package noppes.npcs.items; import org.lwjgl.opengl.GL11; public class ItemBattleAxe extends ItemNpcWeaponInterface { public ItemBattleAxe(int par1, ToolMaterial tool) { super(par1, tool); } public void renderSpecial() { GL11.glScalef(1f, 0.8f, 1f); GL11.glTranslatef(-0.04f, 0.2f, -0.16f); GL11.glRotatef(180, 0, 1, 0); } }