mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 22:27:32 +00:00
306 lines
14 KiB
Java
306 lines
14 KiB
Java
package noppes.npcs.client;
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import cpw.mods.fml.common.eventhandler.EventPriority;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.Phase;
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import cpw.mods.fml.relauncher.Side;
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import kamkeel.npcs.client.renderer.lightning.LightningBolt;
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import kamkeel.npcs.controllers.data.energycharge.EnergyChargePreviewManager;
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import kamkeel.npcs.controllers.data.telegraph.TelegraphManager;
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import kamkeel.npcs.network.PacketClient;
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import kamkeel.npcs.network.packets.data.RequestProperSpawnData;
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import kamkeel.npcs.network.packets.player.CheckPlayerValue;
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import kamkeel.npcs.network.packets.player.ScreenSizePacket;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ContainerPlayer;
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import net.minecraft.world.World;
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import noppes.npcs.client.controllers.MusicController;
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import noppes.npcs.client.controllers.ScriptSoundController;
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import noppes.npcs.client.gui.hud.ClientHudManager;
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import noppes.npcs.client.gui.hud.CompassHudComponent;
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import noppes.npcs.client.gui.hud.EnumHudComponent;
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import noppes.npcs.client.gui.hud.HudComponent;
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import noppes.npcs.client.renderer.RenderNPCInterface;
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import noppes.npcs.constants.EnumRoleType;
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import noppes.npcs.constants.MarkType;
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import noppes.npcs.CustomNpcs;
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import noppes.npcs.controllers.data.MarkData;
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import noppes.npcs.entity.EntityNPCInterface;
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import noppes.npcs.roles.RoleMount;
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import java.util.ArrayList;
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import static noppes.npcs.client.ClientEventHandler.renderCNPCPlayer;
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public class ClientTickHandler {
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private World prevWorld;
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private int prevWidth = 0;
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private int prevHeight = 0;
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private boolean otherContainer = false;
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private boolean wasMovementSuppressed = false;
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onClientTick(TickEvent.ClientTickEvent event) {
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Minecraft mc = Minecraft.getMinecraft();
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if ((this.prevWorld == null || mc.theWorld == null) && this.prevWorld != mc.theWorld) {
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if (mc.theWorld == null) {
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ClientCacheHandler.clearCache();
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ClientAbilityState.reset();
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RequestProperSpawnData.clear();
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if (EnergyChargePreviewManager.ClientInstance != null) {
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EnergyChargePreviewManager.ClientInstance.clear();
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}
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}
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this.prevWorld = mc.theWorld;
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}
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if (event.phase == Phase.START) {
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EntityPlayer player = mc.thePlayer;
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if (player != null) {
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boolean suppressMovement = mc.currentScreen == null && ClientAbilityState.shouldSuppressMovementInput();
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if (!suppressMovement && wasMovementSuppressed) {
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syncMovementKeyStates(mc);
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}
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wasMovementSuppressed = suppressMovement;
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// Suppress player input during ability-controlled phases.
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// Only suppress when no GUI screen is open (screens already capture input).
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if (suppressMovement) {
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// Unpress movement keybinds at the source BEFORE updatePlayerMoveState() reads them.
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindForward.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindBack.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindLeft.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindRight.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindJump.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), false);
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KeyBinding.setKeyBindState(mc.gameSettings.keyBindSprint.getKeyCode(), false);
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mc.thePlayer.movementInput.moveForward = 0;
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mc.thePlayer.movementInput.moveStrafe = 0;
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mc.thePlayer.movementInput.jump = false;
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mc.thePlayer.movementInput.sneak = false;
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}
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if (mc.currentScreen == null && ClientAbilityState.shouldLockRotation()) {
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mc.thePlayer.rotationYaw = ClientAbilityState.lockedYaw;
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mc.thePlayer.rotationPitch = ClientAbilityState.lockedPitch;
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mc.thePlayer.prevRotationYaw = ClientAbilityState.lockedYaw;
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mc.thePlayer.prevRotationPitch = ClientAbilityState.lockedPitch;
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}
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if (player.ridingEntity instanceof EntityNPCInterface) {
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EntityNPCInterface mount = (EntityNPCInterface) player.ridingEntity;
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if (mount.advanced.role == EnumRoleType.Mount && mount.roleInterface instanceof RoleMount) {
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RoleMount role = (RoleMount) mount.roleInterface;
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if (!role.isSprintAllowed() && player.isSprinting()) {
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player.setSprinting(false);
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}
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}
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}
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}
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}
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if (event.phase == Phase.END) {
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if (mc.thePlayer != null) {
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// Re-enforce ability locks AFTER entity update.
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// EntityPlayerSP.onLivingUpdate() calls updatePlayerMoveState() which
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// overwrites Phase.START suppression with actual keyboard state, causing
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// client-predicted movement that fights the server lock. Undo it here.
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// Skip when a GUI screen is open (screens already capture all input).
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if (mc.currentScreen == null && ClientAbilityState.shouldSuppressMovementInput()) {
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mc.thePlayer.movementInput.moveForward = 0;
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mc.thePlayer.movementInput.moveStrafe = 0;
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mc.thePlayer.movementInput.jump = false;
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mc.thePlayer.movementInput.sneak = false;
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// Zero all motion — position lock holds the player in place (server is authoritative)
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if (!ClientAbilityState.hasAbilityMovement) {
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mc.thePlayer.motionX = 0;
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mc.thePlayer.motionZ = 0;
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}
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// Zero vertical motion: grounded players can't jump, flying players are frozen in air
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if ((ClientAbilityState.movementLocked || ClientAbilityState.positionLocked)
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&& !ClientAbilityState.hasAbilityMovement) {
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if (ClientAbilityState.wasFlyingAtLock) {
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mc.thePlayer.motionY = 0;
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} else {
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mc.thePlayer.motionY = Math.min(mc.thePlayer.motionY, 0);
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}
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}
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}
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if (mc.currentScreen == null && ClientAbilityState.shouldLockRotation()) {
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mc.thePlayer.rotationYaw = ClientAbilityState.lockedYaw;
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mc.thePlayer.rotationPitch = ClientAbilityState.lockedPitch;
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mc.thePlayer.prevRotationYaw = ClientAbilityState.lockedYaw;
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mc.thePlayer.prevRotationPitch = ClientAbilityState.lockedPitch;
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mc.thePlayer.rotationYawHead = ClientAbilityState.lockedYaw;
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}
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if (mc.theWorld != null && !mc.isGamePaused() && ClientEventHandler.hasOverlays(mc.thePlayer)) {
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renderCNPCPlayer.itemRenderer.updateEquippedItem();
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}
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}
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// Tick telegraph manager AFTER entity updates so telegraph positions
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// match entity interpolation (Phase.END runs after world tick)
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if (TelegraphManager.ClientInstance != null) {
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TelegraphManager.ClientInstance.tick(mc.theWorld);
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}
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// Tick packet-driven energy charge previews
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if (EnergyChargePreviewManager.ClientInstance != null) {
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EnergyChargePreviewManager.ClientInstance.tick(mc.theWorld);
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}
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// Update lightning bolts for ability effects
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LightningBolt.updateAll();
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return;
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}
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if (mc.thePlayer != null && mc.thePlayer.openContainer instanceof ContainerPlayer) {
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if (otherContainer) {
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PacketClient.sendClient(new CheckPlayerValue(CheckPlayerValue.Type.CheckQuestCompletion));
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otherContainer = false;
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}
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} else
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otherContainer = true;
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CustomNpcs.ticks++;
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RenderNPCInterface.LastTextureTick++;
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if (MusicController.Instance.isPlaying() && MusicController.Instance.getEntity() != null) {
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Entity entity = MusicController.Instance.getEntity();
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if (MusicController.Instance.getOffRange() > 0 &&
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(Minecraft.getMinecraft().thePlayer == null ||
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Minecraft.getMinecraft().thePlayer.getDistanceToEntity(entity) > MusicController.Instance.getOffRange() ||
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entity.dimension != Minecraft.getMinecraft().thePlayer.dimension)) {
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MusicController.Instance.stopMusic();
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}
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}
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MusicController.Instance.onUpdate();
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ScriptSoundController.Instance.onUpdate();
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if (Minecraft.getMinecraft().thePlayer != null && (prevWidth != mc.displayWidth || prevHeight != mc.displayHeight)) {
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prevWidth = mc.displayWidth;
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prevHeight = mc.displayHeight;
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PacketClient.sendClient(new ScreenSizePacket(mc.displayWidth, mc.displayHeight));
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}
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if (mc.theWorld == null)
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return;
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if (mc.theWorld.getTotalWorldTime() % 20 == 0) { // Update every second
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if (RequestProperSpawnData.canDoBatchUpdate())
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RequestProperSpawnData.handleBacklog();
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updateCompassMarks();
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}
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}
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/**
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* Enforce ability lock motion constraints right before entity update.
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* The Phase.END zeroing in onClientTick can be overwritten by other mods'
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* ClientTickEvent Phase.START handlers (e.g. flight mods re-applying gravity).
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* PlayerTickEvent fires after all ClientTickEvent handlers but before
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* player.onUpdate(), making this the definitive point to enforce motion locks.
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*/
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onPlayerTick(TickEvent.PlayerTickEvent event) {
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if (event.phase != Phase.START || event.side != Side.CLIENT)
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return;
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Minecraft mc = Minecraft.getMinecraft();
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if (mc.thePlayer == null || mc.currentScreen != null)
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return;
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if (!ClientAbilityState.shouldSuppressMovementInput())
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return;
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if (!ClientAbilityState.hasAbilityMovement) {
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mc.thePlayer.motionX = 0;
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mc.thePlayer.motionZ = 0;
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}
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if ((ClientAbilityState.movementLocked || ClientAbilityState.positionLocked)
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&& !ClientAbilityState.hasAbilityMovement) {
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if (ClientAbilityState.wasFlyingAtLock) {
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mc.thePlayer.motionY = 0;
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} else {
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mc.thePlayer.motionY = Math.min(mc.thePlayer.motionY, 0);
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}
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}
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}
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private void syncMovementKeyStates(Minecraft mc) {
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syncKeyBindingState(mc.gameSettings.keyBindForward);
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syncKeyBindingState(mc.gameSettings.keyBindBack);
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syncKeyBindingState(mc.gameSettings.keyBindLeft);
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syncKeyBindingState(mc.gameSettings.keyBindRight);
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syncKeyBindingState(mc.gameSettings.keyBindJump);
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syncKeyBindingState(mc.gameSettings.keyBindSneak);
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syncKeyBindingState(mc.gameSettings.keyBindSprint);
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}
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private void syncKeyBindingState(KeyBinding keyBinding) {
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KeyBinding.setKeyBindState(keyBinding.getKeyCode(), KeyPressHandler.isKeyBindDown(keyBinding));
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}
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private final int SCAN_RANGE = 128;
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private void updateCompassMarks() {
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Minecraft mc = Minecraft.getMinecraft();
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EntityPlayer player = mc.thePlayer;
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if (player == null || mc.theWorld == null)
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return;
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if (ClientHudManager.getInstance() == null || ClientHudManager.getInstance().getHudComponents() == null)
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return;
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// Update compass
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HudComponent compass = ClientHudManager.getInstance()
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.getHudComponents().get(EnumHudComponent.QuestCompass);
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if (!(compass instanceof CompassHudComponent))
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return;
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if (!compass.enabled)
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return;
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ArrayList<CompassHudComponent.MarkTargetEntry> marks = new ArrayList<>();
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// Scan entities in loaded chunks
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for (Object entity : mc.theWorld.loadedEntityList) {
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if (entity instanceof EntityNPCInterface) {
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EntityNPCInterface npc = (EntityNPCInterface) entity;
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if (npc.dimension != player.dimension)
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continue;
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// Check distance
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if (player.getDistanceToEntity(npc) > SCAN_RANGE)
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continue;
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// Get marks
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MarkData markData = MarkData.get(npc);
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for (MarkData.Mark mark : markData.marks) {
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if (mark.getType() != MarkType.NONE &&
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mark.availability.isAvailable(player)) {
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marks.add(new CompassHudComponent.MarkTargetEntry(
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npc.posX,
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npc.posZ,
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mark.getType(),
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mark.color
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));
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break; // Only show first valid mark per NPC
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}
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}
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}
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}
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((CompassHudComponent) compass).updateMarkTargets(marks);
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}
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}
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