mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
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213 lines
6.1 KiB
Java
213 lines
6.1 KiB
Java
package noppes.npcs.scripted.interfaces;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import noppes.npcs.scripted.*;
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import noppes.npcs.scripted.entity.ScriptEntity;
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import noppes.npcs.scripted.entity.ScriptPlayer;
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public interface IWorld {
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/**
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* @return The worlds time
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*/
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public long getTime();
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/**
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* @return The total world time
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*/
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public long getTotalTime();
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/**
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* @param x World position x
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* @param y World position y
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* @param z World position z
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* @return The block at the given position. Returns null if there isn't a block
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*/
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public IBlock getBlock(int x, int y, int z);
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/**
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* @param x World position x
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* @param y World position y
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* @param z World position z
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* @return Text from signs
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* @since 1.7.10d
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*/
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public String getSignText(int x, int y, int z);
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/**
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* @param x World position x
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* @param y World position y
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* @param z World position z
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* @param item The block to be set
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*/
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public void setBlock(int x, int y, int z, ScriptItemStack item);
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/**
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* @param x World position x
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* @param y World position y
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* @param z World position z
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*/
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public void removeBlock(int x, int y, int z);
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/**
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* @param name The name of the player to be returned
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* @return The Player with name. Null is returned when the player isnt found
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*/
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public ScriptPlayer getPlayer(String name);
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/**
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* @param time The world time to be set
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*/
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public void setTime(long time);
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/**
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* @return Whether or not its daytime
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*/
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public boolean isDay();
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/**
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* @return Whether or not its currently raining
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*/
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public boolean isRaining();
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/**
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* @param bo Set if it's raining
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*/
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public void setRaining(boolean bo);
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/**
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* @param x The x position
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* @param y The y position
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* @param z The z position
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*/
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public void thunderStrike(double x, double y, double z);
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/**
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* Sends a packet from the server to the client everytime its called. Probably should not use this too much.
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* @param particle Particle name. Particle name list: http://minecraft.gamepedia.com/Particles
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* @param x The x position
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* @param y The y position
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* @param z The z position
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* @param dx Usually used for the x motion
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* @param dy Usually used for the y motion
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* @param dz Usually used for the z motion
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* @param speed Speed of the particles, usually between 0 and 1
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* @param count Particle count
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*/
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public void spawnParticle(String particle, double x, double y, double z, double dx, double dy, double dz, double speed, int count);
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/**
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* @param id The items name
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* @param damage The damage value
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* @param size The number of items in the item
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* @return Returns the item
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*/
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public ScriptItemStack createItem(String id, int damage, int size);
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/**
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* @param directory The particle's texture directory. Use only forward slashes when writing a directory. Example: "customnpcs:textures/particle/tail.png"
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* @return Returns ScriptEntityParticle object
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*/
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public ScriptEntityParticle createEntityParticle(String directory);
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/**
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* @param key Get temp data for this key
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* @return Returns the stored temp data
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*/
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public Object getTempData(String key);
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/**
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* Tempdata gets cleared when the server restarts. All worlds share the same temp data.
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* @param key The key for the data stored
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* @param value The data stored
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*/
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public void setTempData(String key, Object value);
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/**
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* @param key The key thats going to be tested against the temp data
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* @return Whether or not temp data containes the key
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*/
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public boolean hasTempData(String key);
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/**
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* @param key The key for the temp data to be removed
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*/
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public void removeTempData(String key);
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/**
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* Removes all tempdata
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*/
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public void clearTempData();
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/**
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* @param key The key of the data to be returned
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* @return Returns the stored data
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*/
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public Object getStoredData(String key);
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/**
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* Stored data persists through world restart. Unlike tempdata only Strings and Numbers can be saved
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* @param key The key for the data stored
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* @param value The data stored. This data can be either a Number or a String. Other data is not stored
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*/
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public void setStoredData(String key, Object value);
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/**
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* @param key The key of the data to be checked
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* @return Returns whether or not the stored data contains the key
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*/
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public boolean hasStoredData(String key);
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/**
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* @param key The key of the data to be removed
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*/
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public void removeStoredData(String key);
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/**
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* Remove all stored data
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*/
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public void clearStoredData();
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/**
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* @param x Position x
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* @param y Position y
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* @param z Position z
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* @param range Range of the explosion
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* @param fire Whether or not the explosion does fire damage
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* @param grief Whether or not the explosion does damage to blocks
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*/
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public void explode(double x, double y, double z, float range, boolean fire, boolean grief);
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public ScriptPlayer[] getAllServerPlayers();
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/**
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* @since 1.7.10c
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* @param x Position x
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* @param z Position z
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* @return Returns the name of the biome
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*/
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public String getBiomeName(int x, int z);
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/**
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* Lets you spawn a server side cloned entity
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* @param x The x position the clone will be spawned at
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* @param y The y position the clone will be spawned at
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* @param z The z position the clone will be spawned at
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* @param tab The tab in which the clone is
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* @param name Name of the cloned entity
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* @return Returns the entity which was spawned
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*/
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public ScriptEntity spawnClone(int x, int y, int z, int tab, String name);
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public ScriptScoreboard getScoreboard();
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BlockPos getMCBlockPos(int x, int y, int z);
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/**
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* @since 1.7.10c
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* Expert use only
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* @return Returns minecraft world object
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*/
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public World getMCWorld();
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}
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