package kamkeel.npcs.entity; import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import io.netty.buffer.ByteBuf; import kamkeel.npcs.controllers.data.ability.data.EnergyDisplayData; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.world.World; import noppes.npcs.LogWriter; import noppes.npcs.NpcDamageSource; import noppes.npcs.entity.EntityNPCInterface; import java.util.HashSet; import java.util.List; import java.util.Set; /** * Sweeper ability entity - a rotating beam attached to the NPC. * Unlike other projectiles, this handles its own damage logic since it's * attached to and rotates around the caster. * * Design: Similar to Beam trail visuals but rotating around origin. */ public class EntityAbilitySweeper extends Entity implements IEntityAdditionalSpawnData { // Beam properties private float beamLength = 10.0f; private float beamWidth = 0.3f; // Thin like beam trail private float beamHeight = 0.8f; private int innerColor = 0xFF6600; private int outerColor = 0xFF0000; private boolean outerColorEnabled = true; private float outerColorWidth = 1.8f; // Combat properties private float damage = 5.0f; private int damageInterval = 5; private boolean piercing = true; // Rotation private float currentAngle = 0; private float prevAngle = 0; private float sweepSpeed = 3.0f; private int numberOfRotations = 2; private int completedRotations = 0; private float baseYaw = 0; // Starting yaw direction private boolean lockOnTarget = false; // Owner tracking private int ownerEntityId = -1; private int targetEntityId = -1; // Lifetime private int maxTicks = 400; private long deathWorldTime = -1; // Preview mode private boolean previewMode = false; private EntityLivingBase previewOwner = null; // Damage state private transient int ticksSinceDamage = 0; private transient Set hitThisTick = new HashSet<>(); public EntityAbilitySweeper(World world) { super(world); this.setSize(0.1f, 0.1f); this.noClip = true; this.isImmuneToFire = true; this.ignoreFrustumCheck = true; } public EntityAbilitySweeper(World world, EntityLivingBase owner, EntityLivingBase target, float beamLength, float beamWidth, float beamHeight, EnergyDisplayData displayData, float sweepSpeed, int numberOfRotations, float damage, int damageInterval, boolean piercing, boolean lockOnTarget) { this(world); this.ownerEntityId = owner.getEntityId(); this.targetEntityId = target != null ? target.getEntityId() : -1; this.beamLength = beamLength; this.beamWidth = beamWidth; this.beamHeight = beamHeight; this.innerColor = displayData.innerColor; this.outerColor = displayData.outerColor; this.outerColorEnabled = displayData.outerColorEnabled; this.outerColorWidth = displayData.outerColorWidth; this.sweepSpeed = sweepSpeed; this.numberOfRotations = numberOfRotations; this.damage = damage; this.damageInterval = damageInterval; this.piercing = piercing; this.lockOnTarget = lockOnTarget; // Calculate max ticks based on rotations this.maxTicks = (int) ((360.0f * numberOfRotations) / sweepSpeed) + 10; // Calculate base yaw if (lockOnTarget && target != null) { double dx = target.posX - owner.posX; double dz = target.posZ - owner.posZ; this.baseYaw = (float) Math.toDegrees(Math.atan2(-dx, dz)); } else { this.baseYaw = owner.rotationYaw; } // Position at owner this.setPosition(owner.posX, owner.posY + beamHeight, owner.posZ); // Ready to deal damage immediately this.ticksSinceDamage = damageInterval; } @Override protected void entityInit() { // No DataWatcher needed } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.prevAngle = this.currentAngle; super.onUpdate(); // Set death time on first tick if (deathWorldTime < 0 && worldObj != null) { deathWorldTime = worldObj.getTotalWorldTime() + maxTicks; } // Check lifetime if (deathWorldTime > 0 && worldObj.getTotalWorldTime() >= deathWorldTime) { this.setDead(); return; } Entity owner = getOwner(); if (owner != null && owner.isDead) { this.setDead(); return; } if (owner instanceof EntityNPCInterface && ((EntityNPCInterface) owner).isKilled()) { this.setDead(); return; } if (owner != null) { this.setPosition(owner.posX, owner.posY + beamHeight, owner.posZ); } // Check if sweep is done if (completedRotations >= numberOfRotations) { this.setDead(); return; } // Update rotation currentAngle += sweepSpeed; if (currentAngle >= 360) { currentAngle -= 360; completedRotations++; if (!worldObj.isRemote) { LogWriter.info("[Sweeper] Completed rotation " + completedRotations + "/" + numberOfRotations); } } // Server handles damage if (!worldObj.isRemote) { handleDamage(owner); } } /** * Handle damage detection and application. * This runs on server only. */ private void handleDamage(Entity owner) { hitThisTick.clear(); ticksSinceDamage++; if (ticksSinceDamage < damageInterval) { return; } ticksSinceDamage = 0; // Calculate beam direction using the ACTUAL render angle float beamYaw = baseYaw + currentAngle; float yawRad = (float) Math.toRadians(beamYaw); double startX = posX; double startY = posY; double startZ = posZ; double dirX = -Math.sin(yawRad); double dirZ = Math.cos(yawRad); // Sample points along the beam for collision int samples = (int) (beamLength / 0.5); for (int i = 1; i <= samples; i++) { double progress = (double) i / samples; double checkX = startX + dirX * beamLength * progress; double checkY = startY; double checkZ = startZ + dirZ * beamLength * progress; // Narrow hitbox for thin beam AxisAlignedBB checkBox = AxisAlignedBB.getBoundingBox( checkX - beamWidth * 2, checkY - 0.5, checkZ - beamWidth * 2, checkX + beamWidth * 2, checkY + 1.0, checkZ + beamWidth * 2 ); @SuppressWarnings("unchecked") List entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, checkBox); for (Entity entity : entities) { if (!(entity instanceof EntityLivingBase)) continue; if (entity == owner) continue; if (hitThisTick.contains(entity.getEntityId())) continue; EntityLivingBase livingEntity = (EntityLivingBase) entity; // Check if actually in beam path if (isInBeamPath(livingEntity, startX, startY, startZ, dirX, dirZ)) { hitThisTick.add(entity.getEntityId()); applyDamage(livingEntity, owner); if (!piercing) { return; } } } } } private boolean isInBeamPath(EntityLivingBase entity, double startX, double startY, double startZ, double dirX, double dirZ) { double entityX = entity.posX - startX; double entityZ = entity.posZ - startZ; // Dot product to find projection distance double projectionDist = entityX * dirX + entityZ * dirZ; // Check if within beam length if (projectionDist < 0 || projectionDist > beamLength) { return false; } // Calculate perpendicular distance double projX = dirX * projectionDist; double projZ = dirZ * projectionDist; double perpX = entityX - projX; double perpZ = entityZ - projZ; double perpDist = Math.sqrt(perpX * perpX + perpZ * perpZ); // Check if within beam width (use wider hitbox than visual) if (perpDist > beamWidth * 3 + entity.width / 2) { return false; } // Height check - entity's feet must be below beam top (allows jumping over) double entityFeetY = entity.posY; double beamTopY = startY + 0.5; return entityFeetY < beamTopY; } private void applyDamage(EntityLivingBase target, Entity owner) { if (owner instanceof EntityNPCInterface) { target.attackEntityFrom(new NpcDamageSource("npc_ability", (EntityNPCInterface) owner), damage); } else if (owner instanceof EntityPlayer) { target.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) owner), damage); } else if (owner instanceof EntityLivingBase) { target.attackEntityFrom(DamageSource.causeMobDamage((EntityLivingBase) owner), damage); } else { target.attackEntityFrom(new NpcDamageSource("npc_ability", null), damage); } // Small upward knockback to help escape target.addVelocity(0, 0.2, 0); target.velocityChanged = true; } /** * Set up preview mode. Owner is stored directly since world entity lookup won't work. */ public void setupPreview(EntityLivingBase owner) { this.previewMode = true; this.previewOwner = owner; } private Entity getOwner() { if (previewMode && previewOwner != null) return previewOwner; if (ownerEntityId == -1) return null; return worldObj.getEntityByID(ownerEntityId); } // ==================== RENDERING ==================== @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 16384.0D; // 128 blocks squared } @Override public boolean shouldRenderInPass(int pass) { return pass == 1; // Translucent pass } @Override public float getBrightness(float partialTicks) { return 1.0f; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float partialTicks) { return 0xF000F0; } // ==================== GETTERS FOR RENDERER ==================== public float getBeamLength() { return beamLength; } public float getBeamWidth() { return beamWidth; } public float getBeamHeight() { return beamHeight; } public int getInnerColor() { return innerColor; } public int getOuterColor() { return outerColor; } public boolean isOuterColorEnabled() { return outerColorEnabled; } public float getOuterColorWidth() { return outerColorWidth; } /** * Get the full interpolated angle INCLUDING base yaw for rendering. */ public float getInterpolatedAngle(float partialTicks) { // Handle wrap-around for the rotating part float diff = currentAngle - prevAngle; if (diff > 180) diff -= 360; if (diff < -180) diff += 360; float interpAngle = prevAngle + diff * partialTicks; // Add base yaw for correct world orientation return baseYaw + interpAngle; } public float getCurrentAngle() { return currentAngle; } public float getBaseYaw() { return baseYaw; } // ==================== NBT ==================== @Override protected void readEntityFromNBT(NBTTagCompound nbt) { this.beamLength = nbt.getFloat("BeamLength"); this.beamWidth = nbt.getFloat("BeamWidth"); this.beamHeight = nbt.getFloat("BeamHeight"); this.innerColor = nbt.getInteger("InnerColor"); this.outerColor = nbt.getInteger("OuterColor"); this.outerColorEnabled = !nbt.hasKey("OuterColorEnabled") || nbt.getBoolean("OuterColorEnabled"); this.outerColorWidth = nbt.hasKey("OuterColorWidth") ? nbt.getFloat("OuterColorWidth") : 1.8f; this.sweepSpeed = nbt.getFloat("SweepSpeed"); this.numberOfRotations = nbt.getInteger("NumRotations"); this.completedRotations = nbt.getInteger("CompletedRotations"); this.maxTicks = nbt.getInteger("MaxTicks"); this.ownerEntityId = nbt.getInteger("OwnerId"); this.targetEntityId = nbt.getInteger("TargetId"); this.currentAngle = nbt.getFloat("CurrentAngle"); this.baseYaw = nbt.getFloat("BaseYaw"); this.deathWorldTime = nbt.getLong("DeathWorldTime"); this.damage = nbt.getFloat("Damage"); this.damageInterval = nbt.getInteger("DamageInterval"); this.piercing = nbt.getBoolean("Piercing"); this.lockOnTarget = nbt.getBoolean("LockOnTarget"); } @Override protected void writeEntityToNBT(NBTTagCompound nbt) { nbt.setFloat("BeamLength", beamLength); nbt.setFloat("BeamWidth", beamWidth); nbt.setFloat("BeamHeight", beamHeight); nbt.setInteger("InnerColor", innerColor); nbt.setInteger("OuterColor", outerColor); nbt.setBoolean("OuterColorEnabled", outerColorEnabled); nbt.setFloat("OuterColorWidth", outerColorWidth); nbt.setFloat("SweepSpeed", sweepSpeed); nbt.setInteger("NumRotations", numberOfRotations); nbt.setInteger("CompletedRotations", completedRotations); nbt.setInteger("MaxTicks", maxTicks); nbt.setInteger("OwnerId", ownerEntityId); nbt.setInteger("TargetId", targetEntityId); nbt.setFloat("CurrentAngle", currentAngle); nbt.setFloat("BaseYaw", baseYaw); nbt.setLong("DeathWorldTime", deathWorldTime); nbt.setFloat("Damage", damage); nbt.setInteger("DamageInterval", damageInterval); nbt.setBoolean("Piercing", piercing); nbt.setBoolean("LockOnTarget", lockOnTarget); } // ==================== SPAWN DATA ==================== @Override public void writeSpawnData(ByteBuf buffer) { buffer.writeFloat(beamLength); buffer.writeFloat(beamWidth); buffer.writeFloat(beamHeight); buffer.writeInt(innerColor); buffer.writeInt(outerColor); buffer.writeBoolean(outerColorEnabled); buffer.writeFloat(outerColorWidth); buffer.writeFloat(sweepSpeed); buffer.writeInt(numberOfRotations); buffer.writeInt(completedRotations); buffer.writeInt(maxTicks); buffer.writeInt(ownerEntityId); buffer.writeInt(targetEntityId); buffer.writeFloat(currentAngle); buffer.writeFloat(baseYaw); buffer.writeFloat(damage); buffer.writeInt(damageInterval); buffer.writeBoolean(piercing); buffer.writeBoolean(lockOnTarget); } @Override public void readSpawnData(ByteBuf buffer) { this.beamLength = buffer.readFloat(); this.beamWidth = buffer.readFloat(); this.beamHeight = buffer.readFloat(); this.innerColor = buffer.readInt(); this.outerColor = buffer.readInt(); this.outerColorEnabled = buffer.readBoolean(); this.outerColorWidth = buffer.readFloat(); this.sweepSpeed = buffer.readFloat(); this.numberOfRotations = buffer.readInt(); this.completedRotations = buffer.readInt(); this.maxTicks = buffer.readInt(); this.ownerEntityId = buffer.readInt(); this.targetEntityId = buffer.readInt(); this.currentAngle = buffer.readFloat(); this.baseYaw = buffer.readFloat(); this.damage = buffer.readFloat(); this.damageInterval = buffer.readInt(); this.piercing = buffer.readBoolean(); this.lockOnTarget = buffer.readBoolean(); this.prevAngle = this.currentAngle; } }