package noppes.npcs.ai.pathfinder; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityMoveHelper; import net.minecraft.util.MathHelper; import noppes.npcs.entity.EntityNPCFlying; import noppes.npcs.entity.EntityNPCInterface; public class FlyingMoveHelper extends EntityMoveHelper{ private final EntityNPCInterface entity; private double posX; private double posY; private double posZ; private double speed; public boolean update; public FlyingMoveHelper(EntityNPCInterface entity){ super(entity); this.entity = entity; this.posX = entity.posX; this.posY = entity.posY; this.posZ = entity.posZ; } public void onUpdateMoveHelper() { if (this.update) { this.update = false; double speed = this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue(); double verticalSpeed = this.speed * this.entity.ai.flySpeed/8.0D; this.entity.setAIMoveSpeed((float)speed); double d0 = this.posX - this.entity.posX; double d1 = this.posY - this.entity.posY; double d2 = this.posZ - this.entity.posZ; double d4 = d0 * d0 + d1 * d1 + d2 * d2; double d5 = MathHelper.sqrt_double(d4); speed = Math.min(d5/5.0D,speed); // its here louis! // This is the hurt time that stuns the NPC!!!!!! // if (this.entity.hurtTime == 0 && d4 > 0.5D) { if (d4 >= 0.5D) { this.entity.motionX += (speed * (d0 / d5) - this.entity.motionX) * speed; this.entity.motionZ += (speed * (d2 / d5) - this.entity.motionZ) * speed; if (((EntityNPCFlying)this.entity).flyLimitAllow || !this.entity.ai.hasFlyLimit) { this.entity.motionY = verticalSpeed * (d1 / d5); if (this.entity.motionY > 0) { this.entity.motionY += 0.1D; } } this.entity.velocityChanged = true; this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw,(float) ((Math.atan2(-d0, -d2) + Math.PI) * -(180F / Math.PI)),20.0F); } } } private float limitAngle(float angleIn, float lower, float upper) { float f = MathHelper.wrapAngleTo180_float(lower - angleIn); if (f > upper) { f = upper; } if (f < -upper) { f = -upper; } float f1 = angleIn + f; if (f1 < 0.0F) { f1 += 360.0F; } else if (f1 > 360.0F) { f1 -= 360.0F; } return f1; } /** * Sets the speed and location to move to */ public void setMoveTo(double p_75642_1_, double p_75642_3_, double p_75642_5_, double p_75642_7_) { this.posX = p_75642_1_; this.posY = p_75642_3_; this.posZ = p_75642_5_; this.speed = p_75642_7_; this.update = true; } public boolean isUpdating() { return this.update; } public double getSpeed() { return this.speed; } }