Files
CustomNPC-Plus/src/main/java/noppes/npcs/client/model/ModelMPM.java
T

813 lines
30 KiB
Java

package noppes.npcs.client.model;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import noppes.npcs.CustomItems;
import noppes.npcs.ModelPartConfig;
import noppes.npcs.ModelPartData;
import noppes.npcs.client.ClientProxy;
import noppes.npcs.client.model.animation.AniCrawling;
import noppes.npcs.client.model.animation.AniHug;
import noppes.npcs.client.model.part.*;
import noppes.npcs.client.model.util.ModelPartInterface;
import noppes.npcs.client.model.util.ModelScaleRenderer;
import noppes.npcs.constants.EnumAnimation;
import noppes.npcs.constants.EnumJobType;
import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.roles.JobPuppet;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import static noppes.npcs.client.ClientProxy.bindTexture;
public class ModelMPM extends ModelNPCMale{
private ModelPartInterface wings;
private ModelPartInterface mohawk;
private ModelPartInterface hair;
private ModelPartInterface beard;
private ModelPartInterface breasts;
private ModelPartInterface snout;
private ModelPartInterface ears;
private ModelPartInterface fin;
private ModelPartInterface skirt;
private ModelPartInterface horns;
private ModelPartInterface clawsR;
private ModelPartInterface clawsL;
// New
public ModelRenderer bipedBodywear;
public ModelRenderer bipedRightArmWear;
public ModelRenderer bipedLeftArmwear;
public ModelRenderer bipedRightLegWear;
public ModelRenderer bipedLeftLegWear;
private ModelLegs legs;
private ModelScaleRenderer headwear;
private ModelScaleRenderer bodywear;
private final ModelScaleRenderer solidLeftArmWear;
private final ModelScaleRenderer solidRightArmWear;
private final ModelScaleRenderer solidLeftLegWear;
private final ModelScaleRenderer solidRightLegWear;
private ModelTail tail;
public ModelBase entityModel;
public EntityLivingBase entity;
public boolean currentlyPlayerTexture;
public boolean isArmor;
public boolean isAlexArmor;
public float alpha = 1;
// Steve 64x64 and Alex 64x64
public ModelMPM(float par1, boolean alex) {
super(par1, alex);
isArmor = par1 > 0;
float par2 = 0;
this.bipedCloak = new ModelRenderer(this, 0, 0);
this.bipedCloak.setTextureSize(64,32);
this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
this.bipedEars = new ModelRenderer(this, 24, 0);
this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
// New Extension
this.bipedBodywear = (new ModelScaleRenderer(this, 16, 32));
this.bipedBodywear.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1 + 0.5F);
this.bipedBody.addChild(this.bipedBodywear);
// this.bipedBodywear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
// Steve 64x64 Model or Alex 64x64 Model
if (alex){
// Alex Version
this.bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
this.bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, par1);
// this.bipedRightArm.setRotationPoint(-5.0F, 2.5F + par2, 0.0F);
this.bipedLeftArm = new ModelScaleRenderer(this, 32, 48);
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, par1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.5F + par2, 0.0F);
this.bipedRightArmWear = (new ModelScaleRenderer(this, 40, 32));
this.bipedRightArmWear.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, par1 + 0.25F);
this.bipedRightArm.addChild(this.bipedRightArmWear);
this.solidRightArmWear = new ModelLimbWear(this,"arm","right","Alex");
this.bipedRightArm.addChild(this.solidRightArmWear);
this.bipedLeftArmwear = new ModelScaleRenderer(this, 48, 48);
this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, par1 + 0.25F);
this.bipedLeftArm.addChild(this.bipedLeftArmwear);
this.solidLeftArmWear = new ModelLimbWear(this,"arm","left","Alex");
this.bipedLeftArm.addChild(this.solidLeftArmWear);
}
else{
// Steve Version
this.bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
this.bipedLeftArm = new ModelScaleRenderer(this, 32, 48);
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
this.bipedRightArmWear = (new ModelScaleRenderer(this, 40, 32));
this.bipedRightArmWear.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedRightArm.addChild(this.bipedRightArmWear);
this.solidRightArmWear = new ModelLimbWear(this,"arm","right","Steve");
this.bipedRightArm.addChild(this.solidRightArmWear);
this.bipedLeftArmwear = new ModelScaleRenderer(this, 48, 48);
this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedLeftArm.addChild(this.bipedLeftArmwear);
this.solidLeftArmWear = new ModelLimbWear(this,"arm","left","Steve");
this.bipedLeftArm.addChild(this.solidLeftArmWear);
}
this.bipedRightLeg = (new ModelScaleRenderer(this, 0, 16));
this.bipedRightLeg.addBox(-2.08F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
this.bipedLeftLeg = new ModelScaleRenderer(this, 16, 48);
this.bipedLeftLeg.addBox(-1.92F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 32));
this.bipedRightLegWear.addBox(-2.08F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedRightLeg.addChild(this.bipedRightLegWear);
this.solidRightLegWear = new ModelLimbWear(this,"leg","right","Steve");
this.bipedRightLeg.addChild(this.solidRightLegWear);
this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 48);
this.bipedLeftLegWear.addBox(-1.92F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
this.solidLeftLegWear = new ModelLimbWear(this,"leg","left","Steve");
this.bipedLeftLeg.addChild(this.solidLeftLegWear);
headwear = new ModelHeadwear(this);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 64);
bodywear = new ModelBodywear(this);
this.bipedBody.addChild(breasts = new ModelBreasts(this, 64, 64));
if(!isArmor){
this.bipedHead.addChild(ears = new ModelEars(this));
this.bipedHead.addChild(mohawk = new ModelMohawk(this));
this.bipedHead.addChild(hair = new ModelHair(this));
this.bipedHead.addChild(beard = new ModelBeard(this));
// Completed
this.bipedHead.addChild(snout = new ModelSnout(this));
this.bipedHead.addChild(horns = new ModelHorns(this));
// Completed
tail = new ModelTail(this);
this.bipedBody.addChild(wings = new ModelWings(this));
this.bipedBody.addChild(fin = new ModelFin(this));
// Fix This
this.bipedBody.addChild(skirt = new ModelSkirt(this));
this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
}
}
// Steve 64x32
public ModelMPM(float par1, int alexArms) {
super(par1);
isArmor = par1 > 0;
if (isArmor && alexArms == 1) {
isAlexArmor = true;
}
float par2 = 0;
this.bipedCloak = new ModelRenderer(this, 0, 0);
this.bipedCloak.setTextureSize(64,32);
this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
this.bipedEars = new ModelRenderer(this, 24, 0);
this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
if (alexArms == 0) {
this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
this.bipedLeftArm.mirror = true;
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
} else {
this.bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
this.bipedLeftArm.mirror = true;
if (isArmor) {
this.bipedLeftArm.setRotationPoint(5.0F, 2.5F + par2, 0.0F);
this.bipedRightArm.addBox(-4.5F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftArm.addBox(0.25F, -2.0F, -2.0F, 4, 12, 4, par1);
} else {
this.bipedLeftArm.setRotationPoint(5.0F, 2.5F + par2, 0.0F);
this.bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, par1);
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, par1);
}
}
this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedLeftLeg.mirror = true;
this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
// Body
this.bipedBodywear = (new ModelScaleRenderer(this, 0, 0));
this.bipedBody.addChild(this.bipedBodywear);
// Arms
this.bipedRightArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightArm.addChild(this.bipedRightArmWear);
this.solidRightArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightArm.addChild(this.solidRightArmWear);
this.bipedLeftArmwear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftArm.addChild(this.bipedLeftArmwear);
this.solidLeftArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedLeftArm.addChild(this.solidLeftArmWear);
// Legs
this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightLeg.addChild(this.bipedRightLegWear);
this.solidRightLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedRightLeg.addChild(this.solidRightLegWear);
this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
this.solidLeftLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftLeg.addChild(this.solidLeftLegWear);
headwear = new ModelHeadwear(this, true);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
this.bipedBody.addChild(breasts = new ModelBreasts(this, 64, 32));
if(!isArmor){
this.bipedHead.addChild(ears = new ModelEars(this));
this.bipedHead.addChild(mohawk = new ModelMohawk(this));
this.bipedHead.addChild(hair = new ModelHair(this));
this.bipedHead.addChild(beard = new ModelBeard(this));
// Completed
this.bipedHead.addChild(snout = new ModelSnout(this));
this.bipedHead.addChild(horns = new ModelHorns(this));
// Completed
tail = new ModelTail(this);
this.bipedBody.addChild(wings = new ModelWings(this));
this.bipedBody.addChild(fin = new ModelFin(this));
// Fix This
this.bipedBody.addChild(skirt = new ModelSkirt(this));
this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
}
}
private void setPlayerData(EntityCustomNpc entity){
if(!isArmor){
mohawk.setData(entity.modelData, entity);
beard.setData(entity.modelData, entity);
hair.setData(entity.modelData, entity);
snout.setData(entity.modelData, entity);
tail.setData(entity);
fin.setData(entity.modelData, entity);
wings.setData(entity.modelData, entity);
ears.setData(entity.modelData, entity);
clawsL.setData(entity.modelData, entity);
clawsR.setData(entity.modelData, entity);
skirt.setData(entity.modelData, entity);
horns.setData(entity.modelData, entity);
}
breasts.setData(entity.modelData, entity);
legs.setData(entity);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7){
EntityCustomNpc npc = (EntityCustomNpc) par1Entity;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if(npc.scriptInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && (player.getHeldItem() == null || player.getHeldItem().getItem() != CustomItems.wand))
return;
if(entityModel != null){
if(!isArmor){
entityModel.isChild = entity.isChild();
entityModel.onGround = onGround;
entityModel.isRiding = isRiding;
if(entityModel instanceof ModelBiped){
ModelBiped biped = (ModelBiped) entityModel;
biped.aimedBow = aimedBow;
biped.heldItemLeft = heldItemLeft;
biped.heldItemRight = heldItemRight;
biped.isSneak = isSneak;
}
entityModel.render(entity, par2, par3, par4, par5, par6, par7);
}
}
else{
alpha = npc.isInvisible() && !npc.isInvisibleToPlayer(player) ? 0.15f : 1;
setPlayerData(npc);
currentlyPlayerTexture = true;
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
if(npc.advanced.job == EnumJobType.Puppet){
JobPuppet job = (JobPuppet) npc.jobInterface;
if(job.isActive()){
float pi = (float) Math.PI;
if(!job.head.disabled){
bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX = job.head.rotationX * pi;
bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY = job.head.rotationY * pi;
bipedHeadwear.rotateAngleZ = bipedHead.rotateAngleZ = job.head.rotationZ * pi;
}
if(!job.body.disabled){
bipedBody.rotateAngleX = job.body.rotationX * pi;
bipedBody.rotateAngleY = job.body.rotationY * pi;
bipedBody.rotateAngleZ = job.body.rotationZ * pi;
}
if(!job.larm.disabled){
bipedLeftArm.rotateAngleX = job.larm.rotationX * pi;
bipedLeftArm.rotateAngleY = job.larm.rotationY * pi;
bipedLeftArm.rotateAngleZ = job.larm.rotationZ * pi;
if(!npc.display.disableLivingAnimation){
this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
}
}
if(!job.rarm.disabled){
bipedRightArm.rotateAngleX = job.rarm.rotationX * pi;
bipedRightArm.rotateAngleY = job.rarm.rotationY * pi;
bipedRightArm.rotateAngleZ = job.rarm.rotationZ * pi;
if(!npc.display.disableLivingAnimation){
this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
}
}
if(!job.rleg.disabled){
bipedRightLeg.rotateAngleX = job.rleg.rotationX * pi;
bipedRightLeg.rotateAngleY = job.rleg.rotationY * pi;
bipedRightLeg.rotateAngleZ = job.rleg.rotationZ * pi;
}
if(!job.lleg.disabled){
bipedLeftLeg.rotateAngleX = job.lleg.rotationX * pi;
bipedLeftLeg.rotateAngleY = job.lleg.rotationY * pi;
bipedLeftLeg.rotateAngleZ = job.lleg.rotationZ * pi;
}
}
}
renderHead(npc, par7);
renderArms(npc, par7,false);
renderBody(npc, par7);
renderLegs(npc, par7);
renderCloak(npc, par7);
}
}
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity entity)
{
EntityCustomNpc npc = (EntityCustomNpc) entity;
isRiding = npc.isRiding();
if(isSneak && (npc.currentAnimation == EnumAnimation.CRAWLING || npc.currentAnimation == EnumAnimation.LYING))
isSneak = false;
// Body Rotations
this.bipedBody.rotationPointX = 0;
this.bipedBody.rotationPointY = 0;
this.bipedBody.rotationPointZ = 0;
this.bipedBody.rotateAngleX = 0;
this.bipedBody.rotateAngleY = 0;
this.bipedBody.rotateAngleZ = 0;
this.bipedBodywear.rotationPointX = 0;
this.bipedBodywear.rotationPointY = 0;
this.bipedBodywear.rotationPointZ = 0;
this.bipedBodywear.rotateAngleX = 0;
this.bipedBodywear.rotateAngleY = 0;
this.bipedBodywear.rotateAngleZ = 0;
// Head Rotations
this.bipedHead.rotateAngleZ = 0;
this.bipedHeadwear.rotateAngleZ = 0;
// Leg Rotations
this.bipedLeftLeg.rotateAngleX = 0;
this.bipedLeftLeg.rotateAngleY = 0;
this.bipedLeftLeg.rotateAngleZ = 0;
this.bipedRightLeg.rotateAngleX = 0;
this.bipedRightLeg.rotateAngleY = 0;
this.bipedRightLeg.rotateAngleZ = 0;
// Arm Rotations
this.bipedLeftArm.rotationPointY = 2;
this.bipedLeftArm.rotationPointZ = 0;
this.bipedRightArm.rotationPointY = 2;
this.bipedRightArm.rotationPointZ = 0;
super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
if(!isArmor){
hair.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
beard.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
wings.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
tail.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
skirt.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
}
legs.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
if(isSleeping(entity)){
if(bipedHead.rotateAngleX < 0){
bipedHead.rotateAngleX = 0;
bipedHeadwear.rotateAngleX = 0;
}
}
else if(npc.currentAnimation == EnumAnimation.CRY)
bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX = 0.7f;
else if(npc.currentAnimation == EnumAnimation.HUG){
AniHug.setRotationAngles(par1, par2, par3, par4, par5, par6, entity, this);
}
else if(npc.currentAnimation == EnumAnimation.CRAWLING)
AniCrawling.setRotationAngles(par1, par2, par3, par4, par5, par6, entity, this);
else if(npc.currentAnimation == EnumAnimation.WAVING){
bipedRightArm.rotateAngleX = -0.1f;
bipedRightArm.rotateAngleY = 0;
bipedRightArm.rotateAngleZ = (float) (Math.PI - 1f - Math.sin(entity.ticksExisted * 0.27f) * 0.5f );
}
else if(isSneak){
this.bipedBody.rotateAngleX = 0.5F / npc.modelData.body.scaleY;
}
}
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
if(entityModel != null){
entityModel.setLivingAnimations(entity, par2, par3, par4);
}
else{
EntityCustomNpc npc = (EntityCustomNpc) par1EntityLivingBase;
if(!isArmor){
ModelPartData partData = npc.modelData.getPartData("tail");
if(partData != null)
tail.setLivingAnimations(partData, par1EntityLivingBase, par2, par3, par4);
}
}
}
public void loadPlayerTexture(EntityCustomNpc npc){
if(!isArmor && !currentlyPlayerTexture){
bindTexture(npc.textureLocation);
currentlyPlayerTexture = true;
}
}
private void renderHead(EntityCustomNpc entity, float f) {
loadPlayerTexture(entity);
float x = 0;
float y = entity.modelData.getBodyY();
float z = 0;
GL11.glPushMatrix();
if(entity.currentAnimation == EnumAnimation.DANCING){
float dancing = entity.ticksExisted / 4f;
GL11.glTranslatef((float)Math.sin(dancing) * 0.075F, (float)Math.abs(Math.cos(dancing)) * 0.125F - 0.02F, (float)(-Math.abs(Math.cos(dancing))) * 0.075F);
}
ModelPartConfig head = entity.modelData.head;
// Hide Head
((ModelScaleRenderer)this.bipedHead).isHidden = entity.modelData.hideHead == 1;
if(bipedHeadwear.showModel && !bipedHeadwear.isHidden){
if(entity.modelData.headwear == 1 || isArmor){
((ModelScaleRenderer)this.bipedHeadwear).setConfig(head,x,y,z);
((ModelScaleRenderer)this.bipedHeadwear).render(f);
}
else if(entity.modelData.headwear == 2){
this.headwear.rotateAngleX = bipedHeadwear.rotateAngleX;
this.headwear.rotateAngleY = bipedHeadwear.rotateAngleY;
this.headwear.rotateAngleZ = bipedHeadwear.rotateAngleZ;
this.headwear.rotationPointX = bipedHeadwear.rotationPointX;
this.headwear.rotationPointY = bipedHeadwear.rotationPointY;
this.headwear.rotationPointZ = bipedHeadwear.rotationPointZ;
this.headwear.setConfig(head,x,y,z);
this.headwear.render(f);
}
}
((ModelScaleRenderer)this.bipedHead).setConfig(head,x,y,z);
((ModelScaleRenderer)this.bipedHead).render(f);
GL11.glPopMatrix();
}
private void renderBody(EntityCustomNpc entity, float f) {
loadPlayerTexture(entity);
float x = 0;
float y = entity.modelData.getBodyY();
float z = 0;
GL11.glPushMatrix();
if(entity.currentAnimation == EnumAnimation.DANCING){
float dancing = entity.ticksExisted / 4f;
GL11.glTranslatef((float)Math.sin(dancing) * 0.015F, 0.0F, 0.0F);
}
ModelPartConfig body = entity.modelData.body;
// Hide Body
((ModelScaleRenderer)this.bipedBody).isHidden = entity.modelData.hideBody == 1;
// Hide Bodywear
((ModelScaleRenderer)this.bipedBodywear).isHidden = entity.modelData.bodywear == 0;
if(bipedBodywear.showModel && !bipedBodywear.isHidden){
if(entity.modelData.bodywear == 1 || isArmor){
((ModelScaleRenderer)this.bipedBodywear).setConfig(entity.modelData.body,x,y,z);
((ModelScaleRenderer)this.bipedBodywear).render(f);
}
else if(entity.modelData.bodywear == 2){
this.bodywear.rotateAngleX = bipedBodywear.rotateAngleX;
this.bodywear.rotateAngleY = bipedBodywear.rotateAngleY;
this.bodywear.rotateAngleZ = bipedBodywear.rotateAngleZ;
this.bodywear.rotationPointX = bipedBodywear.rotationPointX;
this.bodywear.rotationPointY = bipedBodywear.rotationPointY;
this.bodywear.rotationPointZ = bipedBodywear.rotationPointZ;
this.bodywear.setConfig(entity.modelData.body,x,y,z);
this.bodywear.render(f);
}
}
((ModelScaleRenderer)this.bipedBody).setConfig(body,x,y,z);
((ModelScaleRenderer)this.bipedBody).render(f);
GL11.glPopMatrix();
}
public void renderArms(EntityCustomNpc entity, float f, boolean bo){
loadPlayerTexture(entity);
ModelPartConfig arms = entity.modelData.arms;
float x = (1 - entity.modelData.body.scaleX) * 0.25f + (1 - arms.scaleX) * 0.075f;
float y = entity.modelData.getBodyY() + (1 - arms.scaleY) * -0.1f;
float z = 0;
GL11.glPushMatrix();
if (isAlexArmor) {
GL11.glScalef(0.75F,1.0F,1.0F);
}
if(entity.currentAnimation == EnumAnimation.DANCING){
float dancing = entity.ticksExisted / 4f;
GL11.glTranslatef((float)Math.sin(dancing) * 0.025F, (float)Math.abs(Math.cos(dancing)) * 0.125F - 0.02F, 0.0F);
}
// Hide Arms
if(entity.modelData.hideArms == 1){
((ModelScaleRenderer)this.bipedRightArm).isHidden = true;
((ModelScaleRenderer)this.bipedLeftArm).isHidden = true;
}
else if(entity.modelData.hideArms == 2){
((ModelScaleRenderer)this.bipedRightArm).isHidden = true;
((ModelScaleRenderer)this.bipedLeftArm).isHidden = false;
}
else if(entity.modelData.hideArms == 3){
((ModelScaleRenderer)this.bipedRightArm).isHidden = false;
((ModelScaleRenderer)this.bipedLeftArm).isHidden = true;
}
else{
((ModelScaleRenderer)this.bipedRightArm).isHidden = false;
((ModelScaleRenderer)this.bipedLeftArm).isHidden = false;
}
// Hide Armwear
if(entity.modelData.armwear == 1){
((ModelScaleRenderer)this.bipedRightArmWear).isHidden = entity.modelData.solidArmwear == 1 || entity.modelData.solidArmwear == 3;
((ModelScaleRenderer)this.bipedLeftArmwear).isHidden = entity.modelData.solidArmwear == 1 || entity.modelData.solidArmwear == 2;
this.solidRightArmWear.isHidden = entity.modelData.solidArmwear == 0 || entity.modelData.solidArmwear == 2;
this.solidLeftArmWear.isHidden = entity.modelData.solidArmwear == 0 || entity.modelData.solidArmwear == 3;
}
else if(entity.modelData.armwear == 2){
((ModelScaleRenderer)this.bipedRightArmWear).isHidden = true;
((ModelScaleRenderer)this.bipedLeftArmwear).isHidden = entity.modelData.solidArmwear == 1 || entity.modelData.solidArmwear == 2;
this.solidRightArmWear.isHidden = true;
this.solidLeftArmWear.isHidden = entity.modelData.solidArmwear == 0 || entity.modelData.solidArmwear == 3;
}
else if(entity.modelData.armwear == 3){
((ModelScaleRenderer)this.bipedRightArmWear).isHidden = entity.modelData.solidArmwear == 1 || entity.modelData.solidArmwear == 3;
((ModelScaleRenderer)this.bipedLeftArmwear).isHidden = true;
this.solidRightArmWear.isHidden = entity.modelData.solidArmwear == 0 || entity.modelData.solidArmwear == 2;
this.solidLeftArmWear.isHidden = true;
}
else{
((ModelScaleRenderer)this.bipedRightArmWear).isHidden = true;
((ModelScaleRenderer)this.bipedLeftArmwear).isHidden = true;
this.solidRightArmWear.isHidden = true;
this.solidLeftArmWear.isHidden = true;
}
if(!bo){
((ModelScaleRenderer)this.bipedLeftArm).setConfig(arms,-x,y,z);
((ModelScaleRenderer)this.bipedLeftArm).render(f);
((ModelScaleRenderer)this.bipedRightArm).setConfig(arms,x,y,z);
((ModelScaleRenderer)this.bipedRightArm).render(f);
}
else{
((ModelScaleRenderer)this.bipedRightArm).setConfig(arms,0,0,0);
((ModelScaleRenderer)this.bipedRightArm).render(f);
}
GL11.glPopMatrix();
}
private void renderLegs(EntityCustomNpc entity, float f) {
loadPlayerTexture(entity);
ModelPartConfig legs = entity.modelData.legs;
float x = (1 - legs.scaleX) * 0.125f;
float y = entity.modelData.getLegsY();
float z = 0;
GL11.glPushMatrix();
// Hide Legs
if(entity.modelData.hideLegs == 1){
((ModelScaleRenderer)this.bipedRightLeg).isHidden = true;
((ModelScaleRenderer)this.bipedLeftLeg).isHidden = true;
}
else if(entity.modelData.hideLegs == 2){
((ModelScaleRenderer)this.bipedRightLeg).isHidden = true;
((ModelScaleRenderer)this.bipedLeftLeg).isHidden = false;
}
else if(entity.modelData.hideLegs == 3){
((ModelScaleRenderer)this.bipedRightLeg).isHidden = false;
((ModelScaleRenderer)this.bipedLeftLeg).isHidden = true;
}
else{
((ModelScaleRenderer)this.bipedRightLeg).isHidden = false;
((ModelScaleRenderer)this.bipedLeftLeg).isHidden = false;
}
// Hide Legwear
if(entity.modelData.legwear == 1){
((ModelScaleRenderer)this.bipedRightLegWear).isHidden = entity.modelData.solidLegwear == 1 || entity.modelData.solidLegwear == 3;
((ModelScaleRenderer)this.bipedLeftLegWear).isHidden = entity.modelData.solidLegwear == 1 || entity.modelData.solidLegwear == 2;
this.solidRightLegWear.isHidden = entity.modelData.solidLegwear == 0 || entity.modelData.solidLegwear == 2;
this.solidLeftLegWear.isHidden = entity.modelData.solidLegwear == 0 || entity.modelData.solidLegwear == 3;
}
else if(entity.modelData.legwear == 2){
((ModelScaleRenderer)this.bipedRightLegWear).isHidden = true;
((ModelScaleRenderer)this.bipedLeftLegWear).isHidden = entity.modelData.solidLegwear == 1 || entity.modelData.solidLegwear == 2;
this.solidRightLegWear.isHidden = true;
this.solidLeftLegWear.isHidden = entity.modelData.solidLegwear == 0 || entity.modelData.solidLegwear == 3;
}
else if(entity.modelData.legwear == 3){
((ModelScaleRenderer)this.bipedRightLegWear).isHidden = entity.modelData.solidLegwear == 1 || entity.modelData.solidLegwear == 3;
((ModelScaleRenderer)this.bipedLeftLegWear).isHidden = true;
this.solidRightLegWear.isHidden = entity.modelData.solidLegwear == 0 || entity.modelData.solidLegwear == 2;
this.solidLeftLegWear.isHidden = true;
}
else{
((ModelScaleRenderer)this.bipedRightLegWear).isHidden = true;
((ModelScaleRenderer)this.bipedLeftLegWear).isHidden = true;
this.solidRightLegWear.isHidden = true;
this.solidLeftLegWear.isHidden = true;
}
this.legs.setConfig(legs,x,y,z);
this.legs.render(f);
if(!isArmor){
this.tail.setConfig(legs, 0, y, z);
this.tail.render(f);
}
GL11.glPopMatrix();
}
@Override
public ModelRenderer getRandomModelBox(Random par1Random)
{
int random = par1Random.nextInt(5);
switch(random){
case 0:
return bipedRightLeg;
case 1:
return bipedHead;
case 2:
return bipedLeftArm;
case 3:
return bipedRightArm;
case 4:
return bipedLeftLeg;
}
return bipedBody;
}
public void renderCloak(EntityCustomNpc entity, float f)
{
if (!entity.display.cloakTexture.isEmpty() && !entity.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer))
{
if(entity.textureCloakLocation == null){
entity.textureCloakLocation = new ResourceLocation(entity.display.cloakTexture);
}
bindTexture((ResourceLocation) entity.textureCloakLocation);
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 0.0F, 0.125F);
double d = (entity.field_20066_r + (entity.field_20063_u - entity.field_20066_r) * (double)f) - (entity.prevPosX + (entity.posX - entity.prevPosX) * (double)f);
double d1 = (entity.field_20065_s + (entity.field_20062_v - entity.field_20065_s) * (double)f) - (entity.prevPosY + (entity.posY - entity.prevPosY) * (double)f);
double d2 = (entity.field_20064_t + (entity.field_20061_w - entity.field_20064_t) * (double)f) - (entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double)f);
float f11 = entity.prevRenderYawOffset + (entity.renderYawOffset - entity.prevRenderYawOffset) * f;
double d3 = MathHelper.sin((f11 * 3.141593F) / 180F);
double d4 = -MathHelper.cos((f11 * 3.141593F) / 180F);
float f14 = (float)(d * d3 + d2 * d4) * 100F;
float f15 = (float)(d * d4 - d2 * d3) * 100F;
if (f14 < 0.0F)
{
f14 = 0.0F;
}
float f13 = 5f;
if (entity.isSneaking())
{
f13 += 25F;
}
GL11.glRotatef(6F + f14 / 2.0F + f13, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f15 / 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f15 / 2.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
GL11.glPushMatrix();
GL11.glColor4f(1, 1, 1, alpha);
super.renderCloak(f);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
}