mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 21:17:32 +00:00
930 lines
87 KiB
Java
930 lines
87 KiB
Java
package noppes.npcs;
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import cpw.mods.fml.common.registry.GameRegistry;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
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import net.minecraft.dispenser.IBlockSource;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item.ToolMaterial;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemArmor.ArmorMaterial;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemFlintAndSteel;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.common.util.EnumHelper;
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import net.minecraftforge.oredict.OreDictionary;
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import noppes.npcs.blocks.BlockBanner;
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import noppes.npcs.blocks.BlockBarrel;
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import noppes.npcs.blocks.BlockBeam;
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import noppes.npcs.blocks.BlockBigSign;
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import noppes.npcs.blocks.BlockBlood;
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import noppes.npcs.blocks.BlockBook;
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import noppes.npcs.blocks.BlockBorder;
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import noppes.npcs.blocks.BlockCampfire;
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import noppes.npcs.blocks.BlockCandle;
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import noppes.npcs.blocks.BlockCarpentryBench;
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import noppes.npcs.blocks.BlockChair;
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import noppes.npcs.blocks.BlockCouchWood;
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import noppes.npcs.blocks.BlockCouchWool;
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import noppes.npcs.blocks.BlockCrate;
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import noppes.npcs.blocks.BlockCrystal;
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import noppes.npcs.blocks.BlockLantern;
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import noppes.npcs.blocks.BlockMailbox;
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import noppes.npcs.blocks.BlockNpcRedstone;
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import noppes.npcs.blocks.BlockPedestal;
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import noppes.npcs.blocks.BlockPlaceholder;
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import noppes.npcs.blocks.BlockScripted;
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import noppes.npcs.blocks.BlockShelf;
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import noppes.npcs.blocks.BlockShortLamp;
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import noppes.npcs.blocks.BlockSign;
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import noppes.npcs.blocks.BlockStool;
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import noppes.npcs.blocks.BlockTable;
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import noppes.npcs.blocks.BlockTallLamp;
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import noppes.npcs.blocks.BlockTombstone;
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import noppes.npcs.blocks.BlockWallBanner;
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import noppes.npcs.blocks.BlockWaypoint;
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import noppes.npcs.blocks.BlockWeaponRack;
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import noppes.npcs.blocks.tiles.TileBanner;
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import noppes.npcs.blocks.tiles.TileBarrel;
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import noppes.npcs.blocks.tiles.TileBeam;
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import noppes.npcs.blocks.tiles.TileBigSign;
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import noppes.npcs.blocks.tiles.TileBlockAnvil;
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import noppes.npcs.blocks.tiles.TileBook;
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import noppes.npcs.blocks.tiles.TileBorder;
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import noppes.npcs.blocks.tiles.TileCampfire;
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import noppes.npcs.blocks.tiles.TileCandle;
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import noppes.npcs.blocks.tiles.TileChair;
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import noppes.npcs.blocks.tiles.TileCouchWood;
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import noppes.npcs.blocks.tiles.TileCouchWool;
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import noppes.npcs.blocks.tiles.TileCrate;
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import noppes.npcs.blocks.tiles.TileLamp;
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import noppes.npcs.blocks.tiles.TileMailbox;
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import noppes.npcs.blocks.tiles.TilePedestal;
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import noppes.npcs.blocks.tiles.TileRedstoneBlock;
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import noppes.npcs.blocks.tiles.TileScripted;
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import noppes.npcs.blocks.tiles.TileShelf;
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import noppes.npcs.blocks.tiles.TileShortLamp;
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import noppes.npcs.blocks.tiles.TileSign;
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import noppes.npcs.blocks.tiles.TileStool;
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import noppes.npcs.blocks.tiles.TileTable;
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import noppes.npcs.blocks.tiles.TileTallLamp;
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import noppes.npcs.blocks.tiles.TileTombstone;
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import noppes.npcs.blocks.tiles.TileWallBanner;
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import noppes.npcs.blocks.tiles.TileWaypoint;
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import noppes.npcs.blocks.tiles.TileWeaponRack;
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import noppes.npcs.config.ConfigItem;
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import noppes.npcs.constants.EnumNpcToolMaterial;
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import noppes.npcs.items.ItemBattleAxe;
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import noppes.npcs.items.ItemBroadSword;
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import noppes.npcs.items.ItemBullet;
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import noppes.npcs.items.ItemClaw;
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import noppes.npcs.items.ItemCrossbow;
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import noppes.npcs.items.ItemDagger;
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import noppes.npcs.items.ItemDaggerReversed;
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import noppes.npcs.items.ItemElementalStaff;
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import noppes.npcs.items.ItemExcalibur;
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import noppes.npcs.items.ItemGlaive;
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import noppes.npcs.items.ItemGun;
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import noppes.npcs.items.ItemGunChainsaw;
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import noppes.npcs.items.ItemKunai;
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import noppes.npcs.items.ItemKunaiReversed;
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import noppes.npcs.items.ItemLeafBlade;
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import noppes.npcs.items.ItemLinked;
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import noppes.npcs.items.ItemMachineGun;
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import noppes.npcs.items.ItemMounter;
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import noppes.npcs.items.ItemMusic;
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import noppes.npcs.items.ItemMusicBanjo;
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import noppes.npcs.items.ItemMusicClarinet;
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import noppes.npcs.items.ItemMusicOracina;
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import noppes.npcs.items.ItemMusicViolin;
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import noppes.npcs.items.ItemMusket;
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import noppes.npcs.items.ItemNpcArmor;
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import noppes.npcs.items.ItemNpcArmorColorable;
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import noppes.npcs.items.ItemNpcBlock;
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import noppes.npcs.items.ItemNpcCloner;
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import noppes.npcs.items.ItemNpcColored;
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import noppes.npcs.items.ItemNpcInterface;
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import noppes.npcs.items.ItemNpcMovingPath;
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import noppes.npcs.items.ItemNpcScripter;
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import noppes.npcs.items.ItemNpcTool;
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import noppes.npcs.items.ItemNpcWand;
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import noppes.npcs.items.ItemNpcWeaponInterface;
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import noppes.npcs.items.ItemOrb;
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import noppes.npcs.items.ItemPlaceholder;
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import noppes.npcs.items.ItemRotatedShield;
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import noppes.npcs.items.ItemScripted;
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import noppes.npcs.items.ItemScythe;
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import noppes.npcs.items.ItemShield;
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import noppes.npcs.items.ItemSkirt;
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import noppes.npcs.items.ItemSlingshot;
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import noppes.npcs.items.ItemSoulstoneEmpty;
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import noppes.npcs.items.ItemSoulstoneFilled;
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import noppes.npcs.items.ItemSpear;
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import noppes.npcs.items.ItemStaff;
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import noppes.npcs.items.ItemTeleporter;
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import noppes.npcs.items.ItemThrowingShuriken;
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import noppes.npcs.items.ItemThrowingWeapon;
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import noppes.npcs.items.ItemWand;
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import noppes.npcs.items.ItemWarhammer;
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public class CustomItems {
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public static Item wand;
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public static Item cloner;
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public static Item scripter;
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public static Item moving;
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public static Item mount;
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public static Item teleporter;
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public static Item tool;
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public static Item scripted_item;
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public static Item linked_item;
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public static Item soulstoneEmpty;
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public static Item soulstoneFull;
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public static Item banjo;
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public static Item violin;
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public static Item violinbow;
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public static Item harp;
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public static Item guitar;
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public static Item frenchHorn;
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public static Item clarinet;
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public static Item ocarina;
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public static Item coinWood;
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public static Item coinStone;
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public static Item coinIron;
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public static Item coinGold;
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public static Item coinDiamond;
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public static Item coinBronze;
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public static Item coinEmerald;
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public static Item moneyBag;
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public static Item bulletWood;
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public static Item bulletStone;
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public static Item bulletIron;
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public static Item bulletGold;
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public static Item bulletDiamond;
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public static Item bulletBronze;
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public static Item bulletEmerald;
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public static Item bulletBlack;
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public static Item gunWood;
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public static Item gunStone;
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public static Item gunIron;
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public static Item gunGold;
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public static Item gunDiamond;
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public static Item gunBronze;
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public static Item gunEmerald;
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public static Item gunMachine;
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public static Item halberdWood;
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public static Item halberdStone;
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public static Item halberdIron;
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public static Item halberdGold;
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public static Item halberdDiamond;
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public static Item halberdBronze;
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public static Item halberdEmerald;
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public static Item halberdDemonic;
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public static Item halberdFrost;
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public static Item halberdMithril;
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public static Item tridentWood;
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public static Item tridentStone;
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public static Item tridentIron;
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public static Item tridentGold;
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public static Item tridentDiamond;
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public static Item tridentBronze;
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public static Item tridentEmerald;
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public static Item tridentCurse;
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public static Item tridentDemonic;
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public static Item tridentFrost;
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public static Item tridentMithril;
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public static Item glaiveWood;
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public static Item glaiveStone;
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public static Item glaiveIron;
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public static Item glaiveGold;
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public static Item glaiveDiamond;
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public static Item glaiveBronze;
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public static Item glaiveEmerald;
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public static Item glaiveDemonic;
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public static Item glaiveFrost;
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public static Item glaiveMithril;
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public static Item battleAxeWood;
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public static Item battleAxeStone;
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public static Item battleAxeIron;
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public static Item battleAxeGold;
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public static Item battleAxeDiamond;
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public static Item battleAxeBronze;
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public static Item battleAxeEmerald;
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public static Item battleAxeCurse;
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public static Item battleAxeDemonic;
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public static Item battleAxeFrost;
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public static Item battleAxeMithril;
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public static Item spellNature;
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public static Item spellArcane;
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public static Item spellItem;
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public static Item spellLightning;
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public static Item spellIce;
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public static Item spellFire;
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public static Item spellDark;
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public static Item spellHoly;
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public static Item earthElement;
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public static Item fireElement;
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public static Item waterElement;
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public static Item airElement;
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public static Item staffWood;
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public static Item staffStone;
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public static Item staffIron;
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public static Item staffGold;
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public static Item staffDiamond;
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public static Item staffBronze;
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public static Item staffEmerald;
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public static Item staffDemonic;
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public static Item staffFrost;
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public static Item staffMithril;
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public static Item staffElemental;
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public static Item orb;
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public static Item mana;
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public static Item swordBronze;
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public static Item swordEmerald;
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public static Item swordDemonic;
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public static Item swordFrost;
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public static Item swordMithril;
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public static Item bronze_ingot;
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public static Item demonic_ingot;
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public static Item mithril_ingot;
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public static Item kunai;
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public static Item shuriken;
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public static Item excalibur;
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public static Item letter;
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public static Item bag;
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public static Item satchel;
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public static Block redstoneBlock;
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public static Block carpentyBench;
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public static Block mailbox;
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public static Block waypoint;
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public static Block border;
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public static Block banner;
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public static Block wallBanner;
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public static Block tallLamp;
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public static Block shortLamp;
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public static Block blood;
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public static Block book;
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public static Block chair;
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public static Block crate;
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public static Block weaponsRack;
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public static Block pedestal;
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public static Block couchWool;
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public static Block couchWood;
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public static Block table;
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public static Block stool;
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public static Block bigsign;
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public static Block barrel;
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public static Block tombstone;
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public static Block shelf;
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public static Block sign;
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public static Block beam;
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public static Block crystal;
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public static Block lantern;
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public static Block campfire;
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public static Block candle;
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public static Block lantern_unlit;
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public static Block campfire_unlit;
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public static Block candle_unlit;
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public static Block scripted;
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public static Item crossbowBolt;
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public static CreativeTabNpcs tab = new CreativeTabNpcs("cnpcs");
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public static CreativeTabNpcs tabArmor;
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public static CreativeTabNpcs tabWeapon;
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public static CreativeTabNpcs tabBlocks = new CreativeTabNpcs("cnpcsb");
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public static CreativeTabNpcs tabMisc = new CreativeTabNpcs("cnpcsm");
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public static void load() {
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GameRegistry.registerTileEntity(TileRedstoneBlock.class, "TileRedstoneBlock");
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GameRegistry.registerTileEntity(TileBlockAnvil.class, "TileBlockAnvil");
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GameRegistry.registerTileEntity(TileMailbox.class, "TileMailbox");
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GameRegistry.registerTileEntity(TileWaypoint.class, "TileWaypoint");
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GameRegistry.registerTileEntity(TileBanner.class, "TileNPCBanner");
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GameRegistry.registerTileEntity(TileScripted.class, "TileNPCScripted");
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if (!ConfigItem.DisableExtraBlock) {
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GameRegistry.registerTileEntity(TileWallBanner.class, "TileNPCWallBanner");
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GameRegistry.registerTileEntity(TileTallLamp.class, "TileNPCTallLamp");
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GameRegistry.registerTileEntity(TileShortLamp.class, "TileNPCShortLamp");
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GameRegistry.registerTileEntity(TileChair.class, "TileNPCChair");
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GameRegistry.registerTileEntity(TileCrate.class, "TileNPCCrate");
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GameRegistry.registerTileEntity(TileWeaponRack.class, "TileNPCWeaponRack");
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GameRegistry.registerTileEntity(TileCouchWool.class, "TileNPCCouchWool");
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GameRegistry.registerTileEntity(TileCouchWood.class, "TileNPCCouchWood");
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GameRegistry.registerTileEntity(TileTable.class, "TileNPCTable");
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GameRegistry.registerTileEntity(TileLamp.class, "TileNPCLamp");
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GameRegistry.registerTileEntity(TileCandle.class, "TileNPCCandle");
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GameRegistry.registerTileEntity(TileBorder.class, "TileNPCBorder");
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GameRegistry.registerTileEntity(TileStool.class, "TileNPCStool");
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GameRegistry.registerTileEntity(TileBigSign.class, "TileNPCBigSign");
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GameRegistry.registerTileEntity(TileBarrel.class, "TileNPCBarrel");
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GameRegistry.registerTileEntity(TileCampfire.class, "TileNPCCampfire");
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GameRegistry.registerTileEntity(TileTombstone.class, "TileNPCTombstone");
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GameRegistry.registerTileEntity(TileShelf.class, "TileNPCShelf");
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GameRegistry.registerTileEntity(TileSign.class, "TileNPCSign");
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GameRegistry.registerTileEntity(TileBeam.class, "TileNPCBeam");
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GameRegistry.registerTileEntity(TileBook.class, "TileNPCBook");
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GameRegistry.registerTileEntity(TilePedestal.class, "TileNPCPedestal");
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}
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wand = new ItemNpcWand().setUnlocalizedName("npcWand").setFull3D();
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cloner = new ItemNpcCloner().setUnlocalizedName("npcMobCloner").setFull3D();
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scripter = new ItemNpcScripter().setUnlocalizedName("npcScripter").setFull3D();
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moving = new ItemNpcMovingPath().setUnlocalizedName("npcMovingPath").setFull3D();
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mount = new ItemMounter().setUnlocalizedName("npcMounter").setFull3D();
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teleporter = new ItemTeleporter().setUnlocalizedName("npcTeleporter").setFull3D();
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scripted_item = new ItemScripted().setUnlocalizedName("scripted_item").setFull3D();
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linked_item = new ItemLinked().setUnlocalizedName("linked_item").setFull3D();
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tool = new ItemNpcTool().setUnlocalizedName("npcTool").setFull3D();
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redstoneBlock = new BlockNpcRedstone().setHardness(50.0F).setResistance(2000).setBlockName("npcRedstoneBlock").setBlockTextureName("customnpcs:npcRedstoneBlock").setCreativeTab(tab);
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carpentyBench = new BlockCarpentryBench().setBlockName("npcCarpentyBench").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypePiston).setCreativeTab(tabBlocks);
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mailbox = new BlockMailbox().setBlockName("npcMailbox").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
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waypoint = new BlockWaypoint().setBlockName("npcLocationBlock").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName("customnpcs:npcWaypoint").setCreativeTab(tab);
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border = new BlockBorder().setBlockName("npcBorder").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tab).setBlockTextureName("customnpcs:npcBorder");
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scripted = new BlockScripted().setBlockName("npcScripted").setHardness(5.0F).setResistance(10.0F).setCreativeTab(tab).setBlockTextureName("customnpcs:npcScripted");
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soulstoneEmpty = new ItemSoulstoneEmpty().setUnlocalizedName("npcSoulstoneEmpty").setTextureName("customnpcs:npcSoulstoneEmpty").setCreativeTab(tab);
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soulstoneFull = new ItemSoulstoneFilled().setUnlocalizedName("npcSoulstoneFilled").setTextureName("customnpcs:npcSoulstoneFilled");
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BlockDispenser.dispenseBehaviorRegistry.putObject(soulstoneFull, new BehaviorDefaultDispenseItem() {
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@Override
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public ItemStack dispenseStack(IBlockSource source, ItemStack item) {
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EnumFacing enumfacing = BlockDispenser.func_149937_b(source.getBlockMetadata());
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int x = source.getXInt() + enumfacing.getFrontOffsetX();
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int z = source.getZInt() + enumfacing.getFrontOffsetZ();
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((ItemSoulstoneFilled) soulstoneFull).spawn(null, item, source.getWorld(), x, source.getYInt(), z);
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item.splitStack(1);
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return item;
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}
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});
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GameRegistry.registerBlock(redstoneBlock, "npcRedstoneBlock");
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GameRegistry.registerBlock(carpentyBench, ItemNpcBlock.class, "npcCarpentyBench");
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GameRegistry.registerBlock(mailbox, ItemBlock.class, "npcMailbox");
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GameRegistry.registerBlock(waypoint, "npcWaypoint");
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GameRegistry.registerBlock(border, "npcBorder");
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GameRegistry.registerBlock(scripted, "npcScripted");
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Item.getItemFromBlock(mailbox).setHasSubtypes(true);
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Item.getItemFromBlock(carpentyBench).setHasSubtypes(true);
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((ItemNpcBlock) Item.getItemFromBlock(carpentyBench)).names = new String[]{"tile.npcCarpentyBench", "tile.anvil"};
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if (!ConfigItem.DisableExtraBlock) {
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blood = new BlockBlood().setBlockName("npcBloodBlock").setBlockTextureName("customnpcs:npcBloodBlock").setCreativeTab(tabBlocks);
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banner = new BlockBanner().setBlockName("npcBanner").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeCloth).setCreativeTab(tabBlocks);
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wallBanner = new BlockWallBanner().setBlockName("npcWallBanner").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeCloth).setCreativeTab(tabBlocks);
|
|
tallLamp = new BlockTallLamp().setBlockName("npcTallLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
|
|
shortLamp = new BlockShortLamp().setBlockName("npcShortLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
|
|
chair = new BlockChair().setBlockName("npcChair").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
crate = new BlockCrate().setBlockName("npcCrate").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
weaponsRack = new BlockWeaponRack().setBlockName("npcWeaponRack").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
couchWool = new BlockCouchWool().setBlockName("npcCouchWool").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
table = new BlockTable().setBlockName("npcTable").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
couchWood = new BlockCouchWood().setBlockName("npcCouchWood").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
lantern = new BlockLantern(true).setBlockName("npcLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks).setBlockTextureName("customnpcs:lantern");
|
|
candle = new BlockCandle(true).setBlockName("npcCandle").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setCreativeTab(tabBlocks).setBlockTextureName("customnpcs:candle");
|
|
stool = new BlockStool().setBlockName("npcStool").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
Block placeholder = new BlockPlaceholder().setBlockName("npcPlaceholder").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabMisc);
|
|
bigsign = new BlockBigSign().setBlockName("npcBigSign").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
barrel = new BlockBarrel().setBlockName("npcBarrel").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
campfire = new BlockCampfire(true).setBlockName("npcCampfire").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setCreativeTab(tabBlocks).setBlockTextureName("customnpcs:campfire");
|
|
tombstone = new BlockTombstone().setBlockName("npcTombstone").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setCreativeTab(tabBlocks);
|
|
shelf = new BlockShelf().setBlockName("npcShelf").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
sign = new BlockSign().setBlockName("npcSign").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
beam = new BlockBeam().setBlockName("npcBeam").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
book = new BlockBook().setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
pedestal = new BlockPedestal().setBlockName("npcPedestal").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
|
|
crystal = new BlockCrystal().setBlockName("npcCrystal").setBlockTextureName("customnpcs:npcCrystal").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeGlass).setCreativeTab(tabBlocks);
|
|
|
|
campfire_unlit = new BlockCampfire(false).setBlockName("npcCampfire").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockTextureName("customnpcs:campfire");
|
|
lantern_unlit = new BlockLantern(false).setBlockName("npcLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName("customnpcs:lantern");
|
|
candle_unlit = new BlockCandle(false).setBlockName("npcCandle").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockTextureName("customnpcs:candle");
|
|
|
|
GameRegistry.registerBlock(blood, "npcBloodBlock");
|
|
GameRegistry.registerBlock(banner, ItemBlock.class, "npcBanner");
|
|
GameRegistry.registerBlock(wallBanner, ItemBlock.class, "npcWallBanner");
|
|
GameRegistry.registerBlock(tallLamp, ItemBlock.class, "npcTallLamp");
|
|
GameRegistry.registerBlock(shortLamp, ItemBlock.class, "npcShortLamp");
|
|
GameRegistry.registerBlock(chair, ItemBlock.class, "npcChair");
|
|
GameRegistry.registerBlock(crate, ItemBlock.class, "npcCrate");
|
|
GameRegistry.registerBlock(weaponsRack, ItemBlock.class, "npcWeaponRack");
|
|
GameRegistry.registerBlock(couchWool, ItemBlock.class, "npcCouchWool");
|
|
GameRegistry.registerBlock(couchWood, ItemBlock.class, "npcCouchWood");
|
|
GameRegistry.registerBlock(table, ItemBlock.class, "npcTable");
|
|
GameRegistry.registerBlock(stool, ItemBlock.class, "npcStool");
|
|
GameRegistry.registerBlock(placeholder, ItemPlaceholder.class, "npcPlaceholder");
|
|
GameRegistry.registerBlock(bigsign, "npcBigSign");
|
|
GameRegistry.registerBlock(barrel, ItemBlock.class, "npcBarrel");
|
|
GameRegistry.registerBlock(tombstone, ItemBlock.class, "npcTombstone");
|
|
GameRegistry.registerBlock(shelf, ItemBlock.class, "npcShelf");
|
|
GameRegistry.registerBlock(sign, ItemBlock.class, "npcSign");
|
|
GameRegistry.registerBlock(beam, ItemBlock.class, "npcBeam");
|
|
GameRegistry.registerBlock(book, "npcBook");
|
|
GameRegistry.registerBlock(pedestal, ItemBlock.class, "npcPedestal");
|
|
GameRegistry.registerBlock(crystal, ItemNpcColored.class, "npcCrystalBlock");
|
|
GameRegistry.registerBlock(campfire, "npcCampfire");
|
|
GameRegistry.registerBlock(lantern, "npcLamp");
|
|
GameRegistry.registerBlock(candle, "npcCandle");
|
|
GameRegistry.registerBlock(campfire_unlit, "npcCampfireUnlit");
|
|
GameRegistry.registerBlock(candle_unlit, "npcLampUnlit");
|
|
GameRegistry.registerBlock(lantern_unlit, "npcCandleUnlit");
|
|
|
|
Item.getItemFromBlock(banner).setHasSubtypes(true);
|
|
Item.getItemFromBlock(wallBanner).setHasSubtypes(true);
|
|
Item.getItemFromBlock(tallLamp).setHasSubtypes(true);
|
|
Item.getItemFromBlock(shortLamp).setHasSubtypes(true);
|
|
Item.getItemFromBlock(chair).setHasSubtypes(true);
|
|
Item.getItemFromBlock(crate).setHasSubtypes(true);
|
|
Item.getItemFromBlock(weaponsRack).setHasSubtypes(true);
|
|
Item.getItemFromBlock(couchWool).setHasSubtypes(true);
|
|
Item.getItemFromBlock(couchWood).setHasSubtypes(true);
|
|
Item.getItemFromBlock(table).setHasSubtypes(true);
|
|
Item.getItemFromBlock(stool).setHasSubtypes(true);
|
|
Item.getItemFromBlock(barrel).setHasSubtypes(true);
|
|
Item.getItemFromBlock(tombstone).setHasSubtypes(true);
|
|
Item.getItemFromBlock(shelf).setHasSubtypes(true);
|
|
Item.getItemFromBlock(sign).setHasSubtypes(true);
|
|
Item.getItemFromBlock(beam).setHasSubtypes(true);
|
|
Item.getItemFromBlock(pedestal).setHasSubtypes(true);
|
|
|
|
tabBlocks.item = Item.getItemFromBlock(couchWool);
|
|
tabBlocks.meta = 1;
|
|
}
|
|
|
|
banjo = new ItemMusicBanjo().setUnlocalizedName("npcBanjo").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBanjo");
|
|
violin = new ItemMusicViolin().setUnlocalizedName("npcViolin").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcViolin");
|
|
violinbow = new ItemNpcInterface().setUnlocalizedName("npcViolinBow").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcViolinBow");
|
|
harp = new ItemMusicViolin().setUnlocalizedName("npcHarp").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHarp");
|
|
guitar = new ItemMusicBanjo().setUnlocalizedName("npcGuitar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGuitar");
|
|
frenchHorn = new ItemMusic().setRotated().setUnlocalizedName("npcFrenchHorn").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrenchHorn");
|
|
ocarina = new ItemMusicOracina().setUnlocalizedName("npcOcarina").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcOcarina");
|
|
clarinet = new ItemMusicClarinet().setUnlocalizedName("npcClarinet").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcClarinet");
|
|
|
|
|
|
if (!ConfigItem.DisableExtraItems) {
|
|
tabArmor = new CreativeTabNpcs("cnpcsa");
|
|
tabWeapon = new CreativeTabNpcs("cnpcsw");
|
|
|
|
gunWood = new ItemGun(26820, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenGun");
|
|
bulletWood = new ItemBullet(26821, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenBullet").setMaxStackSize(64).setTextureName("customnpcs:npcWoodenBullet");
|
|
|
|
gunStone = new ItemGun(26822, EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneGun");
|
|
bulletStone = new ItemBullet(26823, EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneBullet").setMaxStackSize(64).setTextureName("customnpcs:npcStoneBullet");
|
|
|
|
gunIron = new ItemGun(26824, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronGun");
|
|
bulletIron = new ItemBullet(26825, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronBullet").setMaxStackSize(64).setTextureName("customnpcs:npcIronBullet");
|
|
|
|
gunGold = new ItemGun(26826, EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldGun");
|
|
bulletGold = new ItemBullet(26827, EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenBullet").setMaxStackSize(64).setTextureName("customnpcs:npcGoldenBullet");
|
|
|
|
gunDiamond = new ItemGun(26828, EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondGun");
|
|
bulletDiamond = new ItemBullet(26829, EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondBullet").setMaxStackSize(64).setTextureName("customnpcs:npcDiamondBullet");
|
|
|
|
gunBronze = new ItemGun(26830, EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeGun");
|
|
bulletBronze = new ItemBullet(26831, EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeBullet").setMaxStackSize(64).setTextureName("customnpcs:npcBronzeBullet");
|
|
|
|
gunEmerald = new ItemGun(26832, EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldGun");
|
|
bulletEmerald = new ItemBullet(26833, EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldBullet").setMaxStackSize(64).setTextureName("customnpcs:npcEmeraldBullet");
|
|
|
|
gunMachine = new ItemMachineGun(26834).setUnlocalizedName("npcMachineGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMachineGun");
|
|
bulletBlack = new ItemBullet(26835, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcBlackBullet").setMaxStackSize(64).setTextureName("customnpcs:npcBlackBullet");
|
|
|
|
ToolMaterial bronze = EnumHelper.addToolMaterial("BRONZE", 2, 170, 5.0F, 2, 15);
|
|
ToolMaterial emerald = EnumHelper.addToolMaterial("REALEMERALD", 3, 1000, 8.0F, 4, 10);
|
|
ToolMaterial demonic = EnumHelper.addToolMaterial("DEMONIC", 3, 100, 8.0F, 6, 22);
|
|
ToolMaterial frost = EnumHelper.addToolMaterial("FROST", 2, 59, 6.0F, 3, 5);
|
|
ToolMaterial mithril = EnumHelper.addToolMaterial("MITHRIL", 3, 3000, 8.0F, 3.0F, 10);
|
|
|
|
tridentWood = new ItemSpear(26840, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenTrident");
|
|
tridentStone = new ItemSpear(26841, ToolMaterial.STONE).setUnlocalizedName("npcStoneTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneTrident");
|
|
tridentIron = new ItemSpear(26842, ToolMaterial.IRON).setUnlocalizedName("npcIronTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronTrident");
|
|
tridentGold = new ItemSpear(26843, ToolMaterial.GOLD).setUnlocalizedName("npcGoldTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldTrident");
|
|
tridentDiamond = new ItemSpear(26844, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondTrident");
|
|
tridentBronze = new ItemSpear(26845, bronze).setUnlocalizedName("npcBronzeTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeTrident");
|
|
tridentEmerald = new ItemSpear(26846, emerald).setUnlocalizedName("npcEmeraldTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldTrident");
|
|
tridentCurse = new ItemSpear(26847, emerald).setUnlocalizedName("npcCursedTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCursedTrident");
|
|
tridentDemonic = new ItemSpear(26847, demonic).setUnlocalizedName("npcDemonicTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicTrident");
|
|
tridentFrost = new ItemSpear(26847, frost).setUnlocalizedName("npcFrostTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostTrident");
|
|
tridentMithril = new ItemSpear(26847, mithril).setUnlocalizedName("npcMithrilTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilTrident");
|
|
|
|
spellNature = new ItemNpcInterface(26930).setUnlocalizedName("npcNatureSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcNatureSpell");
|
|
spellArcane = new ItemNpcInterface(26931).setUnlocalizedName("npcArcaneSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcArcaneSpell");
|
|
spellLightning = new ItemNpcInterface(26932).setUnlocalizedName("npcLightningSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLightningSpell");
|
|
spellIce = new ItemNpcInterface(26933).setUnlocalizedName("npcIceSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcIceSpell");
|
|
spellFire = new ItemNpcInterface(26934).setUnlocalizedName("npcFireSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcFireSpell");
|
|
spellDark = new ItemNpcInterface(26935).setUnlocalizedName("npcDarkSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcDarkSpell");
|
|
spellHoly = new ItemNpcInterface(26936).setUnlocalizedName("npcHolySpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHolySpell");
|
|
|
|
orb = new ItemOrb(26937).setUnlocalizedName("npcOrb").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcOrb");
|
|
mana = new ItemNpcInterface(26938).setUnlocalizedName("npcMana").setCreativeTab(CustomItems.tabWeapon).setTextureName("customnpcs:npcMana");
|
|
Item brokenOrb = new ItemOrb(26939).setUnlocalizedName("npcBrokenOrb").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBrokenOrb");
|
|
|
|
kunai = new ItemKunai(26910, ToolMaterial.IRON).setUnlocalizedName("npcKunai").setMaxStackSize(1).setFull3D().setTextureName("customnpcs:npcKunai");
|
|
Item kunai = new ItemKunaiReversed(26911, ToolMaterial.IRON).setUnlocalizedName("npcReverseKunai").setMaxStackSize(1).setFull3D().setTextureName("customnpcs:npcReverseKunai");
|
|
kunai = new ItemThrowingShuriken(26912).setRotating().setDropItem().setUnlocalizedName("npcShuriken").setFull3D().setTextureName("customnpcs:npcShuriken");
|
|
shuriken = new ItemThrowingWeapon(26913).setDamage(4).setRotating().setDropItem().setUnlocalizedName("npcGiantShuriken").setFull3D().setTextureName("customnpcs:npcGiantShuriken");
|
|
Item katana = new ItemNpcWeaponInterface(26914, ToolMaterial.IRON).setUnlocalizedName("npcKatana").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKatana");
|
|
Item knive = new ItemNpcWeaponInterface(26915, ToolMaterial.IRON).setUnlocalizedName("npcKukri").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKukri");
|
|
|
|
swordBronze = new ItemNpcWeaponInterface(bronze).setUnlocalizedName("npcBronzeSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeSword");
|
|
swordEmerald = new ItemNpcWeaponInterface(emerald).setUnlocalizedName("npcEmeraldSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldSword");
|
|
swordDemonic = new ItemNpcWeaponInterface(demonic).setUnlocalizedName("npcDemonicSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicSword");
|
|
swordFrost = new ItemNpcWeaponInterface(frost).setUnlocalizedName("npcFrostSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostSword");
|
|
swordMithril = new ItemNpcWeaponInterface(mithril).setUnlocalizedName("npcMithrilSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilSword");
|
|
|
|
Item golf = new ItemSpear(26800, ToolMaterial.IRON).setUnlocalizedName("npcGolfClub").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGolfClub");
|
|
Item magicwand = new ItemWand(26801).setUnlocalizedName("npcMagicWand").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMagicWand");
|
|
Item chickenSword = new ItemNpcInterface(26802).setUnlocalizedName("npcChickenSword").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcChickenSword");
|
|
Item handcuffs = new ItemNpcInterface(26803).setUnlocalizedName("npcHandCuffs").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHandCuffs");
|
|
Item hammer = new ItemNpcWeaponInterface(26804, ToolMaterial.STONE).setUnlocalizedName("npcHammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHammer");
|
|
Item baseballbat = new ItemNpcWeaponInterface(26805, ToolMaterial.IRON).setUnlocalizedName("npcBaseballBat").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBaseballBat");
|
|
Item leadpipe = new ItemNpcWeaponInterface(26806, ToolMaterial.IRON).setUnlocalizedName("npcLeadPipe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcLeadPipe");
|
|
Item cleaver = new ItemNpcWeaponInterface(26807, ToolMaterial.IRON).setUnlocalizedName("npcCleaver").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCleaver");
|
|
Item saber = new ItemNpcWeaponInterface(26808, ToolMaterial.IRON).setUnlocalizedName("npcSaber").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSaber");
|
|
Item hockey = new ItemSpear(26809, ToolMaterial.IRON).setUnlocalizedName("npcHockeyStick").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHockeyStick");
|
|
hammer = new ItemSpear(26810, ToolMaterial.IRON).setUnlocalizedName("npcSledgeHammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSledgeHammer");
|
|
Item bottle = new ItemNpcWeaponInterface(26811, ToolMaterial.IRON).setUnlocalizedName("npcBrokenBottle").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBrokenBottle");
|
|
knive = new ItemDagger(26812, ToolMaterial.STONE).setUnlocalizedName("npcCombatKnive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCombatKnive");
|
|
Item lighter = new ItemFlintAndSteel().setUnlocalizedName("npcLighter").setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLighter");
|
|
Item macuahuitl = new ItemNpcWeaponInterface(26714, ToolMaterial.IRON).setUnlocalizedName("npcMacuahuitl").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMacuahuitl");
|
|
Item bowstaff = new ItemGlaive(26715, ToolMaterial.IRON).setUnlocalizedName("npcBoStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBoStaff");
|
|
Item sai = new ItemDagger(26757, ToolMaterial.IRON).setUnlocalizedName("npcSaiBlade").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSaiBlade");
|
|
Item slingshot = new ItemSlingshot(26767).setUnlocalizedName("npcSlingshot").setFull3D().setTextureName("customnpcs:npcSlingshot");
|
|
Item musket = new ItemMusket(26758).setUnlocalizedName("npcMusket").setFull3D().setTextureName("customnpcs:npcMusket").setMaxStackSize(1);
|
|
Item leaf = new ItemLeafBlade(26758, ToolMaterial.IRON).setUnlocalizedName("npcLeafBlade").setFull3D().setTextureName("customnpcs:npcLeafBlade").setMaxStackSize(1);
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Item crossbow = new ItemCrossbow(26768).setUnlocalizedName("npcCrossbow").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCrossbow");
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crossbowBolt = new ItemBullet(26769, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcCrossBolt").setMaxStackSize(64).setTextureName("customnpcs:npcCrossBolt");
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Item batton = new ItemNpcWeaponInterface(26814, ToolMaterial.STONE).setUnlocalizedName("npcBatton").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBatton");
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Item chainsaw = new ItemGunChainsaw(26815, ToolMaterial.EMERALD).setUnlocalizedName("npcGunChainsaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGunChainsaw");
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Item rapier = new ItemNpcWeaponInterface(26816, ToolMaterial.IRON).setUnlocalizedName("npcRapier").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcRapier");
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Item crowbar = new ItemNpcWeaponInterface(26817, ToolMaterial.IRON).setUnlocalizedName("npcCrowbar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCrowbar");
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Item pipewrench = new ItemNpcWeaponInterface(26818, ToolMaterial.IRON).setUnlocalizedName("npcPipeWrench").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcPipeWrench");
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Item swiss = new ItemDagger(26819, ToolMaterial.IRON).setUnlocalizedName("npcSwissArmyKnife").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSwissArmyKnife");
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Item wrench = new ItemNpcWeaponInterface(26836, ToolMaterial.IRON).setUnlocalizedName("npcWrench").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWrench");
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excalibur = new ItemExcalibur(26799, ToolMaterial.EMERALD).setUnlocalizedName("npcExcalibur").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcExcalibur");
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Item shield = new ItemShield(26729, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenShield");
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shield = new ItemShield(26730, EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneShield");
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shield = new ItemShield(26736, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronShield");
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shield = new ItemShield(26737, EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenShield");
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shield = new ItemShield(26738, EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiaShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiaShield");
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shield = new ItemShield(26739, EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeShield");
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shield = new ItemShield(26728, EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldShield");
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shield = new ItemShield(26739, EnumNpcToolMaterial.DEMONIC).setUnlocalizedName("npcDemonicShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicShield");
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shield = new ItemRotatedShield(26739, EnumNpcToolMaterial.FROST).setUnlocalizedName("npcFrostShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostShield");
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shield = new ItemRotatedShield(26739, EnumNpcToolMaterial.MITHRIL).setUnlocalizedName("npcMithrilShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilShield");
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shield = new ItemRotatedShield(26740, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcFullWoodenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenShield");
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shield = new ItemRotatedShield(26741, EnumNpcToolMaterial.STONE).setUnlocalizedName("npcFullStoneShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullStoneShield");
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shield = new ItemRotatedShield(26742, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcFullIronShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullIronShield");
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shield = new ItemRotatedShield(26743, EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcFullGoldenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldenShield");
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shield = new ItemRotatedShield(26744, EnumNpcToolMaterial.DIA).setUnlocalizedName("npcFullDiaShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullDiaShield");
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shield = new ItemRotatedShield(26745, EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcFullBronzeShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeShield");
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shield = new ItemRotatedShield(26727, EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcFullEmeraldShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldShield");
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shield = new ItemRotatedShield(26727, EnumNpcToolMaterial.DEMONIC).setUnlocalizedName("npcFullDemonicShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullDemonicShield");
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shield = new ItemRotatedShield(26727, EnumNpcToolMaterial.FROST).setUnlocalizedName("npcFullFrostShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullFrostShield");
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shield = new ItemRotatedShield(26727, EnumNpcToolMaterial.MITHRIL).setUnlocalizedName("npcFullMithrilShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullMithrilShield");
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shield = new ItemShield(26746, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcHeaterShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHeaterShield");
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shield = new ItemShield(26747, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcCryscentShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCryscentShield");
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shield = new ItemShield(26748, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcScutumShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcScutumShield");
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shield = new ItemRotatedShield(26749, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcTowerShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcTowerShield");
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Item spear = new ItemSpear(26750, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenSpear");
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spear = new ItemSpear(26751, ToolMaterial.STONE).setUnlocalizedName("npcStoneSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneSpear");
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spear = new ItemSpear(26752, ToolMaterial.IRON).setUnlocalizedName("npcIronSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronSpear");
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spear = new ItemSpear(26753, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenSpear");
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spear = new ItemSpear(26754, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondSpear");
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spear = new ItemSpear(26755, bronze).setUnlocalizedName("npcBronzeSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeSpear");
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spear = new ItemSpear(26756, emerald).setUnlocalizedName("npcEmeraldSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldSpear");
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spear = new ItemSpear(26756, demonic).setUnlocalizedName("npcDemonicSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicSpear");
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spear = new ItemSpear(26756, frost).setUnlocalizedName("npcFrostSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostSpear");
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spear = new ItemSpear(26756, mithril).setUnlocalizedName("npcMithrilSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilSpear");
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halberdWood = new ItemSpear(26750, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenHalberd");
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halberdStone = new ItemSpear(26751, ToolMaterial.STONE).setUnlocalizedName("npcStoneHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneHalberd");
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halberdIron = new ItemSpear(26752, ToolMaterial.IRON).setUnlocalizedName("npcIronHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronHalberd");
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halberdGold = new ItemSpear(26753, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenHalberd");
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halberdDiamond = new ItemSpear(26754, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondHalberd");
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halberdBronze = new ItemSpear(26755, bronze).setUnlocalizedName("npcBronzeHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeHalberd");
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halberdEmerald = new ItemSpear(26756, emerald).setUnlocalizedName("npcEmeraldHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldHalberd");
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halberdDemonic = new ItemSpear(26756, demonic).setUnlocalizedName("npcDemonicHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicHalberd");
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halberdFrost = new ItemSpear(26756, frost).setUnlocalizedName("npcFrostHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostHalberd");
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halberdMithril = new ItemSpear(26756, mithril).setUnlocalizedName("npcMithrilHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilHalberd");
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battleAxeWood = new ItemBattleAxe(26760, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenBattleAxe");
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battleAxeStone = new ItemBattleAxe(26761, ToolMaterial.STONE).setUnlocalizedName("npcStoneBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneBattleAxe");
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battleAxeIron = new ItemBattleAxe(26762, ToolMaterial.IRON).setUnlocalizedName("npcIronBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronBattleAxe");
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battleAxeGold = new ItemBattleAxe(26763, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenBattleAxe");
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battleAxeDiamond = new ItemBattleAxe(26764, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondBattleAxe");
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battleAxeBronze = new ItemBattleAxe(26765, bronze).setUnlocalizedName("npcBronzeBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeBattleAxe");
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battleAxeEmerald = new ItemBattleAxe(26766, emerald).setUnlocalizedName("npcEmeraldBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldBattleAxe");
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battleAxeDemonic = new ItemBattleAxe(26766, demonic).setUnlocalizedName("npcDemonicBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBattleAxe");
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battleAxeFrost = new ItemBattleAxe(26766, frost).setUnlocalizedName("npcFrostBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostBattleAxe");
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battleAxeMithril = new ItemBattleAxe(26766, mithril).setUnlocalizedName("npcMithrilBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBattleAxe");
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Item warhammer = new ItemWarhammer(26760, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenWarhammer");
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warhammer = new ItemWarhammer(26761, ToolMaterial.STONE).setUnlocalizedName("npcStoneWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneWarhammer");
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warhammer = new ItemWarhammer(26762, ToolMaterial.IRON).setUnlocalizedName("npcIronWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronWarhammer");
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warhammer = new ItemWarhammer(26763, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenWarhammer");
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warhammer = new ItemWarhammer(26764, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondWarhammer");
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warhammer = new ItemWarhammer(26765, bronze).setUnlocalizedName("npcBronzeWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeWarhammer");
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warhammer = new ItemWarhammer(26766, emerald).setUnlocalizedName("npcEmeraldWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldWarhammer");
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warhammer = new ItemWarhammer(26766, demonic).setUnlocalizedName("npcDemonicWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicWarhammer");
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warhammer = new ItemWarhammer(26766, frost).setUnlocalizedName("npcFrostWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostWarhammer");
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warhammer = new ItemWarhammer(26766, mithril).setUnlocalizedName("npcMithrilWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilWarhammer");
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Item mace = new ItemNpcWeaponInterface(26770, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenMace");
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mace = new ItemNpcWeaponInterface(26771, ToolMaterial.STONE).setUnlocalizedName("npcStoneMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneMace");
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mace = new ItemNpcWeaponInterface(26772, ToolMaterial.IRON).setUnlocalizedName("npcIronMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronMace");
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mace = new ItemNpcWeaponInterface(26773, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenMace");
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mace = new ItemNpcWeaponInterface(26774, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondMace");
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mace = new ItemNpcWeaponInterface(26775, bronze).setUnlocalizedName("npcBronzeMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeMace");
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mace = new ItemNpcWeaponInterface(26776, emerald).setUnlocalizedName("npcEmeraldMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldMace");
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mace = new ItemNpcWeaponInterface(26776, demonic).setUnlocalizedName("npcDemonicMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicMace");
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mace = new ItemNpcWeaponInterface(26776, frost).setUnlocalizedName("npcFrostMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostMace");
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mace = new ItemNpcWeaponInterface(26776, mithril).setUnlocalizedName("npcMithrilMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilMace");
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Item dagger = new ItemDagger(26700, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenDagger");
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dagger = new ItemDaggerReversed(26701, (ItemDagger) dagger, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenDagger");
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dagger = new ItemDagger(26702, ToolMaterial.STONE).setUnlocalizedName("npcStoneDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneDagger");
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dagger = new ItemDaggerReversed(26703, (ItemDagger) dagger, ToolMaterial.STONE).setUnlocalizedName("npcStoneReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneDagger");
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dagger = new ItemDagger(26704, ToolMaterial.IRON).setUnlocalizedName("npcIronDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronDagger");
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dagger = new ItemDaggerReversed(26705, (ItemDagger) dagger, ToolMaterial.IRON).setUnlocalizedName("npcIronReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronDagger");
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dagger = new ItemDagger(26706, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenDagger");
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dagger = new ItemDaggerReversed(26707, (ItemDagger) dagger, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenDagger");
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dagger = new ItemDagger(26708, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondDagger");
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dagger = new ItemDaggerReversed(26709, (ItemDagger) dagger, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondDagger");
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dagger = new ItemDagger(26710, bronze).setUnlocalizedName("npcBronzeDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeDagger");
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dagger = new ItemDaggerReversed(26711, (ItemDagger) dagger, bronze).setUnlocalizedName("npcBronzeReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeDagger");
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dagger = new ItemDagger(26712, emerald).setUnlocalizedName("npcEmeraldDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldDagger");
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dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger, emerald).setUnlocalizedName("npcEmeraldReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldDagger");
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dagger = new ItemDagger(26712, demonic).setUnlocalizedName("npcDemonicDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicDagger");
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dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger, demonic).setUnlocalizedName("npcDemonicReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicDagger");
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dagger = new ItemDagger(26712, frost).setUnlocalizedName("npcFrostDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostDagger");
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dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger, frost).setUnlocalizedName("npcFrostReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostDagger");
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dagger = new ItemDagger(26712, mithril).setUnlocalizedName("npcMithrilDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilDagger");
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dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger, frost).setUnlocalizedName("npcMithrilReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilDagger");
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Item claw = new ItemClaw(26850, ToolMaterial.IRON).setUnlocalizedName("npcNinjaClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcNinjaClaw");
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claw = new ItemClaw(26851, ToolMaterial.IRON).setUnlocalizedName("npcSteelClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSteelClaw");
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claw = new ItemClaw(26852, ToolMaterial.IRON).setUnlocalizedName("npcBearClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBearClaw");
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claw = new ItemClaw(26853, ToolMaterial.IRON).setUnlocalizedName("npcKatar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKatar");
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staffWood = new ItemStaff(26777, EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenStaff");
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staffStone = new ItemStaff(26778, EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneStaff");
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staffIron = new ItemStaff(26779, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronStaff");
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staffGold = new ItemStaff(26780, EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenStaff");
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staffDiamond = new ItemStaff(26781, EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondStaff");
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staffBronze = new ItemStaff(26782, EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeStaff");
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staffEmerald = new ItemStaff(26783, EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldStaff");
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staffDemonic = new ItemStaff(26783, EnumNpcToolMaterial.DEMONIC).setUnlocalizedName("npcDemonicStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicStaff");
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staffFrost = new ItemStaff(26783, EnumNpcToolMaterial.FROST).setUnlocalizedName("npcFrostStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostStaff");
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staffMithril = new ItemStaff(26783, EnumNpcToolMaterial.MITHRIL).setUnlocalizedName("npcMithrilStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilStaff");
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staffElemental = new ItemElementalStaff(26784, EnumNpcToolMaterial.IRON).setUnlocalizedName("npcElementalStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcElementalStaff");
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Item scythe = new ItemScythe(26785, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenScythe");
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scythe = new ItemScythe(26786, ToolMaterial.STONE).setUnlocalizedName("npcStoneScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneScythe");
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scythe = new ItemScythe(26787, ToolMaterial.IRON).setUnlocalizedName("npcIronScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronScythe");
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scythe = new ItemScythe(26788, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenScythe");
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scythe = new ItemScythe(26789, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondScythe");
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scythe = new ItemScythe(26798, emerald).setUnlocalizedName("npcEmeraldScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldScythe");
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scythe = new ItemScythe(26797, bronze).setUnlocalizedName("npcBronzeScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeScythe");
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scythe = new ItemScythe(26797, demonic).setUnlocalizedName("npcDemonicScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicScythe");
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scythe = new ItemScythe(26797, frost).setUnlocalizedName("npcFrostScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostScythe");
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scythe = new ItemScythe(26797, mithril).setUnlocalizedName("npcMithrilScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilScythe");
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glaiveWood = new ItemGlaive(26790, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenGlaive");
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glaiveStone = new ItemGlaive(26791, ToolMaterial.STONE).setUnlocalizedName("npcStoneGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneGlaive");
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glaiveIron = new ItemGlaive(26792, ToolMaterial.IRON).setUnlocalizedName("npcIronGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronGlaive");
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glaiveGold = new ItemGlaive(26793, ToolMaterial.GOLD).setUnlocalizedName("npcGoldenGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenGlaive");
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glaiveDiamond = new ItemGlaive(26794, ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondGlaive");
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glaiveBronze = new ItemGlaive(26795, bronze).setUnlocalizedName("npcBronzeGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeGlaive");
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glaiveEmerald = new ItemGlaive(26796, emerald).setUnlocalizedName("npcEmeraldGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldGlaive");
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glaiveDemonic = new ItemGlaive(26796, demonic).setUnlocalizedName("npcDemonicGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicGlaive");
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glaiveFrost = new ItemGlaive(26796, frost).setUnlocalizedName("npcFrostGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostGlaive");
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glaiveMithril = new ItemGlaive(26796, mithril).setUnlocalizedName("npcMithrilGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilGlaive");
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new ItemBroadSword(ToolMaterial.WOOD).setUnlocalizedName("npcWoodenBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenBroadsword");
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new ItemBroadSword(ToolMaterial.STONE).setUnlocalizedName("npcStoneBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneBroadsword");
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new ItemBroadSword(ToolMaterial.IRON).setUnlocalizedName("npcIronBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronBroadsword");
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new ItemBroadSword(ToolMaterial.GOLD).setUnlocalizedName("npcGoldenBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenBroadsword");
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new ItemBroadSword(ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondBroadsword");
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new ItemBroadSword(bronze).setUnlocalizedName("npcBronzeBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeBroadsword");
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new ItemBroadSword(emerald).setUnlocalizedName("npcEmeraldBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldBroadsword");
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new ItemBroadSword(demonic).setUnlocalizedName("npcDemonicBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBroadsword");
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new ItemBroadSword(frost).setUnlocalizedName("npcFrostBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostBroadsword");
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new ItemBroadSword(mithril).setUnlocalizedName("npcMithrilBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBroadsword");
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ItemArmor.ArmorMaterial armorMithril = EnumHelper.addArmorMaterial("MITHRIL", 40, new int[]{3, 8, 6, 3}, 20);
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ItemArmor.ArmorMaterial armorBronze = EnumHelper.addArmorMaterial("BRONZE", 7, new int[]{2, 6, 5, 2}, 20);
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ItemArmor.ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("EMERALD", 35, new int[]{5, 7, 4, 5}, 5);
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Item cowarmor = new ItemNpcArmor(26860, ArmorMaterial.CHAIN, 0, "cowleather").setUnlocalizedName("npcCowleatherHead").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherHead");
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Item armor = new ItemNpcArmor(26861, ArmorMaterial.CHAIN, 1, "cowleather").setUnlocalizedName("npcCowleatherChest").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherChest");
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armor = new ItemNpcArmor(26862, ArmorMaterial.CHAIN, 2, "cowleather").setUnlocalizedName("npcCowleatherLegs").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherLegs");
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armor = new ItemNpcArmor(26863, ArmorMaterial.CHAIN, 3, "cowleather").setUnlocalizedName("npcCowleatherBoots").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherBoots");
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armor = new ItemNpcArmor(26864, ArmorMaterial.IRON, 0, "nanorum").setUnlocalizedName("npcNanorumHead").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumHead");
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armor = new ItemNpcArmor(26865, ArmorMaterial.IRON, 1, "nanorum").setUnlocalizedName("npcNanorumChest").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumChest");
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armor = new ItemNpcArmor(26866, ArmorMaterial.IRON, 2, "nanorum").setUnlocalizedName("npcNanorumLegs").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumLegs");
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armor = new ItemNpcArmor(26867, ArmorMaterial.IRON, 3, "nanorum").setUnlocalizedName("npcNanorumBoots").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumBoots");
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armor = new ItemNpcArmor(26868, ArmorMaterial.IRON, 0, "tactical").setUnlocalizedName("npcTacticalHead").setMaxStackSize(1).setTextureName("customnpcs:npcTacticalHead");
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armor = new ItemNpcArmor(26869, ArmorMaterial.IRON, 1, "tactical").setUnlocalizedName("npcTacticalChest").setMaxStackSize(1).setTextureName("customnpcs:npcTacticalChest");
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armor = new ItemNpcArmor(26919, ArmorMaterial.IRON, 0, "fullcloth").setUnlocalizedName("npcFullLeatherHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullLeatherHead");
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armor = new ItemNpcArmor(26920, ArmorMaterial.IRON, 1, "fullcloth").setUnlocalizedName("npcFullLeatherChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullLeatherChest");
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armor = new ItemNpcArmor(26870, ArmorMaterial.IRON, 0, "fulliron").setUnlocalizedName("npcFullIronHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullIronHead");
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armor = new ItemNpcArmor(26871, ArmorMaterial.IRON, 1, "fulliron").setUnlocalizedName("npcFullIronChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullIronChest");
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armor = new ItemNpcArmor(26872, ArmorMaterial.GOLD, 0, "fullgold").setUnlocalizedName("npcFullGoldHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldHead");
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armor = new ItemNpcArmor(26873, ArmorMaterial.GOLD, 1, "fullgold").setUnlocalizedName("npcFullGoldChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldChest");
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armor = new ItemNpcArmor(26874, ArmorMaterial.DIAMOND, 0, "fulldiamond").setUnlocalizedName("npcFullDiamondHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullDiamondHead");
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armor = new ItemNpcArmor(26875, ArmorMaterial.DIAMOND, 1, "fulldiamond").setUnlocalizedName("npcFullDiamondChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullDiamondChest");
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armor = new ItemNpcArmor(26876, armorBronze, 0, "fullbronze").setUnlocalizedName("npcFullBronzeHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeHead");
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armor = new ItemNpcArmor(26877, armorBronze, 1, "fullbronze").setUnlocalizedName("npcFullBronzeChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeChest");
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armor = new ItemNpcArmor(26878, armorBronze, 2, "fullbronze").setUnlocalizedName("npcFullBronzeLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeLeggings");
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armor = new ItemNpcArmor(26879, armorBronze, 3, "fullbronze").setUnlocalizedName("npcFullBronzeBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeBoots");
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armor = new ItemNpcArmor(26921, armorEmerald, 0, "fullemerald").setUnlocalizedName("npcFullEmeraldHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldHead");
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armor = new ItemNpcArmor(26922, armorEmerald, 1, "fullemerald").setUnlocalizedName("npcFullEmeraldChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldChest");
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armor = new ItemNpcArmor(26923, armorEmerald, 2, "fullemerald").setUnlocalizedName("npcFullEmeraldLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldLeggings");
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armor = new ItemNpcArmor(26924, armorEmerald, 3, "fullemerald").setUnlocalizedName("npcFullEmeraldBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldBoots");
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armor = new ItemNpcArmor(26880, ArmorMaterial.CLOTH, 0, "fullwood").setUnlocalizedName("npcFullWoodenHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenHead");
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armor = new ItemNpcArmor(26881, ArmorMaterial.CLOTH, 1, "fullwood").setUnlocalizedName("npcFullWoodenChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenChest");
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armor = new ItemNpcArmor(26882, ArmorMaterial.CLOTH, 2, "fullwood").setUnlocalizedName("npcFullWoodenLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenLeggings");
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armor = new ItemNpcArmor(26883, ArmorMaterial.CLOTH, 3, "fullwood").setUnlocalizedName("npcFullWoodenBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenBoots");
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armor = new ItemNpcArmor(26884, ArmorMaterial.CHAIN, 1, "tuxido").setUnlocalizedName("npcTuxedoChest").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoChest");
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armor = new ItemNpcArmor(26885, ArmorMaterial.CHAIN, 2, "tuxido").setUnlocalizedName("npcTuxedoPants").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoPants");
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armor = new ItemNpcArmor(26886, ArmorMaterial.CHAIN, 3, "tuxido").setUnlocalizedName("npcTuxedoBottom").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoBottom");
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armor = new ItemNpcArmor(26887, ArmorMaterial.CHAIN, 0, "wizard").setUnlocalizedName("npcWizardHead").setMaxStackSize(1).setTextureName("customnpcs:npcWizardHead");
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armor = new ItemNpcArmor(26888, ArmorMaterial.CHAIN, 1, "wizard").setUnlocalizedName("npcWizardChest").setMaxStackSize(1).setTextureName("customnpcs:npcWizardChest");
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armor = new ItemNpcArmor(26889, ArmorMaterial.CHAIN, 2, "wizard").setUnlocalizedName("npcWizardPants").setMaxStackSize(1).setTextureName("customnpcs:npcWizardPants");
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armor = new ItemNpcArmor(26890, ArmorMaterial.IRON, 0, "assassin").setUnlocalizedName("npcAssassinHead").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinHead");
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armor = new ItemNpcArmor(26891, ArmorMaterial.IRON, 1, "assassin").setUnlocalizedName("npcAssassinChest").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinChest");
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armor = new ItemNpcArmor(26892, ArmorMaterial.IRON, 2, "assassin").setUnlocalizedName("npcAssassinLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinLeggings");
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armor = new ItemNpcArmor(26893, ArmorMaterial.IRON, 3, "assassin").setUnlocalizedName("npcAssassinBoots").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinBoots");
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armor = new ItemNpcArmor(26894, ArmorMaterial.IRON, 0, "soldier").setUnlocalizedName("npcSoldierHead").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierHead");
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armor = new ItemNpcArmor(26895, ArmorMaterial.IRON, 1, "soldier").setUnlocalizedName("npcSoldierChest").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierChest");
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armor = new ItemNpcArmor(26896, ArmorMaterial.IRON, 2, "soldier").setUnlocalizedName("npcSoldierLegs").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierLegs");
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armor = new ItemNpcArmor(26897, ArmorMaterial.IRON, 3, "soldier").setUnlocalizedName("npcSoldierBottom").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierBottom");
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armor = new ItemNpcArmor(26898, ArmorMaterial.DIAMOND, 0, "x407").setUnlocalizedName("npcX407Head").setMaxStackSize(1).setTextureName("customnpcs:npcX407Head");
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armor = new ItemNpcArmor(26899, ArmorMaterial.DIAMOND, 1, "x407").setUnlocalizedName("npcX407Chest").setMaxStackSize(1).setTextureName("customnpcs:npcX407Chest");
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armor = new ItemNpcArmor(26900, ArmorMaterial.DIAMOND, 2, "x407").setUnlocalizedName("npcX407Legs").setMaxStackSize(1).setTextureName("customnpcs:npcX407Legs");
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armor = new ItemNpcArmor(26901, ArmorMaterial.DIAMOND, 3, "x407").setUnlocalizedName("npcX407Boots").setMaxStackSize(1).setTextureName("customnpcs:npcX407Boots");
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armor = new ItemNpcArmor(26898, armorMithril, 0, "mithril").setUnlocalizedName("npcMithrilHead").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilHead");
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armor = new ItemNpcArmor(26899, armorMithril, 1, "mithril").setUnlocalizedName("npcMithrilChest").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilChest");
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armor = new ItemNpcArmor(26900, armorMithril, 2, "mithril").setUnlocalizedName("npcMithrilLegs").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilLegs");
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armor = new ItemNpcArmor(26901, armorMithril, 3, "mithril").setUnlocalizedName("npcMithrilBoots").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBoots");
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armor = new ItemNpcArmor(26898, ArmorMaterial.DIAMOND, 0, "demonic").setUnlocalizedName("npcDemonicHead").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicHead");
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armor = new ItemNpcArmor(26899, ArmorMaterial.DIAMOND, 1, "demonic").setUnlocalizedName("npcDemonicChest").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicChest");
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armor = new ItemNpcArmor(26900, ArmorMaterial.DIAMOND, 2, "demonic").setUnlocalizedName("npcDemonicLegs").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicLegs");
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armor = new ItemNpcArmor(26901, ArmorMaterial.DIAMOND, 3, "demonic").setUnlocalizedName("npcDemonicBoots").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBoots");
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armor = new ItemNpcArmor(26902, ArmorMaterial.GOLD, 0, "commissar").setUnlocalizedName("npcCommissarHead").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarHead");
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armor = new ItemNpcArmor(26903, ArmorMaterial.GOLD, 1, "commissar").setUnlocalizedName("npcCommissarChest").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarChest");
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armor = new ItemNpcArmor(26904, ArmorMaterial.GOLD, 2, "commissar").setUnlocalizedName("npcCommissarLegs").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarLegs");
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armor = new ItemNpcArmor(26905, ArmorMaterial.GOLD, 3, "commissar").setUnlocalizedName("npcCommissarBottom").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarBottom");
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armor = new ItemNpcArmor(26906, ArmorMaterial.IRON, 0, "infantry").setUnlocalizedName("npcInfantryHelmet").setMaxStackSize(1).setTextureName("customnpcs:npcInfantryHelmet");
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armor = new ItemNpcArmor(26907, ArmorMaterial.DIAMOND, 1, "officer").setUnlocalizedName("npcOfficerChest").setMaxStackSize(1).setTextureName("customnpcs:npcOfficerChest");
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armor = new ItemNpcArmor(26908, ArmorMaterial.DIAMOND, 0, "crown1").setUnlocalizedName("npcCrown2").setMaxStackSize(1).setTextureName("customnpcs:npcCrown2");
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armor = new ItemNpcArmor(26909, ArmorMaterial.DIAMOND, 0, "crown2").setUnlocalizedName("npcCrown").setMaxStackSize(1).setTextureName("customnpcs:npcCrown");
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armor = new ItemNpcArmorColorable(26909, ArmorMaterial.CLOTH, 0, "papercrown").setUnlocalizedName("npcPaperCrown").setMaxStackSize(1).setTextureName("customnpcs:npcPaperCrown");
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armor = new ItemNpcArmor(26916, ArmorMaterial.IRON, 0, "ninja").setUnlocalizedName("npcNinjaHead").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaHead");
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armor = new ItemNpcArmor(26917, ArmorMaterial.IRON, 1, "ninja").setUnlocalizedName("npcNinjaChest").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaChest");
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armor = new ItemNpcArmor(26918, ArmorMaterial.IRON, 2, "ninja").setUnlocalizedName("npcNinjaPants").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaPants");
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armor = new ItemSkirt(ArmorMaterial.CHAIN, "textures/models/armor/chainmail_layer_2.png").setUnlocalizedName("npcChainSkirt").setTextureName("customnpcs:npcChainSkirt");
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armor = new ItemSkirt(ArmorMaterial.CLOTH, "textures/models/armor/leather_layer_2.png").setUnlocalizedName("npcLeatherSkirt").setTextureName("customnpcs:npcLeatherSkirt");
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armor = new ItemSkirt(ArmorMaterial.GOLD, "textures/models/armor/gold_layer_2.png").setUnlocalizedName("npcGoldSkirt").setTextureName("customnpcs:npcGoldSkirt");
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armor = new ItemSkirt(ArmorMaterial.IRON, "textures/models/armor/iron_layer_2.png").setUnlocalizedName("npcIronSkirt").setTextureName("customnpcs:npcIronSkirt");
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armor = new ItemSkirt(ArmorMaterial.DIAMOND, "textures/models/armor/diamond_layer_2.png").setUnlocalizedName("npcDiamondSkirt").setTextureName("customnpcs:npcDiamondSkirt");
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armor = new ItemSkirt(armorEmerald, "customnpcs:textures/armor/fullemerald_2.png").setUnlocalizedName("npcEmeraldSkirt").setTextureName("customnpcs:npcEmeraldSkirt");
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armor = new ItemSkirt(armorBronze, "customnpcs:textures/armor/fullbronze_2.png").setUnlocalizedName("npcBronzeSkirt").setTextureName("customnpcs:npcBronzeSkirt");
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armor = new ItemSkirt(ArmorMaterial.DIAMOND, "customnpcs:textures/armor/demonic_2.png").setUnlocalizedName("npcDemonicSkirt").setTextureName("customnpcs:npcDemonicSkirt");
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armor = new ItemSkirt(armorMithril, "customnpcs:textures/armor/mithril_2.png").setUnlocalizedName("npcMithrilSkirt").setTextureName("customnpcs:npcMithrilSkirt");
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coinWood = new ItemNpcInterface(26717).setUnlocalizedName("npcCoinWooden").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinWooden");
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coinStone = new ItemNpcInterface(26718).setUnlocalizedName("npcCoinStone").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinStone");
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coinBronze = new ItemNpcInterface(26719).setUnlocalizedName("npcCoinBronze").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinBronze");
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coinIron = new ItemNpcInterface(26720).setUnlocalizedName("npcCoinIron").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinIron");
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coinGold = new ItemNpcInterface(26721).setUnlocalizedName("npcCoinGold").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinGold");
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coinDiamond = new ItemNpcInterface(26722).setUnlocalizedName("npcCoinDiamond").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinDiamond");
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coinEmerald = new ItemNpcInterface(26723).setUnlocalizedName("npcCoinEmerald").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinEmerald");
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Item quest = new ItemNpcInterface().setUnlocalizedName("npcAncientCoin").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAncientCoin");
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letter = new ItemNpcInterface(26950).setUnlocalizedName("npcLetter").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLetter");
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quest = new ItemNpcInterface(26951).setUnlocalizedName("npcPlans").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPlans");
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satchel = new ItemNpcInterface(26952).setUnlocalizedName("npcSatchel").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSatchel");
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bag = new ItemNpcInterface(26953).setUnlocalizedName("npcBag").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBag");
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quest = new ItemNpcInterface(26954).setUnlocalizedName("npcCrystal").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCrystal");
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quest = new ItemNpcInterface(26955).setUnlocalizedName("npcSeveredEar").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSeveredEar");
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quest = new ItemNpcInterface(26956).setUnlocalizedName("npcPhone").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPhone");
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quest = new ItemNpcArmor(26957, ArmorMaterial.IRON, 0, "mask").setMaxStackSize(64).setUnlocalizedName("npcBanditMask").setCreativeTab(CustomItems.tabArmor).setTextureName("customnpcs:npcBanditMask");
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quest = new ItemNpcInterface(26958).setUnlocalizedName("npcBrokenArrow").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBrokenArrow");
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earthElement = new ItemNpcInterface(26959).setUnlocalizedName("npcEarthElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcEarthElement");
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waterElement = new ItemNpcInterface(26960).setUnlocalizedName("npcWaterElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcWaterElement");
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fireElement = new ItemNpcInterface(26961).setUnlocalizedName("npcFireElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcFireElement");
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airElement = new ItemNpcInterface(26962).setUnlocalizedName("npcAirElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAirElement");
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quest = new ItemNpcInterface(26963).setUnlocalizedName("npcCarKey").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCarKey");
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quest = new ItemNpcInterface(26964).setUnlocalizedName("npcKey").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcKey");
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quest = new ItemNpcInterface(26965).setUnlocalizedName("npcKey2").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcKey2");
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quest = new ItemNpcInterface(26966).setUnlocalizedName("npcPendant").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPendant");
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quest = new ItemNpcInterface(26967).setUnlocalizedName("npcBlueprint").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBlueprint");
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quest = new ItemNpcInterface(26968).setUnlocalizedName("npcRing").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcRing");
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quest = new ItemNpcInterface(26969).setUnlocalizedName("npcSkull").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSkull");
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Item sapphire = new ItemNpcInterface(26970).setUnlocalizedName("npcSaphire").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSaphire");
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Item ruby = new ItemNpcInterface(26971).setUnlocalizedName("npcRuby").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcRuby");
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Item amethyst = new ItemNpcInterface(26972).setUnlocalizedName("npcAmethyst").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAmethyst");
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OreDictionary.registerOre("gemSaphire", sapphire);
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OreDictionary.registerOre("gemRuby", ruby);
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OreDictionary.registerOre("gemAmethyst", amethyst);
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bronze_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcBronzeIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBronzeIngot");
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demonic_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcDemonicIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcDemonicIngot");
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mithril_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcMithrilIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcMithrilIngot");
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armorMithril.customCraftingMaterial = mithril_ingot;
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bronze.customCraftingMaterial = bronze_ingot;
|
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emerald.customCraftingMaterial = Items.emerald;
|
|
demonic.customCraftingMaterial = demonic_ingot;
|
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frost.customCraftingMaterial = Item.getItemFromBlock(Blocks.ice);
|
|
mithril.customCraftingMaterial = mithril_ingot;
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OreDictionary.registerOre("ingotBronze", bronze_ingot);
|
|
OreDictionary.registerOre("ingotDemonic", demonic_ingot);
|
|
OreDictionary.registerOre("ingotMithril", mithril_ingot);
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quest = new ItemNpcInterface().setUnlocalizedName("npcAncientScroll").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAncientScroll");
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quest = new ItemNpcInterface().setUnlocalizedName("npcArtifact").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcArtifact");
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quest = new ItemNpcInterface().setUnlocalizedName("npcLocket").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLocket");
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quest = new ItemNpcInterface().setUnlocalizedName("npcSilk").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSilk");
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quest = new ItemNpcInterface().setUnlocalizedName("npcStatuette").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcStatuette");
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quest = new ItemNpcInterface().setUnlocalizedName("npcTablet").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcTablet");
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quest = new ItemNpcInterface().setUnlocalizedName("npcHeart").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHeart");
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quest = new ItemNpcInterface().setUnlocalizedName("npcMoney").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcMoney");
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quest = new ItemNpcInterface().setUnlocalizedName("npcNecklace").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcNecklace");
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quest = new ItemNpcInterface().setUnlocalizedName("npcUsbStick").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcUsbStick");
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tabArmor.item = cowarmor;
|
|
tabWeapon.item = CustomItems.shuriken;
|
|
tabMisc.item = CustomItems.coinGold;
|
|
}
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tab.item = wand;
|
|
}
|
|
}
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