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CustomNPC-Plus/src/main/java/noppes/npcs/ai/EntityAIAttackTarget.java
T

151 lines
5.5 KiB
Java

package noppes.npcs.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import noppes.npcs.config.ConfigMain;
import noppes.npcs.constants.AiMutex;
import noppes.npcs.entity.EntityNPCInterface;
public class EntityAIAttackTarget extends EntityAIBase
{
private World world;
private EntityNPCInterface npc;
private EntityLivingBase entityTarget;
/**
* An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
*/
private int attackTick;
/** The PathEntity of our entity. */
private PathEntity entityPathEntity;
private int field_75445_i;
private boolean navOverride = false;
public EntityAIAttackTarget(EntityNPCInterface par1EntityLiving){
this.attackTick = 0;
this.npc = par1EntityLiving;
this.world = par1EntityLiving.worldObj;
this.setMutexBits(this.navOverride ? AiMutex.PATHING : AiMutex.LOOK + AiMutex.PASSIVE);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute(){
EntityLivingBase entitylivingbase = this.npc.getAttackTarget();
if (entitylivingbase == null){
return false;
}
else if (!entitylivingbase.isEntityAlive()){
return false;
}
else if (this.npc.inventory.getProjectile() != null && this.npc.ai.useRangeMelee == 0){
return false;
}
double var2 = this.npc.getDistanceSq(entitylivingbase.posX, entitylivingbase.boundingBox.minY, entitylivingbase.posZ);
double var3 = this.npc.ai.distanceToMelee * this.npc.ai.distanceToMelee;
if (this.npc.ai.useRangeMelee == 1 && var2 > var3){
return false;
}
else{
this.entityTarget = entitylivingbase;
this.npc.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(((EntityNPCInterface) this.npc).stats.aggroRange);
this.entityPathEntity = this.npc.getNavigator().getPathToEntityLiving(entitylivingbase);
this.npc.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(ConfigMain.NpcNavRange);
return this.entityPathEntity != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
this.entityTarget = this.npc.getAttackTarget();
if(entityTarget == null || !entityTarget.isEntityAlive())
return false;
if(npc.getDistanceToEntity(entityTarget) > npc.stats.aggroRange)
return false;
if (this.npc.ai.useRangeMelee == 1 && npc.getDistanceSqToEntity(entityTarget) > (this.npc.ai.distanceToMelee * this.npc.ai.distanceToMelee))
return false;
return this.npc.isWithinHomeDistance(MathHelper.floor_double(entityTarget.posX), MathHelper.floor_double(entityTarget.posY), MathHelper.floor_double(entityTarget.posZ));
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting(){
if(!navOverride)
this.npc.getNavigator().setPath(this.entityPathEntity, 1.3D);
this.field_75445_i = 0;
if (this.npc.getRangedTask() != null && this.npc.ai.useRangeMelee == 2)
{
this.npc.getRangedTask().navOverride(true);
}
}
/**
* Resets the task
*/
public void resetTask()
{
this.entityPathEntity = null;
this.entityTarget = null;
this.npc.setAttackTarget(null);
this.npc.getNavigator().clearPathEntity();
if (this.npc.getRangedTask() != null && this.npc.ai.useRangeMelee == 2)
{
this.npc.getRangedTask().navOverride(false);
}
}
/**
* Updates the task
*/
public void updateTask()
{
this.npc.getLookHelper().setLookPositionWithEntity(this.entityTarget, 30.0F, 30.0F);
if (!navOverride && --this.field_75445_i <= 0)
{
this.field_75445_i = 4 + this.npc.getRNG().nextInt(7);
this.npc.getNavigator().tryMoveToEntityLiving(this.entityTarget, 1.3f);
}
this.attackTick = Math.max(this.attackTick - 1, 0);
double distance = this.npc.getDistanceSq(this.entityTarget.posX, this.entityTarget.boundingBox.minY, this.entityTarget.posZ);
double range = npc.stats.attackRange * npc.stats.attackRange + entityTarget.width;
double minRange = this.npc.width * 2.0F * this.npc.width * 2.0F + entityTarget.width;
if(minRange > range)
range = minRange;
if (distance <= range && (npc.canSee(this.entityTarget) || distance < minRange))
{
if (this.attackTick <= 0) {
this.attackTick = this.npc.stats.attackSpeed;
if(this.npc.stats.swingWarmUp == 0)
this.npc.attackEntityAsMob(this.entityTarget);
this.npc.swingItem();
} else if (this.npc.stats.swingWarmUp > 0 && this.attackTick == this.npc.stats.attackSpeed - this.npc.stats.swingWarmUp) {
// Perform the actual attack that deals damage
this.npc.attackEntityAsMob(this.entityTarget);
}
}
}
public void navOverride(boolean nav){
this.navOverride = nav;
this.setMutexBits(this.navOverride ? AiMutex.PATHING : AiMutex.LOOK + AiMutex.PASSIVE);
}
}