KAMKEEL
67ddaaab6f
Keep entity hash consistent with equals, and campfire interaction handled
...
ScriptEntity.hashCode included tempData while equals compares only the entity,
so two wrappers of the same entity hashed differently - and tempData is mutable
and swapped wholesale by copyTempData, so an entry's hash could change while it
sat in a map.
BlockCampfire.onBlockActivated went from returning true to false, which lets the
held item be used or placed on top of the interaction. Restored.
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