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-Fixed pathfinder running into lava & water when it shouldn't. FlyPathFinder: -Simplified nodeTypeToOffset switch statement, removed unused function, and made air always return an open path node type. EntityNPCInterface: -Fixed "In Air" drowning type. Breathes underwater now. EntityNPCFlying: -Fixed NPCs still using flight movement when not being able to breathe. ICustomNpc: -Added canBreathe() function