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-Allows for the changing of several sound attributes, including volume, pitch, repeating, etc. NpcAPI, IPlayer, IWorld: -Added more sound functions, with sounds that can be stopped and started based on an ID.
54 lines
1.8 KiB
Java
54 lines
1.8 KiB
Java
package noppes.npcs.client.controllers;
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import net.minecraft.client.audio.ITickableSound;
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import net.minecraft.client.audio.MovingSound;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import noppes.npcs.scripted.ScriptSound;
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public class ScriptClientSound extends MovingSound implements ITickableSound {
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private Entity entity;
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public boolean paused;
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protected ScriptClientSound(ResourceLocation location) {
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super(location);
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}
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public static ScriptClientSound fromScriptSound(NBTTagCompound compound, World world) {
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ScriptSound sound = ScriptSound.fromNBT(compound);
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ScriptClientSound clientSound = new ScriptClientSound(new ResourceLocation(sound.directory));
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clientSound.xPosF = sound.xPosF;
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clientSound.yPosF = sound.yPosF;
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clientSound.zPosF = sound.zPosF;
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clientSound.volume = sound.volume;
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clientSound.field_147663_c = sound.pitch;
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clientSound.repeat = sound.repeat;
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clientSound.field_147665_h = sound.repeatDelay;
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if (compound.hasKey("EntityID")) {
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clientSound.entity = world.getEntityByID(compound.getInteger("EntityID"));
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clientSound.field_147666_i = AttenuationType.NONE;
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}
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return clientSound;
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}
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public void stopSound() {
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this.repeat = false;
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this.volume = 0;
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}
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@Override
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public void update() {
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if (entity != null) {
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if (this.entity.isDead) {
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this.donePlaying = true;
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} else {
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this.xPosF = (float) (this.entity.posX);
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this.yPosF = (float) (this.entity.posY);
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this.zPosF = (float) (this.entity.posZ);
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}
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}
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}
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}
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