Files
CustomNPC-Plus/src/main/java/noppes/npcs/client/gui/GuiNpcTextureCloaks.java
T
2025-03-13 17:14:45 -04:00

89 lines
3.2 KiB
Java

package noppes.npcs.client.gui;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import noppes.npcs.entity.EntityNPCInterface;
import org.lwjgl.opengl.GL11;
public class GuiNpcTextureCloaks extends GuiNpcSelectionInterface {
public GuiNpcTextureCloaks(EntityNPCInterface npc, GuiScreen parent) {
super(npc, parent, npc.display.cloakTexture.isEmpty() ? "customnpcs:textures/cloak/" : npc.display.cloakTexture);
title = "Select Cloak";
}
public void initGui() {
super.initGui();
int index = npc.display.cloakTexture.lastIndexOf("/");
if (index > 0) {
String asset = npc.display.cloakTexture.substring(index + 1);
if (npc.display.cloakTexture.equals(assets.getAsset(asset)))
slot.selected = asset;
}
}
public void drawScreen(int i, int j, float f) {
npc.isDrawn = true;
int l = (width / 2) - 180;
int i1 = (height / 2) - 90;
GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/);
GL11.glEnable(2903 /*GL_COLOR_MATERIAL*/);
GL11.glPushMatrix();
GL11.glTranslatef(l + 33, i1 + 131, 50F);
float f1 = (50F * 5) / npc.display.modelSize;
GL11.glScalef(-f1, f1, f1);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
float f2 = npc.renderYawOffset;
float f3 = npc.rotationYaw;
float f4 = npc.rotationPitch;
float f7 = npc.rotationYawHead;
float f5 = (float) (l + 33) - i;
float f6 = (float) ((i1 + 131) - 50) - j;
GL11.glRotatef(135F, 0.0F, 1.0F, 0.0F);
RenderHelper.enableStandardItemLighting();
GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-(float) Math.atan(f6 / 40F) * 20F, 1.0F, 0.0F, 0.0F);
npc.renderYawOffset = (float) Math.atan(f5 / 40F) * 20F + 180;
npc.rotationYaw = (float) Math.atan(f5 / 40F) * 40f + 180;
npc.rotationPitch = -(float) Math.atan(f6 / 40F) * 20F;
npc.rotationYawHead = npc.rotationYaw;
npc.cloakUpdate();
GL11.glTranslatef(0.0F, npc.yOffset, 0.0F);
RenderManager.instance.playerViewY = 180F;
RenderManager.instance.renderEntityWithPosYaw(npc, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
npc.renderYawOffset = f2;
npc.rotationYaw = f3;
npc.rotationPitch = f4;
npc.rotationYawHead = f7;
npc.isDrawn = false;
GL11.glPopMatrix();
RenderHelper.disableStandardItemLighting();
GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
super.drawScreen(i, j, f);
}
@Override
public void elementClicked() {
if (dataTextures.contains(slot.selected) && slot.selected != null) {
npc.display.cloakTexture = assets.getAsset(slot.selected);
}
}
public void save() {
}
@Override
public String[] getExtension() {
return new String[]{"png"};
}
}