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Allows for scripting the scheduling of runnable methods in sequence within the NPC's AI An example sequence of tasks: 1. Dashes towards player (might take 3-5 seconds, doesn't matter, task durations are dynamic so it can take as long as it needs). 2. Punches player away 3. Waits 10 ticks - Fires a ki blast 4. Teleports behind player 5. Knocks player out