Files
CustomNPC-Plus/src/main/java/noppes/npcs/scripted/IEntityLivingBase.java
T

111 lines
3.0 KiB
Java

package noppes.npcs.scripted;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import noppes.npcs.controllers.ScriptController;
import noppes.npcs.scripted.constants.EntityType;
public interface IEntityLivingBase<T extends EntityLivingBase> extends IEntity<T> {
/**
* @return The entity's current health
*/
public float getHealth();
/**
* @param health The new health of this entity
*/
public void setHealth(float health);
/**
* @return Entity's max health
*/
public float getMaxHealth();
/**
* @return Whether or not this entity is attacking something
*/
public boolean isAttacking();
/**
* @param living Entity which this entity will attack
*/
public void setAttackTarget(ScriptLivingBase living);
/**
* @return The entity which this entity is attacking
*/
public ScriptLivingBase getAttackTarget();
public int getType();
public boolean typeOf(int type);
/**
* @param entity Entity to check
* @return Whether or not this entity can see the given entity
*/
public boolean canSeeEntity(ScriptEntity entity);
/**
* Expert use only
* @return Returns the minecraft entity object
*/
public T getMCEntity();
/**
* Makes the entity swing its hand
*/
public void swingHand();
/**
* Works the same as the <a href="http://minecraft.gamepedia.com/Commands#effect">/effect command</a>
* @param effect
* @param duration The duration in seconds
* @param strength The amplifier of the potion effect
* @param hideParticles Whether or not you want to hide potion particles
*/
public void addPotionEffect(int effect, int duration, int strength, boolean hideParticles);
/**
* Clears all potion effects
*/
public void clearPotionEffects();
/**
* @since 1.7.10c
* @param effect Potion effect to check
* @return Returns -1 if its not active. Otherwise returns the strenght of the potion
*/
public int getPotionEffect(int effect);
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @return The item the entity is holding
*/
public ScriptItemStack getHeldItem();
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @param item The item to be set
*/
public void setHeldItem(ScriptItemStack item);
/**
* Note not all Living Entities support this
* @param slot Slot of what armor piece to get, 0:boots, 1:pants, 2:body, 3:head
* @return The item in the given slot
*/
public ScriptItemStack getArmor(int slot);
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @param slot Slot of what armor piece to set, 0:boots, 1:pants, 2:body, 3:head
* @param item Item to be set
*/
public void setArmor(int slot, ScriptItemStack item);
}