Files

2.3 KiB

Script Editor & Scripting Enhancements


The script editor has been rebuilt into a full-featured code editor inside Minecraft with syntax highlighting, autocomplete, error detection, and Java scripting support.


Script Editor

Writing Code

  • Syntax Highlighting - Color-coded keywords, types, variables, methods, strings, comments. Context-aware coloring for locals, globals, and chained calls
  • Autocomplete - Smart suggestions with static/instance context awareness, frequency-based ordering, and smart cursor placement for method parameters. Auto-imports for class names
  • Error Detection - Catches wrong argument types, missing methods, type mismatches, unused imports with detailed hover messages
  • Built-in Globals - ECMAScript 5.1 objects (Math, JSON, Date, Number) and script globals (npc, world, event) recognized automatically
  • JS Language Support - Arrow functions, shorthand methods, object literals, and array expressions understood by highlighter and type resolver

Hover any symbol for full type info and documentation with JSDoc markdown formatting, scrollable tooltips, and code blocks.

Navigation

CTRL+G Go to Line, CTRL+F Search, CTRL+H Replace, CTRL+Click Go to Definition, Fullscreen Mode.

Editing

Undo/Redo (word-level), Duplicate Line (CTRL+D), Comment Toggle (CTRL+/), Rename (all occurrences), Move Lines, Copy Whole Line (empty selection), Triple Click (select line).

Visual Polish

Line numbers with current line highlight, smooth scrolling, indent guides (green current scope), brace matching (red unclosed), smart bracket auto-close, resizable/pannable panels, keyboard shortcut overlay.


Java Scripting (Janino)

Write scripts in real Java compiled natively via the Janino compiler. Full Java language support (classes, interfaces, enums, generics, lambdas, method references). Automatic hook resolution by method name. Per-tab language selector to mix Java and JavaScript. Works in NPC, Player, Forge, Recipe, Effect, and Linked Item scripts. External .java files load automatically.


Client-Side Scripting

Scripts can run on the client — server-controlled, auto-synced on login and reload, off by default. Enables custom UI effects, visual feedback, and client-only hooks while the server stays in control.