Files
2025-10-28 02:05:17 -04:00

756 lines
37 KiB
HTML

<!DOCTYPE HTML>
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (11.0.27) on Tue Oct 28 02:00:43 EDT 2025 -->
<title>IPixelmon</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2025-10-28">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
<link rel="stylesheet" type="text/css" href="../../../../jquery/jquery-ui.min.css" title="Style">
<link rel="stylesheet" type="text/css" href="../../../../jquery-ui.overrides.css" title="Style">
<script type="text/javascript" src="../../../../script.js"></script>
<script type="text/javascript" src="../../../../jquery/jszip/dist/jszip.min.js"></script>
<script type="text/javascript" src="../../../../jquery/jszip-utils/dist/jszip-utils.min.js"></script>
<!--[if IE]>
<script type="text/javascript" src="../../../../jquery/jszip-utils/dist/jszip-utils-ie.min.js"></script>
<![endif]-->
<script type="text/javascript" src="../../../../jquery/jquery-3.7.1.min.js"></script>
<script type="text/javascript" src="../../../../jquery/jquery-ui.min.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="IPixelmon";
}
}
catch(err) {
}
//-->
var data = {"i0":6,"i1":6,"i2":6,"i3":6,"i4":6,"i5":6,"i6":6,"i7":6,"i8":6,"i9":6,"i10":6,"i11":6,"i12":6,"i13":6,"i14":6,"i15":6,"i16":6,"i17":6,"i18":6,"i19":6,"i20":6,"i21":6,"i22":6};
var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],4:["t3","Abstract Methods"]};
var altColor = "altColor";
var rowColor = "rowColor";
var tableTab = "tableTab";
var activeTableTab = "activeTableTab";
var pathtoroot = "../../../../";
var useModuleDirectories = true;
loadScripts(document, 'script');</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<header role="banner">
<nav role="navigation">
<div class="fixedNav">
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a id="navbar.top">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
<a id="navbar.top.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../index.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-files/index-1.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses.html">All&nbsp;Classes</a></li>
</ul>
<ul class="navListSearch">
<li><label for="search">SEARCH:</label>
<input type="text" id="search" value="search" disabled="disabled">
<input type="reset" id="reset" value="reset" disabled="disabled">
</li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a id="skip.navbar.top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
</div>
<div class="navPadding">&nbsp;</div>
<script type="text/javascript"><!--
$('.navPadding').css('padding-top', $('.fixedNav').css("height"));
//-->
</script>
</nav>
</header>
<!-- ======== START OF CLASS DATA ======== -->
<main role="main">
<div class="header">
<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">noppes.npcs.api.entity</a></div>
<h2 title="Interface IPixelmon" class="title">Interface IPixelmon&lt;T extends net.minecraft.entity.passive.EntityTameable&gt;</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt><span class="paramLabel">Type Parameters:</span></dt>
<dd><code>T</code> - The underlying Minecraft EntityTameable type.</dd>
</dl>
<dl>
<dt>All Superinterfaces:</dt>
<dd><code><a href="IAnimal.html" title="interface in noppes.npcs.api.entity">IAnimal</a>&lt;T&gt;</code>, <code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;T&gt;</code>, <code><a href="IEntityLiving.html" title="interface in noppes.npcs.api.entity">IEntityLiving</a>&lt;T&gt;</code>, <code><a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a>&lt;T&gt;</code></dd>
</dl>
<hr>
<pre>public interface <span class="typeNameLabel">IPixelmon&lt;T extends net.minecraft.entity.passive.EntityTameable&gt;</span>
extends <a href="IAnimal.html" title="interface in noppes.npcs.api.entity">IAnimal</a>&lt;T&gt;</pre>
<div class="block">Represents a Pixelmon (a tameable creature) with additional attributes
such as shiny state, level, IV/EV values, nature, moves, and more.</div>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ========== METHOD SUMMARY =========== -->
<section>
<ul class="blockList">
<li class="blockList"><a id="method.summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="memberSummary">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getEV(int)">getEV</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Gets the Effort Value (EV) for the specified stat.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHapiness()">getHapiness</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIsShiny()">getIsShiny</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIV(int)">getIV</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Gets the Individual Value (IV) for the specified stat.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getLevel()">getLevel</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMove(int)">getMove</a></span>&#8203;(int&nbsp;slot)</code></th>
<td class="colLast">
<div class="block">Returns the name of the move in the specified slot.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getNature()">getNature</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getNickname()">getNickname</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPokeball()">getPokeball</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSize()">getSize</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getStat(int)">getStat</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Gets the calculated stat for the specified stat type.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasNickname()">hasNickname</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setEV(int,int)">setEV</a></span>&#8203;(int&nbsp;type,
int&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the Effort Value (EV) for the specified stat.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setHapiness(int)">setHapiness</a></span>&#8203;(int&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the Pixelmon's happiness.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setIsShiny(boolean)">setIsShiny</a></span>&#8203;(boolean&nbsp;bo)</code></th>
<td class="colLast">
<div class="block">Sets whether the Pixelmon is shiny.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setIV(int,int)">setIV</a></span>&#8203;(int&nbsp;type,
int&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the Individual Value (IV) for the specified stat.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setLevel(int)">setLevel</a></span>&#8203;(int&nbsp;level)</code></th>
<td class="colLast">
<div class="block">Sets the Pixelmon's level.</div>
</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setMove(int,java.lang.String)">setMove</a></span>&#8203;(int&nbsp;slot,
java.lang.String&nbsp;move)</code></th>
<td class="colLast">
<div class="block">Sets the move in the specified slot.</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setNature(int)">setNature</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Sets the Pixelmon's nature.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setNickname(java.lang.String)">setNickname</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">
<div class="block">Sets the Pixelmon's nickname.</div>
</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPokeball(int)">setPokeball</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Sets the type of Poké Ball for this Pixelmon.</div>
</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSize(int)">setSize</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Sets the Pixelmon's size type.</div>
</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setStat(int,int)">setStat</a></span>&#8203;(int&nbsp;type,
int&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the calculated stat for the specified stat type.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.noppes.npcs.api.entity.IAnimal">
<!-- -->
</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IAnimal.html" title="interface in noppes.npcs.api.entity">IAnimal</a></h3>
<code><a href="IAnimal.html#canMateWith(noppes.npcs.api.entity.IAnimal)">canMateWith</a>, <a href="IAnimal.html#followingPlayer()">followingPlayer</a>, <a href="IAnimal.html#interact(noppes.npcs.api.entity.IPlayer)">interact</a>, <a href="IAnimal.html#isBreedingItem(noppes.npcs.api.item.IItemStack)">isBreedingItem</a>, <a href="IAnimal.html#isInLove()">isInLove</a>, <a href="IAnimal.html#resetInLove()">resetInLove</a>, <a href="IAnimal.html#setFollowPlayer(noppes.npcs.api.entity.IPlayer)">setFollowPlayer</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.noppes.npcs.api.entity.IEntity">
<!-- -->
</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a></h3>
<code><a href="IEntity.html#capturesDrops()">capturesDrops</a>, <a href="IEntity.html#clearStoredData()">clearStoredData</a>, <a href="IEntity.html#clearTempData()">clearTempData</a>, <a href="IEntity.html#despawn()">despawn</a>, <a href="IEntity.html#dropItem(noppes.npcs.api.item.IItemStack)">dropItem</a>, <a href="IEntity.html#extinguish()">extinguish</a>, <a href="IEntity.html#getAge()">getAge</a>, <a href="IEntity.html#getAllNbt()">getAllNbt</a>, <a href="IEntity.html#getBlockX()">getBlockX</a>, <a href="IEntity.html#getBlockY()">getBlockY</a>, <a href="IEntity.html#getBlockZ()">getBlockZ</a>, <a href="IEntity.html#getCapturedDrops()">getCapturedDrops</a>, <a href="IEntity.html#getCollidingEntities()">getCollidingEntities</a>, <a href="IEntity.html#getDimension()">getDimension</a>, <a href="IEntity.html#getEntityId()">getEntityId</a>, <a href="IEntity.html#getHeight()">getHeight</a>, <a href="IEntity.html#getMotion()">getMotion</a>, <a href="IEntity.html#getMotionX()">getMotionX</a>, <a href="IEntity.html#getMotionY()">getMotionY</a>, <a href="IEntity.html#getMotionZ()">getMotionZ</a>, <a href="IEntity.html#getMount()">getMount</a>, <a href="IEntity.html#getNbt()">getNbt</a>, <a href="IEntity.html#getNbtOptional()">getNbtOptional</a>, <a href="IEntity.html#getPitch()">getPitch</a>, <a href="IEntity.html#getPosition()">getPosition</a>, <a href="IEntity.html#getRider()">getRider</a>, <a href="IEntity.html#getRotation()">getRotation</a>, <a href="IEntity.html#getStoredData(java.lang.String)">getStoredData</a>, <a href="IEntity.html#getStoredDataKeys()">getStoredDataKeys</a>, <a href="IEntity.html#getSurroundingEntities(int)">getSurroundingEntities</a>, <a href="IEntity.html#getSurroundingEntities(int,int)">getSurroundingEntities</a>, <a href="IEntity.html#getTempData(java.lang.String)">getTempData</a>, <a href="IEntity.html#getTempDataKeys()">getTempDataKeys</a>, <a href="IEntity.html#getTypeName()">getTypeName</a>, <a href="IEntity.html#getUniqueID()">getUniqueID</a>, <a href="IEntity.html#getWidth()">getWidth</a>, <a href="IEntity.html#getWorld()">getWorld</a>, <a href="IEntity.html#getX()">getX</a>, <a href="IEntity.html#getY()">getY</a>, <a href="IEntity.html#getYOffset()">getYOffset</a>, <a href="IEntity.html#getZ()">getZ</a>, <a href="IEntity.html#hasCollided()">hasCollided</a>, <a href="IEntity.html#hasCollidedHorizontally()">hasCollidedHorizontally</a>, <a href="IEntity.html#hasCollidedVertically()">hasCollidedVertically</a>, <a href="IEntity.html#hasStoredData(java.lang.String)">hasStoredData</a>, <a href="IEntity.html#hasTempData(java.lang.String)">hasTempData</a>, <a href="IEntity.html#inFire()">inFire</a>, <a href="IEntity.html#inLava()">inLava</a>, <a href="IEntity.html#inWater()">inWater</a>, <a href="IEntity.html#isAirborne()">isAirborne</a>, <a href="IEntity.html#isAlive()">isAlive</a>, <a href="IEntity.html#isBurning()">isBurning</a>, <a href="IEntity.html#isSneaking()">isSneaking</a>, <a href="IEntity.html#isSprinting()">isSprinting</a>, <a href="IEntity.html#knockback(double,double,double,float)">knockback</a>, <a href="IEntity.html#knockback(int,float)">knockback</a>, <a href="IEntity.html#knockback(noppes.npcs.api.IPos,float)">knockback</a>, <a href="IEntity.html#removeStoredData(java.lang.String)">removeStoredData</a>, <a href="IEntity.html#removeTempData(java.lang.String)">removeTempData</a>, <a href="IEntity.html#setBurning(int)">setBurning</a>, <a href="IEntity.html#setCapturedDrops(noppes.npcs.api.entity.IEntity%5B%5D)">setCapturedDrops</a>, <a href="IEntity.html#setCapturesDrops(boolean)">setCapturesDrops</a>, <a href="IEntity.html#setDimension(int)">setDimension</a>, <a href="IEntity.html#setImmune(int)">setImmune</a>, <a href="IEntity.html#setInvisible(boolean)">setInvisible</a>, <a href="IEntity.html#setMotion(double,double,double)">setMotion</a>, <a href="IEntity.html#setMotion(noppes.npcs.api.IPos)">setMotion</a>, <a href="IEntity.html#setMotionX(double)">setMotionX</a>, <a href="IEntity.html#setMotionY(double)">setMotionY</a>, <a href="IEntity.html#setMotionZ(double)">setMotionZ</a>, <a href="IEntity.html#setMount(noppes.npcs.api.entity.IEntity)">setMount</a>, <a href="IEntity.html#setNbt(noppes.npcs.api.INbt)">setNbt</a>, <a href="IEntity.html#setPitch(float)">setPitch</a>, <a href="IEntity.html#setPosition(double,double,double)">setPosition</a>, <a href="IEntity.html#setPosition(noppes.npcs.api.IPos)">setPosition</a>, <a href="IEntity.html#setRider(noppes.npcs.api.entity.IEntity)">setRider</a>, <a href="IEntity.html#setRotation(float)">setRotation</a>, <a href="IEntity.html#setRotation(float,float)">setRotation</a>, <a href="IEntity.html#setSneaking(boolean)">setSneaking</a>, <a href="IEntity.html#setSprinting(boolean)">setSprinting</a>, <a href="IEntity.html#setStoredData(java.lang.String,java.lang.Object)">setStoredData</a>, <a href="IEntity.html#setTempData(java.lang.String,java.lang.Object)">setTempData</a>, <a href="IEntity.html#setX(double)">setX</a>, <a href="IEntity.html#setY(double)">setY</a>, <a href="IEntity.html#setZ(double)">setZ</a>, <a href="IEntity.html#spawnParticle(noppes.npcs.api.IParticle)">spawnParticle</a>, <a href="IEntity.html#storeAsClone(int,java.lang.String)">storeAsClone</a>, <a href="IEntity.html#updateEntity()">updateEntity</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.noppes.npcs.api.entity.IEntityLiving">
<!-- -->
</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntityLiving.html" title="interface in noppes.npcs.api.entity">IEntityLiving</a></h3>
<code><a href="IEntityLiving.html#allowLeashing()">allowLeashing</a>, <a href="IEntityLiving.html#canBeSteered()">canBeSteered</a>, <a href="IEntityLiving.html#canPickUpLoot()">canPickUpLoot</a>, <a href="IEntityLiving.html#clearLeashed(boolean,boolean)">clearLeashed</a>, <a href="IEntityLiving.html#clearNavigation()">clearNavigation</a>, <a href="IEntityLiving.html#enablePersistence()">enablePersistence</a>, <a href="IEntityLiving.html#faceEntity(noppes.npcs.api.entity.IEntity,float,float)">faceEntity</a>, <a href="IEntityLiving.html#getAlwaysRenderNameTag()">getAlwaysRenderNameTag</a>, <a href="IEntityLiving.html#getCustomNameTag()">getCustomNameTag</a>, <a href="IEntityLiving.html#getLeashed()">getLeashed</a>, <a href="IEntityLiving.html#getLeashedTo()">getLeashedTo</a>, <a href="IEntityLiving.html#getMCEntity()">getMCEntity</a>, <a href="IEntityLiving.html#hasCustomNameTag()">hasCustomNameTag</a>, <a href="IEntityLiving.html#isNavigating()">isNavigating</a>, <a href="IEntityLiving.html#isPersistent()">isPersistent</a>, <a href="IEntityLiving.html#navigateTo(double,double,double,double)">navigateTo</a>, <a href="IEntityLiving.html#playLivingSound()">playLivingSound</a>, <a href="IEntityLiving.html#setAlwaysRenderNameTag(boolean)">setAlwaysRenderNameTag</a>, <a href="IEntityLiving.html#setCanPickUpLoot(boolean)">setCanPickUpLoot</a>, <a href="IEntityLiving.html#setCustomNameTag(java.lang.String)">setCustomNameTag</a>, <a href="IEntityLiving.html#setLeashedTo(noppes.npcs.api.entity.IEntity,boolean)">setLeashedTo</a>, <a href="IEntityLiving.html#setMoveForward(float)">setMoveForward</a>, <a href="IEntityLiving.html#spawnExplosionParticle()">spawnExplosionParticle</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.noppes.npcs.api.entity.IEntityLivingBase">
<!-- -->
</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a></h3>
<code><a href="IEntityLivingBase.html#addPotionEffect(int,int,int,boolean)">addPotionEffect</a>, <a href="IEntityLivingBase.html#canBreatheUnderwater()">canBreatheUnderwater</a>, <a href="IEntityLivingBase.html#clearPotionEffects()">clearPotionEffects</a>, <a href="IEntityLivingBase.html#dismountEntity(noppes.npcs.api.entity.IEntity)">dismountEntity</a>, <a href="IEntityLivingBase.html#getAbsorptionAmount()">getAbsorptionAmount</a>, <a href="IEntityLivingBase.html#getAIMoveSpeed()">getAIMoveSpeed</a>, <a href="IEntityLivingBase.html#getArmor(int)">getArmor</a>, <a href="IEntityLivingBase.html#getArrowCountInEntity()">getArrowCountInEntity</a>, <a href="IEntityLivingBase.html#getAttackTarget()">getAttackTarget</a>, <a href="IEntityLivingBase.html#getAttackTargetTime()">getAttackTargetTime</a>, <a href="IEntityLivingBase.html#getFollowRange()">getFollowRange</a>, <a href="IEntityLivingBase.html#getHealth()">getHealth</a>, <a href="IEntityLivingBase.html#getHeldItem()">getHeldItem</a>, <a href="IEntityLivingBase.html#getKnockbackResistance()">getKnockbackResistance</a>, <a href="IEntityLivingBase.html#getLastAttacker()">getLastAttacker</a>, <a href="IEntityLivingBase.html#getLastAttackerTime()">getLastAttackerTime</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int,boolean,boolean,boolean)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(noppes.npcs.api.entity.IEntity%5B%5D,int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int,boolean,boolean,boolean)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookVector()">getLookVector</a>, <a href="IEntityLivingBase.html#getMaxHealth()">getMaxHealth</a>, <a href="IEntityLivingBase.html#getMaxHurtTime()">getMaxHurtTime</a>, <a href="IEntityLivingBase.html#getMeleeStrength()">getMeleeStrength</a>, <a href="IEntityLivingBase.html#getPotionEffect(int)">getPotionEffect</a>, <a href="IEntityLivingBase.html#getSpeed()">getSpeed</a>, <a href="IEntityLivingBase.html#getTotalArmorValue()">getTotalArmorValue</a>, <a href="IEntityLivingBase.html#getType()">getType</a>, <a href="IEntityLivingBase.html#hurt(float)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.entity.IEntity)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.IDamageSource)">hurt</a>, <a href="IEntityLivingBase.html#isAttacking()">isAttacking</a>, <a href="IEntityLivingBase.html#isChild()">isChild</a>, <a href="IEntityLivingBase.html#isOnLadder()">isOnLadder</a>, <a href="IEntityLivingBase.html#renderBrokenItemStack(noppes.npcs.api.item.IItemStack)">renderBrokenItemStack</a>, <a href="IEntityLivingBase.html#setAbsorptionAmount(float)">setAbsorptionAmount</a>, <a href="IEntityLivingBase.html#setAIMoveSpeed(float)">setAIMoveSpeed</a>, <a href="IEntityLivingBase.html#setArmor(int,noppes.npcs.api.item.IItemStack)">setArmor</a>, <a href="IEntityLivingBase.html#setArrowCountInEntity(int)">setArrowCountInEntity</a>, <a href="IEntityLivingBase.html#setAttackTarget(noppes.npcs.api.entity.IEntityLivingBase)">setAttackTarget</a>, <a href="IEntityLivingBase.html#setFollowRange(double)">setFollowRange</a>, <a href="IEntityLivingBase.html#setHealth(float)">setHealth</a>, <a href="IEntityLivingBase.html#setHeldItem(noppes.npcs.api.item.IItemStack)">setHeldItem</a>, <a href="IEntityLivingBase.html#setKnockbackResistance(double)">setKnockbackResistance</a>, <a href="IEntityLivingBase.html#setLastAttacker(noppes.npcs.api.entity.IEntity)">setLastAttacker</a>, <a href="IEntityLivingBase.html#setMaxHealth(double)">setMaxHealth</a>, <a href="IEntityLivingBase.html#setMaxHurtTime(int)">setMaxHurtTime</a>, <a href="IEntityLivingBase.html#setMeleeStrength(double)">setMeleeStrength</a>, <a href="IEntityLivingBase.html#setSpeed(double)">setSpeed</a>, <a href="IEntityLivingBase.html#swingHand()">swingHand</a>, <a href="IEntityLivingBase.html#typeOf(int)">typeOf</a></code></li>
</ul>
</li>
</ul>
</section>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ METHOD DETAIL ========== -->
<section>
<ul class="blockList">
<li class="blockList"><a id="method.detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a id="getIsShiny()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getIsShiny</h4>
<pre class="methodSignature">boolean&nbsp;getIsShiny()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Pixelmon is shiny.</dd>
</dl>
</li>
</ul>
<a id="setIsShiny(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setIsShiny</h4>
<pre class="methodSignature">void&nbsp;setIsShiny&#8203;(boolean&nbsp;bo)</pre>
<div class="block">Sets whether the Pixelmon is shiny.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>bo</code> - true for shiny.</dd>
</dl>
</li>
</ul>
<a id="getLevel()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getLevel</h4>
<pre class="methodSignature">int&nbsp;getLevel()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The Pixelmon's level.</dd>
</dl>
</li>
</ul>
<a id="setLevel(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setLevel</h4>
<pre class="methodSignature">void&nbsp;setLevel&#8203;(int&nbsp;level)</pre>
<div class="block">Sets the Pixelmon's level.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>level</code> - the new level.</dd>
</dl>
</li>
</ul>
<a id="getIV(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getIV</h4>
<pre class="methodSignature">int&nbsp;getIV&#8203;(int&nbsp;type)</pre>
<div class="block">Gets the Individual Value (IV) for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the IV value, or -1 if invalid.</dd>
</dl>
</li>
</ul>
<a id="setIV(int,int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setIV</h4>
<pre class="methodSignature">void&nbsp;setIV&#8203;(int&nbsp;type,
int&nbsp;value)</pre>
<div class="block">Sets the Individual Value (IV) for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dd><code>value</code> - the new IV value.</dd>
</dl>
</li>
</ul>
<a id="getEV(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getEV</h4>
<pre class="methodSignature">int&nbsp;getEV&#8203;(int&nbsp;type)</pre>
<div class="block">Gets the Effort Value (EV) for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the EV value, or -1 if invalid.</dd>
</dl>
</li>
</ul>
<a id="setEV(int,int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setEV</h4>
<pre class="methodSignature">void&nbsp;setEV&#8203;(int&nbsp;type,
int&nbsp;value)</pre>
<div class="block">Sets the Effort Value (EV) for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dd><code>value</code> - the new EV value.</dd>
</dl>
</li>
</ul>
<a id="getStat(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getStat</h4>
<pre class="methodSignature">int&nbsp;getStat&#8203;(int&nbsp;type)</pre>
<div class="block">Gets the calculated stat for the specified stat type.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the stat value, or -1 if invalid.</dd>
</dl>
</li>
</ul>
<a id="setStat(int,int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStat</h4>
<pre class="methodSignature">void&nbsp;setStat&#8203;(int&nbsp;type,
int&nbsp;value)</pre>
<div class="block">Sets the calculated stat for the specified stat type.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - 0: HP, 1: Attack, 2: Defense, 3: SpAttack, 4: SpDefense, 5: Speed</dd>
<dd><code>value</code> - the new stat value.</dd>
</dl>
</li>
</ul>
<a id="getSize()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getSize</h4>
<pre class="methodSignature">int&nbsp;getSize()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The Pixelmon's size type (0: Pygmy, 1: Runt, 2: Small, 3: Normal, 4: Huge, 5: Giant,
6: Enormous, 7: Ginormous, 8: Microscopic).</dd>
</dl>
</li>
</ul>
<a id="setSize(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setSize</h4>
<pre class="methodSignature">void&nbsp;setSize&#8203;(int&nbsp;type)</pre>
<div class="block">Sets the Pixelmon's size type.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - the size type.</dd>
</dl>
</li>
</ul>
<a id="getHapiness()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getHapiness</h4>
<pre class="methodSignature">int&nbsp;getHapiness()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The Pixelmon's happiness (0-255).</dd>
</dl>
</li>
</ul>
<a id="setHapiness(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setHapiness</h4>
<pre class="methodSignature">void&nbsp;setHapiness&#8203;(int&nbsp;value)</pre>
<div class="block">Sets the Pixelmon's happiness.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>value</code> - a value between 0 and 255.</dd>
</dl>
</li>
</ul>
<a id="getNature()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getNature</h4>
<pre class="methodSignature">int&nbsp;getNature()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The Pixelmon's nature as an integer (see nature definitions).</dd>
</dl>
</li>
</ul>
<a id="setNature(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setNature</h4>
<pre class="methodSignature">void&nbsp;setNature&#8203;(int&nbsp;type)</pre>
<div class="block">Sets the Pixelmon's nature.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - the nature value.</dd>
</dl>
</li>
</ul>
<a id="getPokeball()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPokeball</h4>
<pre class="methodSignature">int&nbsp;getPokeball()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The type of Poké Ball in which the Pixelmon is contained
(-1: Uncaught, 0: Pokéball, 1: Great Ball, etc.).</dd>
</dl>
</li>
</ul>
<a id="setPokeball(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setPokeball</h4>
<pre class="methodSignature">void&nbsp;setPokeball&#8203;(int&nbsp;type)</pre>
<div class="block">Sets the type of Poké Ball for this Pixelmon.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - -1 for Uncaught, 0 for Pokéball, etc.</dd>
</dl>
</li>
</ul>
<a id="getNickname()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getNickname</h4>
<pre class="methodSignature">java.lang.String&nbsp;getNickname()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The Pixelmon's nickname.</dd>
</dl>
</li>
</ul>
<a id="hasNickname()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hasNickname</h4>
<pre class="methodSignature">boolean&nbsp;hasNickname()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Pixelmon has a nickname.</dd>
</dl>
</li>
</ul>
<a id="setNickname(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setNickname</h4>
<pre class="methodSignature">void&nbsp;setNickname&#8203;(java.lang.String&nbsp;name)</pre>
<div class="block">Sets the Pixelmon's nickname.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - the new nickname.</dd>
</dl>
</li>
</ul>
<a id="getMove(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMove</h4>
<pre class="methodSignature">java.lang.String&nbsp;getMove&#8203;(int&nbsp;slot)</pre>
<div class="block">Returns the name of the move in the specified slot.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>slot</code> - the move slot.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the move name.</dd>
</dl>
</li>
</ul>
<a id="setMove(int,java.lang.String)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>setMove</h4>
<pre class="methodSignature">void&nbsp;setMove&#8203;(int&nbsp;slot,
java.lang.String&nbsp;move)</pre>
<div class="block">Sets the move in the specified slot.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>slot</code> - the move slot.</dd>
<dd><code>move</code> - the move name.</dd>
</dl>
</li>
</ul>
</li>
</ul>
</section>
</li>
</ul>
</div>
</div>
</main>
<!-- ========= END OF CLASS DATA ========= -->
<footer role="contentinfo">
<nav role="navigation">
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a id="navbar.bottom">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
<a id="navbar.bottom.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../index.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-files/index-1.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses.html">All&nbsp;Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a id="skip.navbar.bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</nav>
</footer>
</body>
</html>