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554 lines
18 KiB
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">noppes.npcs.api</a></div>
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<h2 title="Interface ISkinOverlay" class="title">Interface ISkinOverlay</h2>
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<pre>public interface <span class="typeNameLabel">ISkinOverlay</span></pre>
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<div class="block">A skin overlay object for both NPCs and players. Several skin overlays at a time can be layered on top of each other.
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In an NPC's case, the old overlay texture is now the skin overlay with ID 0.
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Modifying these attributes, an overlay can be made to look like a powered creeper effect, just a new skin, or both!</div>
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<h3>Method Summary</h3>
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<table class="memberSummary">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAlpha()">getAlpha</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getBlend()">getBlend</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getGlow()">getGlow</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOffsetX()">getOffsetX</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOffsetY()">getOffsetY</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOffsetZ()">getOffsetZ</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSize()">getSize</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSpeedX()">getSpeedX</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSpeedY()">getSpeedY</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTexture()">getTexture</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTextureScaleX()">getTextureScaleX</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i11" class="rowColor">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTextureScaleY()">getTextureScaleY</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr id="i12" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setAlpha(float)">setAlpha</a></span>​(float alpha)</code></th>
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<td class="colLast">
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<div class="block">Sets the transparency of the overlay, from 0 to 1.</div>
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</td>
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</tr>
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<tr id="i13" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setBlend(boolean)">setBlend</a></span>​(boolean blend)</code></th>
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<td class="colLast">
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<div class="block">Sets whether this overlay blends on top of bottom textures at any alpha value.</div>
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</td>
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</tr>
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<tr id="i14" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setGlow(boolean)">setGlow</a></span>​(boolean glow)</code></th>
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<td class="colLast">
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<div class="block">Sets whether this overlay glows in the dark or not.</div>
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</td>
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</tr>
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<tr id="i15" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setOffset(float,float,float)">setOffset</a></span>​(float offsetX,
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float offsetY,
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float offsetZ)</code></th>
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<td class="colLast">
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<div class="block">Sets the amount in each direction by which the overlay will be offset from the entity.</div>
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</td>
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</tr>
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<tr id="i16" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSize(float)">setSize</a></span>​(float size)</code></th>
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<td class="colLast">
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<div class="block">Sets the size of the entire overlay when rendered on the entity.</div>
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</td>
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</tr>
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<tr id="i17" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSpeed(float,float)">setSpeed</a></span>​(float speedX,
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float speedY)</code></th>
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<td class="colLast">
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<div class="block">Sets the "texture speed" by which the texture shifts on each render tick.</div>
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</td>
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</tr>
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<tr id="i18" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTexture(java.lang.String)">setTexture</a></span>​(java.lang.String texture)</code></th>
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<td class="colLast">
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<div class="block">Sets the directory texture of the overlay.</div>
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</td>
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</tr>
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<tr id="i19" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTextureScale(float,float)">setTextureScale</a></span>​(float scaleX,
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float scaleY)</code></th>
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<td class="colLast">
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<div class="block">Sets the texture scale of the overlay.</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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</section>
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<h3>Method Detail</h3>
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<h4>setTexture</h4>
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<pre class="methodSignature">void setTexture​(java.lang.String texture)</pre>
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<div class="block">Sets the directory texture of the overlay. Does not support URLs.</div>
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<pre class="methodSignature">java.lang.String getTexture()</pre>
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<h4>setGlow</h4>
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<pre class="methodSignature">void setGlow​(boolean glow)</pre>
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<div class="block">Sets whether this overlay glows in the dark or not.</div>
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<pre class="methodSignature">boolean getGlow()</pre>
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<h4>setBlend</h4>
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<pre class="methodSignature">void setBlend​(boolean blend)</pre>
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<div class="block">Sets whether this overlay blends on top of bottom textures at any alpha value.</div>
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<pre class="methodSignature">boolean getBlend()</pre>
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<h4>setAlpha</h4>
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<pre class="methodSignature">void setAlpha​(float alpha)</pre>
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<div class="block">Sets the transparency of the overlay, from 0 to 1.</div>
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<pre class="methodSignature">float getAlpha()</pre>
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<pre class="methodSignature">void setSize​(float size)</pre>
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<div class="block">Sets the size of the entire overlay when rendered on the entity. By default, overlays render slightly on top of
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the entity's model.</div>
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<pre class="methodSignature">void setTextureScale​(float scaleX,
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float scaleY)</pre>
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<div class="block">Sets the texture scale of the overlay. Higher values will "zoom in" to the texture more.</div>
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<pre class="methodSignature">float getTextureScaleX()</pre>
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<h4>setSpeed</h4>
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<pre class="methodSignature">void setSpeed​(float speedX,
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float speedY)</pre>
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<div class="block">Sets the "texture speed" by which the texture shifts on each render tick. Used to create a powered creeper effect!
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This does not move the entire overlay, it just moves the position at which the texture begins rendering.</div>
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<a id="getSpeedX()">
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<h4>getSpeedX</h4>
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<pre class="methodSignature">float getSpeedX()</pre>
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<pre class="methodSignature">float getSpeedY()</pre>
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<pre class="methodSignature">void setOffset​(float offsetX,
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<div class="block">Sets the amount in each direction by which the overlay will be offset from the entity.</div>
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<pre class="methodSignature">float getOffsetX()</pre>
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<pre class="methodSignature">float getOffsetZ()</pre>
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