package noppes.npcs.attribute; /** * ModAttributes registers the core attributes (both non–magic and magic–based). */ public class ModAttributes { public static final String HEALTH_KEY = "health"; public static final String MAIN_ATTACK_KEY = "main_attack"; public static final String MAIN_ATTACK_BOOST_KEY = "main_attack_boost"; public static final String NEUTRAL_KEY = "neutral"; public static final String NEUTRAL_BOOST_KEY = "neutral_boost"; public static final String CRITICAL_DAMAGE_KEY = "critical_damage"; public static final String CRITICAL_CHANCE_KEY = "critical_chance"; public static final String MAGIC_DAMAGE_KEY = "magic_damage"; public static final String MAGIC_BOOST_KEY = "magic_boost"; public static final String MAGIC_DEFENSE_KEY = "magic_defense"; public static final String MAGIC_RESISTANCE_KEY = "magic_resistance"; public static AttributeDefinition MAIN_ATTACK; public static AttributeDefinition MAIN_BOOST; public static AttributeDefinition NEUTRAL_ATTACK; public static AttributeDefinition NEUTRAL_BOOST; public static AttributeDefinition HEALTH; public static AttributeDefinition CRITICAL_CHANCE; public static AttributeDefinition CRITICAL_DAMAGE; public static AttributeDefinition MAGIC_DAMAGE; public static AttributeDefinition MAGIC_BOOST; public static AttributeDefinition MAGIC_DEFENSE; public static AttributeDefinition MAGIC_RESISTANCE; public ModAttributes(){ HEALTH = AttributeController.registerAttribute(HEALTH_KEY, "Health", AttributeValueType.FLAT, AttributeDefinition.AttributeSection.BASE); MAIN_ATTACK = AttributeController.registerAttribute(MAIN_ATTACK_KEY, "Main Attack Damage", AttributeValueType.FLAT, AttributeDefinition.AttributeSection.BASE); MAIN_BOOST = AttributeController.registerAttribute(MAIN_ATTACK_BOOST_KEY, "Main Attack Damage (%)", AttributeValueType.PERCENT, AttributeDefinition.AttributeSection.MODIFIER); NEUTRAL_ATTACK = AttributeController.registerAttribute(NEUTRAL_KEY, "Neutral Damage", AttributeValueType.FLAT, AttributeDefinition.AttributeSection.BASE); NEUTRAL_BOOST = AttributeController.registerAttribute(NEUTRAL_BOOST_KEY, "Neutral Damage (%)", AttributeValueType.PERCENT, AttributeDefinition.AttributeSection.MODIFIER); CRITICAL_CHANCE = AttributeController.registerAttribute(CRITICAL_CHANCE_KEY, "Critical Chance (%)", AttributeValueType.PERCENT, AttributeDefinition.AttributeSection.INFO); CRITICAL_DAMAGE = AttributeController.registerAttribute(CRITICAL_DAMAGE_KEY, "Critical Damage Bonus", AttributeValueType.FLAT, AttributeDefinition.AttributeSection.INFO); MAGIC_DAMAGE = AttributeController.registerAttribute(MAGIC_DAMAGE_KEY, "Magic Damage", AttributeValueType.MAGIC, AttributeDefinition.AttributeSection.BASE); MAGIC_BOOST = AttributeController.registerAttribute(MAGIC_BOOST_KEY, "Magic Damage (%)", AttributeValueType.MAGIC, AttributeDefinition.AttributeSection.MODIFIER); MAGIC_DEFENSE = AttributeController.registerAttribute(MAGIC_DEFENSE_KEY, "Magic Defense", AttributeValueType.MAGIC, AttributeDefinition.AttributeSection.BASE); MAGIC_RESISTANCE = AttributeController.registerAttribute(MAGIC_RESISTANCE_KEY, "Magic Resistance (%)", AttributeValueType.MAGIC, AttributeDefinition.AttributeSection.MODIFIER); } }