Files
CustomNPC-Plus/src/main/java/noppes/npcs/scripted/roles/ScriptJobPuppet.java
T

251 lines
6.0 KiB
Java

package noppes.npcs.scripted.roles;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.roles.JobPuppet;
import noppes.npcs.scripted.constants.JobType;
import noppes.npcs.api.jobs.IJobPuppet;
public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
private JobPuppet job;
public ScriptJobPuppet(EntityNPCInterface npc){
super(npc);
this.job = (JobPuppet) npc.jobInterface;
}
public void setAnimated(boolean animated) {
this.job.animate = animated;
}
public boolean isAnimated() {
return this.job.animate;
}
public void setAnimRate(float animRate) {
this.job.animRate = animRate;
}
public float getAnimRate() {
return this.job.animRate;
}
public void doWhileStanding(boolean whileStanding) {
this.job.whileStanding = whileStanding;
}
public boolean doWhileStanding() {
return this.job.whileStanding;
}
public void doWhileAttacking(boolean whileAttacking) {
this.job.whileAttacking = whileAttacking;
}
public boolean doWhileAttacking() {
return this.job.whileAttacking;
}
public void doWhileMoving(boolean whileMoving) {
this.job.whileMoving = whileMoving;
}
public boolean doWhileMoving() {
return this.job.whileMoving;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @return Returns X rotation in degrees (0-360)
*/
public int getRotationX(int part){
if(part == 0)
return floatToInt(job.head.rotationX);
if(part == 1)
return floatToInt(job.body.rotationX);
if(part == 2)
return floatToInt(job.larm.rotationX);
if(part == 3)
return floatToInt(job.rarm.rotationX);
if(part == 4)
return floatToInt(job.lleg.rotationX);
if(part == 5)
return floatToInt(job.rleg.rotationX);
return 0;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @return Returns Y rotation in degrees (0-360)
*/
public int getRotationY(int part){
if(part == 0)
return floatToInt(job.head.rotationY);
if(part == 1)
return floatToInt(job.body.rotationY);
if(part == 2)
return floatToInt(job.larm.rotationY);
if(part == 3)
return floatToInt(job.rarm.rotationY);
if(part == 4)
return floatToInt(job.lleg.rotationY);
if(part == 5)
return floatToInt(job.rleg.rotationY);
return 0;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @return Returns Z rotation in degrees (0-360)
*/
public int getRotationZ(int part){
if(part == 0)
return floatToInt(job.head.rotationZ);
if(part == 1)
return floatToInt(job.body.rotationZ);
if(part == 2)
return floatToInt(job.larm.rotationZ);
if(part == 3)
return floatToInt(job.rarm.rotationZ);
if(part == 4)
return floatToInt(job.lleg.rotationZ);
if(part == 5)
return floatToInt(job.rleg.rotationZ);
return 0;
}
public void setRotation(int part, int rotationX, int rotationY, int rotationZ) {
this.setRotationX(part,rotationX);
this.setRotationY(part,rotationY);
this.setRotationZ(part,rotationZ);
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @param rotation Rotation the of the body part
*/
public void setRotationX(int part, int rotation){
float f = rotation / 360f - 0.5f;
if(getRotationX(part) != f)
npc.script.clientNeedsUpdate = true;
if(part == 0)
job.head.rotationX = f;
if(part == 1)
job.body.rotationX = f;
if(part == 2)
job.larm.rotationX = f;
if(part == 3)
job.rarm.rotationX = f;
if(part == 4)
job.lleg.rotationX = f;
if(part == 5)
job.rleg.rotationX = f;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @param rotation Rotation the of the body part
*/
public void setRotationY(int part, int rotation){
float f = rotation / 360f - 0.5f;
if(getRotationY(part) != f)
npc.script.clientNeedsUpdate = true;
if(part == 0)
job.head.rotationY = f;
if(part == 1)
job.body.rotationY = f;
if(part == 2)
job.larm.rotationY = f;
if(part == 3)
job.rarm.rotationY = f;
if(part == 4)
job.lleg.rotationY = f;
if(part == 5)
job.rleg.rotationY = f;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @param rotation Rotation the of the body part
*/
public void setRotationZ(int part, int rotation){
float f = rotation / 360f - 0.5f;
if(getRotationZ(part) != f)
npc.script.clientNeedsUpdate = true;
if(part == 0)
job.head.rotationZ = f;
if(part == 1)
job.body.rotationZ = f;
if(part == 2)
job.larm.rotationZ = f;
if(part == 3)
job.rarm.rotationZ = f;
if(part == 4)
job.lleg.rotationZ = f;
if(part == 5)
job.rleg.rotationZ = f;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @return Returns whether or not the body part is enabled
*/
public boolean isEnabled(int part){
if(part == 0)
return !job.head.disabled;
if(part == 1)
return !job.body.disabled;
if(part == 2)
return !job.larm.disabled;
if(part == 3)
return !job.rarm.disabled;
if(part == 4)
return !job.lleg.disabled;
if(part == 5)
return !job.rleg.disabled;
return false;
}
/**
* @since 1.7.10c
* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
* @param bo Whether or not the body part is enabled
*/
public void setEnabled(int part, boolean bo){
if(isEnabled(part) != bo)
npc.script.clientNeedsUpdate = true;
if(part == 0)
job.head.disabled = !bo;
if(part == 1)
job.body.disabled = !bo;
if(part == 2)
job.larm.disabled = !bo;
if(part == 3)
job.rarm.disabled = !bo;
if(part == 4)
job.lleg.disabled = !bo;
if(part == 5)
job.rleg.disabled = !bo;
}
private int floatToInt(float f){
return (int)((f + 0.5) * 360);
}
@Override
public int getType(){
return JobType.PUPPET;
}
}