bigguy345
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ffd331fbc5
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More debugging stuff
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2025-07-06 23:29:25 +03:00 |
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bigguy345
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5e48063311
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Added print debugging dump methods for most IAction framework components
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2025-07-06 10:56:29 +03:00 |
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bigguy345
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253bfd7e17
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Revamped before() and after() chaining of unscheduled IActions
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2025-07-05 22:50:38 +03:00 |
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bigguy345
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f100fb0ab1
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Fixed NPC Target and TargetLost events firing redundantly
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2025-07-05 11:44:29 +03:00 |
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bigguy345
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7786d8e271
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a buncha IAction adjustments
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2025-07-05 10:19:11 +03:00 |
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bigguy345
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44d76b638d
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Minor changes
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2025-07-04 00:10:12 +03:00 |
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bigguy345
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50aedd8f56
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IActionQueue methods to IActionManager
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2025-07-03 23:52:05 +03:00 |
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bigguy345
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c147250784
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Renamed killAfter to killWhenEmptyAfter
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2025-07-03 23:45:16 +03:00 |
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bigguy345
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a8a8094d7e
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oops
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2025-07-03 23:17:25 +03:00 |
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bigguy345
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33b5de833d
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forghoer
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2025-07-03 18:40:24 +03:00 |
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bigguy345
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e017ad1f83
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Fixed player.getActionManager() NULL (data was null)
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2025-07-03 18:35:00 +03:00 |
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bigguy345
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e0c9bfffa5
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Fixed updateEveryXTicks being inconsistent due to using entity's ticksExisted. IAction instances now track their own tick
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2025-07-03 18:29:53 +03:00 |
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bigguy345
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7e1374d96a
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Adjusted ActionQueue killing logic
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2025-07-03 18:07:18 +03:00 |
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bigguy345
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ad4aac1e43
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Added killWhenEmpty and killAfterTicks to IActionQueue
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2025-07-02 22:35:39 +03:00 |
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bigguy345
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fc6c56e40d
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Added Custom IActionQueues to ActionManager
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2025-07-02 22:07:15 +03:00 |
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bigguy345
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c10b37f01d
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Overhauled IActionChain
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2025-07-02 21:46:44 +03:00 |
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bigguy345
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c976b488f1
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Re-organised Action class
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2025-07-02 21:25:58 +03:00 |
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bigguy345
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c1cfcc19d5
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Implemented ActionQueue to Action
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2025-07-02 21:14:58 +03:00 |
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bigguy345
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25e6f39afd
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Rewrote ActionManager with the new IActionQueue framework
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2025-07-02 20:56:54 +03:00 |
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bigguy345
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6cc9aa0e78
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Created IActionQueue
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2025-07-02 20:15:24 +03:00 |
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bigguy345
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e2f12f4bbf
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Refactored Action classes into appropriate packages
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2025-07-02 19:59:33 +03:00 |
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bigguy345
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3e16c0a0d8
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ActionManger start()/stop() return IActionManager
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2025-07-02 19:55:28 +03:00 |
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bigguy345
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393a7fbb56
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Added varargs chaining to IActions
i.e schedule(act1,act2,act3...)
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2025-07-02 11:51:00 +03:00 |
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Kam
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b3c9c24f42
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Merge pull request #168 from KAMKEEL/codex/implement-shift-click-in-containernpcbankinterface
Enable shift-click transfer in bank container
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2025-06-30 22:10:36 -04:00 |
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Kam
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0b2c3f6ca9
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Implement shift-click support in bank container
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2025-06-30 22:10:00 -04:00 |
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Kam
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a03c4eb712
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Merge pull request #167 from KAMKEEL/codex/fix-dialog-close-event-bug
Ensure dialog close event is always fired
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2025-06-30 22:06:11 -04:00 |
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Kam
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2c4a183c30
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Send dialog close packet on GUI shutdown
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2025-06-30 22:05:57 -04:00 |
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Kam
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253de25d5b
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Fix passive faction toggle
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2025-06-30 22:02:43 -04:00 |
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Kam
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54f85c0012
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Merge pull request #165 from KAMKEEL/codex/fix-mob-spawner-bug
Fix NPE when mob spawner reads NPC animations
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2025-06-30 21:58:57 -04:00 |
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Kam
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ba28f62d74
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Fix NPE in AnimationData when world object is missing
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2025-06-30 21:58:45 -04:00 |
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Kam
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9f556ea045
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Merge pull request #164 from KAMKEEL/codex/fix-race-condition-in-profile-system
Fixes Profile Race Condition Issues
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2025-06-30 21:57:52 -04:00 |
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Kam
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6829547d3a
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Copy slot NBT when loading
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2025-06-30 21:57:29 -04:00 |
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bigguy345
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67926477be
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More overloads and cleanup
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2025-06-30 23:00:23 +03:00 |
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bigguy345
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0e8db79605
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Fixed IConditional's task firing with latency after code that must come after it due to thread delegation
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2025-06-30 22:34:38 +03:00 |
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bigguy345
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8b4892cb35
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Scheduled conditionals properly using after(), before() and sequential schedule()
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2025-06-30 20:14:08 +03:00 |
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bigguy345
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e69bbd13b0
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Action.after() and before() now properly work for unscheduled actions (Actions store a queue of actions to enqueue before/after them on their scheduling)
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2025-06-30 20:10:44 +03:00 |
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bigguy345
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7ea05e4ecc
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Refactored ScriptedActionManager to ActionManager, moved to same package as Actions
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2025-06-30 18:13:31 +03:00 |
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bigguy345
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2bb1df968b
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Improved ParallelActionChain
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2025-06-30 17:50:10 +03:00 |
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bigguy345
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7928c189ad
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Fixed delay incorrectly calculated for sequential IActionChain
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2025-06-30 16:52:17 +03:00 |
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bigguy345
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47dc56c25e
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Adjusted ActionChains
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2025-06-30 16:37:41 +03:00 |
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bigguy345
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a52c676fcb
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Refactored setUpdateEveryXTick to updateEvery
Added getMaxCount(), once() and times(int n)
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2025-06-30 16:35:34 +03:00 |
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bigguy345
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f6e0cd8add
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Refactored scheduleAction to schedule
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2025-06-30 09:28:31 +03:00 |
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bigguy345
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cef0dfe45f
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forgor class :broken_heart_emoji:
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2025-06-30 09:18:56 +03:00 |
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bigguy345
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31a25acd20
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Canged all the IConditionalAction Supplier<Boolean> instances (condition,terminateWhen,pauseUntil) to Function<IAction,Boolean>
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2025-06-30 09:15:34 +03:00 |
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bigguy345
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bc2bab889d
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cleared ActionManager on NPC delete
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2025-06-30 08:59:51 +03:00 |
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bigguy345
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6a04a0ea28
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IAction exceptions now report to CNPC+ script console
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2025-06-30 08:21:50 +03:00 |
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bigguy345
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74198534af
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INFINITE OVERLOADS !!!!!
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2025-06-30 07:15:34 +03:00 |
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bigguy345
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f86db24def
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IEntity.getCollidingEntities
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2025-06-29 22:30:15 +03:00 |
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bigguy345
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8496c5bff2
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Merge remote-tracking branch 'upstream/dev' into dev
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2025-06-29 21:58:06 +03:00 |
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bigguy345
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f662d8416e
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Implemented actionThread to IConditionalActions
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2025-06-29 21:57:31 +03:00 |
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