHeight = mc.displayHeight;
PacketClient.sendClient(new ScreenSizePacket(mc.displayWidth, mc.displayHeight));
}
if (mc.theWorld == null)
return;
if (mc.theWorld.getTotalWorldTime() % 20 == 0) { // Update every second
updateCompassMarks();
}
}
/**
* Enforce ability lock motion constraints right before entity update.
* The Phase.END zeroing in onClientTick can be overwritten by other mods'
* ClientTickEvent Phase.START handlers (e.g. flight mods re-applying gravity).
* PlayerTickEvent fires after all ClientTickEvent handlers but before
* player.onUpdate(), making this the definitive point to enforce motion locks.
*/
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != Phase.START || event.side != Side.CLIENT)
return;
Minecraft mc = Minecraft.getMinecraft();
if (mc.thePlayer == null)
return;
if (!ClientAbilityState.shouldSuppressMovementInput())
return;
if (!ClientAbilityState.hasAbilityMovement) {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
}
if ((ClientAbilityState.movementLocked || ClientAbilityState.positionLocked)
&& !ClientAbilityState.hasAbilityMovement) {
if (ClientAbilityState.wasFlyingAtLock) {
mc.thePlayer.motionY = 0;
} else {
mc.thePlayer.motionY = Math.min(mc.thePlayer.motionY, 0);
}
}
}
private void syncMovementKeyStates(Minecraft mc) {
syncKeyBindingState(mc.gameSettings.keyBindForward);
syncKeyBindingState(mc.gameSettings.keyBindBack);
syncKeyBindingState(mc.gameSettings.keyBindLeft);
syncKeyBindingState(mc.gameSettings.keyBindRight);
syncKeyBindingState(mc.gameSettings.keyBindJump);
syncKeyBindingState(mc.gameSettings.keyBindSneak);
syncKeyBindingState(mc.gameSettings.keyBindSprint);
}
private void syncKeyBindingState(KeyBinding keyBinding) {
KeyBinding.setKeyBindState(keyBinding.getKeyCode(), KeyPressHandler.isKeyBindDown(keyBinding));
}
private final int SCAN_RANGE = 128;
private void updateCompassMarks() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayer player = mc.thePlayer;
if (player == null || mc.theWorld == null)
return;
if (ClientHudManager.getInstance() == null || ClientHudManager.getInstance().getHudComponents() == null)
return;
// Update compass
HudComponent compass = ClientHudManager.getInstance()
.getHudComponents().get(EnumHudComponent.QuestCompass);
if (!(compass instanceof CompassHudComponent))
return;
if (!compass.enabled)
return;
ArrayList<CompassHudComponent.MarkTargetEntry> marks = new ArrayList<>();
// Scan entities in loaded chunks
for (Object entity : mc.theWorld.loadedEntityList) {
if (entity instanceof EntityNPCInterface) {
EntityNPCInterface npc = (EntityNPCInterface) entity;
if (npc.dimension != player.dimension)
continue;
// Check distance
if (player.getDistanceToEntity(npc) > SCAN_RANGE)
continue;
// Get marks
MarkData markData = MarkData.get(npc);
for (MarkData.Mark mark : markData.marks) {
if (mark.getType() != MarkType.NONE &&
mark.availability.isAvailable(player)) {
marks.add(new CompassHudComponent.MarkTargetEntry(
npc.posX,
npc.posZ,
mark.getType(),
mark.color
));
break; // Only show first valid mark per NPC
}
}
}
}
((CompassHudComponent) compass).updateMarkTargets(marks);
}
}