Files
CustomNPC-Plus/src/main/java/noppes/npcs/entity/EntityNPCFlying.java
T

91 lines
3.0 KiB
Java

package noppes.npcs.entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public abstract class EntityNPCFlying extends EntityNPCInterface {
public boolean flyLimitAllow = false;
public EntityNPCFlying(World world) {
super(world);
}
@Override
public boolean canFly() {
return ais.movementType == 1;
}
@Override
public void fall(float distance) {
if (!canFly())
super.fall(distance);
}
@Override
protected void updateFallState(double p_180433_1_, boolean p_180433_3_) {
if (!canFly())
super.updateFallState(p_180433_1_, p_180433_3_);
}
@Override
public boolean isOnLadder() {
return false;
}
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_) {
if (!this.canFly() || this.hurtTime != 0 || !this.canBreathe()) {
super.moveEntityWithHeading(p_70612_1_, p_70612_2_);
return;
}
boolean aboveLimit = false;
double heightOffGround = this.posY - this.worldObj.getTopSolidOrLiquidBlock((int) this.posX, (int) this.posZ);
if (heightOffGround < 0) {
Vec3 pos = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 posLimit = Vec3.createVectorHelper(this.posX, this.posY - this.ais.flyHeightLimit, this.posZ);
MovingObjectPosition mob = this.worldObj.rayTraceBlocks(pos, posLimit, true);
if (mob == null || mob.typeOfHit == MovingObjectPosition.MovingObjectType.MISS) {
aboveLimit = true;
}
} else if (heightOffGround > this.ais.flyHeightLimit) {
aboveLimit = true;
}
if (aboveLimit && this.ais.hasFlyLimit || (heightOffGround < Math.ceil(this.height) && this.motionY == 0)) {
this.flyLimitAllow = false;
if (!this.getNavigator().noPath() && this.motionY > 0) {
this.motionY = 0;
} else {
super.moveEntityWithHeading(p_70612_1_, p_70612_2_);
return;
}
}
this.flyLimitAllow = true;
double d3 = this.motionY;
super.moveEntityWithHeading(p_70612_1_, p_70612_2_);
this.motionY = d3;
if (this.getNavigator().noPath()) {
this.motionY = -Math.abs(this.ais.flyGravity);
}
this.updateLimbSwing();
this.velocityChanged = true;
}
public void updateLimbSwing() {
this.prevLimbSwingAmount = this.limbSwingAmount;
double distanceX = this.posX - this.prevPosX;
double distanceZ = this.posZ - this.prevPosZ;
float distance = MathHelper.sqrt_double(distanceX * distanceX + distanceZ * distanceZ) * 4.0F;
if (distance > 1.0F) {
distance = 1.0F;
}
this.limbSwingAmount += (distance - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
}