package noppes.npcs.scripted.interfaces; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.Vec3; import noppes.npcs.scripted.ScriptItemStack; import noppes.npcs.scripted.ScriptPixelmonPlayerData; public interface IPlayer extends IEntityLivingBase { /** * @return Returns the displayed name of the player */ public String getDisplayName(); /** * @return Returns the players name */ public String getName(); public void setPosition(double x, double y, double z); public void setPosition(double x, double y, double z, int dimensionId); public boolean hasFinishedQuest(int id); public boolean hasActiveQuest(int id); public void showDialog(int id); public boolean hasReadDialog(int id); public void readDialog(int id); public void unreadDialog(int id); /** * Add the quest from active quest list * @param id The Quest ID */ public void startQuest(int id); /** * Add the quest from finished quest list * @param id The Quest ID */ public void finishQuest(int id); /** * Removes the quest from active quest list * @param id The Quest ID */ public void stopQuest(int id); /** * Removes the quest from active and finished quest list * @param id The Quest ID */ public void removeQuest(int id); public int getType(); public boolean typeOf(int type); /** * @param faction The faction id * @param points The points to increase. Use negative values to decrease */ public void addFactionPoints(int faction, int points); /** * @param faction The faction id * @param points The new point value for this faction */ public void setFactionPoints(int faction, int points); /** * @param faction The faction id * @return points */ public int getFactionPoints(int faction); /** * @param message The message you want to send */ public void sendMessage(String message); public void sendMessage(String message, EnumChatFormatting color, boolean bold, boolean italic, boolean underlined); public void sendMessage(String message, EnumChatFormatting color, boolean bold, boolean italic, boolean obfuscated, boolean strikethrough, boolean underlined); /** * @return Return gamemode. 0: Survival, 1: Creative, 2: Adventure */ public int getMode(); /** * @param type The gamemode type. 0:SURVIVAL, 1:CREATIVE, 2:ADVENTURE */ public void setMode(int type); /** * @param item The item to be checked * @return How many of this item the player has */ public int inventoryItemCount(ScriptItemStack item); /** * @since 1.7.10d * @return Returns a IItemStack array size 36 */ public ScriptItemStack[] getInventory(); /** * @param item The Item type to be removed * @param amount How many will be removed * @return Returns true if the items were removed succesfully. Returns false incase a bigger amount than what the player has was given */ public boolean removeItem(ScriptItemStack item, int amount); /** * @since 1.7.10c * @param id The items name * @param damage The damage value * @param amount How many will be removed * @return Returns true if the items were removed succesfully. Returns false incase a bigger amount than what the player has was given or item doesnt exist */ public boolean removeItem(String id, int damage, int amount); /** * @since 1.7.10c * @param item Item to be added * @param amount The amount of the item to be added * @return Returns whether or not it gave the item succesfully */ public boolean giveItem(ScriptItemStack item, int amount); /** * @since 1.7.10c * @param id The items name * @param damage The damage value * @param amount The amount of the item to be added * @return Returns whether or not it gave the item succesfully */ public boolean giveItem(String id, int damage, int amount); /** * Same as the /spawnpoint command * @param x The x position * @param y The y position * @param z The z position */ public void setSpawnpoint(int x, int y, int z); public void resetSpawnpoint(); /** * @param item The item to be removed from the players inventory */ public void removeAllItems(ScriptItemStack item); public void clearInventory(); /** * @param achievement The achievement id. For a complete list see http://minecraft.gamepedia.com/Achievements * @return Returns whether or not the player has this achievement */ public boolean hasAchievement(String achievement); /** * @param permission Bukkit/Cauldron permission * @return Returns whether or not the player has the permission */ public boolean hasBukkitPermission(String permission); /** * @since 1.7.10c * @return Returns the exp level */ public int getExpLevel(); /** * @since 1.7.10c * @param level The new exp level you want to set */ public void setExpLevel(int level); /** * Requires pixelmon to be installed * @since 1.7.10d */ public ScriptPixelmonPlayerData getPixelmonData(); public Vec3 getLookingAtBlock(int maxDistance); public ITimers getTimers(); public void updatePlayerInventory(); public boolean checkGUIOpen(); }