package noppes.npcs.containers; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.IMerchant; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryBasic; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerMerchantAdd extends ContainerNpcInterface { /** * Instance of Merchant. */ private IMerchant theMerchant; private InventoryBasic merchantInventory; /** * Instance of World. */ private final World theWorld; public ContainerMerchantAdd(EntityPlayer player, IMerchant par2IMerchant, World par3World) { super(player); this.theMerchant = par2IMerchant; this.theWorld = par3World; this.merchantInventory = new InventoryBasic("", false, 3); this.addSlotToContainer(new Slot(this.merchantInventory, 0, 36, 53)); this.addSlotToContainer(new Slot(this.merchantInventory, 1, 62, 53)); this.addSlotToContainer(new Slot(this.merchantInventory, 2, 120, 53)); int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(player.inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(player.inventory, i, 8 + i * 18, 142)); } } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { //this.merchantInventory.resetRecipeAndSlots(); super.onCraftMatrixChanged(par1IInventory); } public void setCurrentRecipeIndex(int par1) { //this.merchantInventory.setCurrentRecipeIndex(par1); } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(par2); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (par2 != 0 && par2 != 1 && par2 != 2) { if (par2 >= 3 && par2 < 30) { if (!this.mergeItemStack(itemstack1, 30, 39, false)) { return null; } } else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false)) { return null; } } else if (!this.mergeItemStack(itemstack1, 3, 39, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(par1EntityPlayer, itemstack1); } return itemstack; } /** * Called when the container is closed. */ public void onContainerClosed(EntityPlayer par1EntityPlayer) { super.onContainerClosed(par1EntityPlayer); this.theMerchant.setCustomer((EntityPlayer) null); super.onContainerClosed(par1EntityPlayer); if (!this.theWorld.isRemote) { ItemStack itemstack = this.merchantInventory.getStackInSlotOnClosing(0); if (itemstack != null) { par1EntityPlayer.dropPlayerItemWithRandomChoice(itemstack, false); } itemstack = this.merchantInventory.getStackInSlotOnClosing(1); if (itemstack != null) { par1EntityPlayer.dropPlayerItemWithRandomChoice(itemstack, false); } } } }