Files
CustomNPC-Plus/src/main/java/noppes/npcs/items/ItemGun.java
T
2023-01-12 21:33:06 -05:00

143 lines
4.7 KiB
Java

package noppes.npcs.items;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import noppes.npcs.CustomItems;
import noppes.npcs.config.ConfigMain;
import noppes.npcs.constants.EnumNpcToolMaterial;
import noppes.npcs.enchants.EnchantInterface;
import noppes.npcs.entity.EntityProjectile;
import noppes.npcs.util.IProjectileCallback;
import org.lwjgl.opengl.GL11;
public class ItemGun extends ItemNpcInterface implements IProjectileCallback{
private EnumNpcToolMaterial material;
public ItemGun(int par1, EnumNpcToolMaterial material) {
super(par1);
this.maxStackSize = 1;
this.material = material;
this.setMaxDamage(material.getMaxUses());
setCreativeTab(CustomItems.tabWeapon);
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World worldObj, EntityPlayer player, int par4) {
if(worldObj.isRemote)
return;
if (!hasBullet(player, stack) || !ConfigMain.GunsEnabled){
worldObj.playSoundAtEntity(player, "customnpcs:gun.empty", 1.0F,1);
return;
}
int ticks = getMaxItemUseDuration(stack) - par4;
if(ticks < 10){
return;
}
stack.damageItem(1, player);
ItemBullet bullet = (ItemBullet) getBullet();
int damage = (bullet.getBulletDamage() + material.getDamageVsEntity() + 1) / 2 + 5;
damage += damage * EnchantInterface.getLevel(EnchantInterface.Damage, stack) * 0.5f;
EntityProjectile projectile = new EntityProjectile(worldObj, player, new ItemStack(getBullet()), false);
projectile.damage = damage;
projectile.callback = this;
projectile.callbackItem = stack;
projectile.setSpeed(40);
projectile.shoot(material.getDamageVsEntity() + 1);
if(!player.capabilities.isCreativeMode && !hasInfinite(stack))
consumeItem(player, getBullet());
worldObj.playSoundAtEntity(player, "customnpcs:gun.pistol.shot", 1.0F,itemRand.nextFloat() * 0.3F + 0.8F);
worldObj.spawnEntityInWorld(projectile);
}
@Override
public void onUsingTick(ItemStack stack, EntityPlayer player, int count)
{
int ticks = getMaxItemUseDuration(stack) - count;
if(ticks == 8 && !player.worldObj.isRemote){
player.worldObj.playSoundAtEntity(player, "customnpcs:gun.pistol.trigger", 1.0F,
1.0F / (player.worldObj.rand.nextFloat() * 0.4F + 0.8F));
}
}
@Override
public void renderSpecial(){
GL11.glScalef(0.7f, 0.7f,0.7f);
GL11.glTranslatef(0.3f, 0.3f, 0.1f);
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
return par1ItemStack;
}
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
private boolean hasBullet(EntityPlayer player, ItemStack stack){
if(player.capabilities.isCreativeMode || hasInfinite(stack))
return true;
return hasItem(player, getBullet());
}
private Item getBullet(){
switch(material){
case EMERALD:
return CustomItems.bulletEmerald;
case DIA:
return CustomItems.bulletDiamond;
case IRON:
return CustomItems.bulletIron;
case BRONZE:
return CustomItems.bulletBronze;
case GOLD:
return CustomItems.bulletGold;
case STONE:
return CustomItems.bulletStone;
case WOOD:
return CustomItems.bulletWood;
default:
return CustomItems.bulletBlack;
}
}
public boolean hasInfinite(ItemStack stack){
return EnchantInterface.getLevel(EnchantInterface.Infinite, stack) > 0;
}
@Override
public int getItemEnchantability(){
return this.material.getEnchantability();
}
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
@Override
public boolean onImpact(EntityProjectile entityProjectile, EntityLivingBase entity, ItemStack itemstack) {
int confusion = EnchantInterface.getLevel(EnchantInterface.Confusion, itemstack);
if(confusion > 0){
if(entity.getRNG().nextInt(4) > confusion)
entity.addPotionEffect(new PotionEffect(Potion.confusion.id, 100));
}
int poison = EnchantInterface.getLevel(EnchantInterface.Poison, itemstack);
if(poison > 0){
if(entity.getRNG().nextInt(4) > poison)
entity.addPotionEffect(new PotionEffect(Potion.poison.id, 100));
}
return false;
}
}