package noppes.npcs.items; import org.lwjgl.opengl.GL11; public class ItemClaw extends ItemNpcWeaponInterface{ public ItemClaw(int par1, ToolMaterial material) { super(par1,material); } @Override public void renderSpecial(){ GL11.glScalef(0.6f, 0.6f,0.6f); GL11.glTranslatef(-0.6f, 0.2f, -0.2f); GL11.glRotatef(90, 0, 0, -1); GL11.glRotatef(6, 1, 0, 0); } }