Commit Graph
2704 Commits
Author SHA1 Message Date
bigguy345 ffd331fbc5 More debugging stuff 2025-07-06 23:29:25 +03:00
bigguy345 5e48063311 Added print debugging dump methods for most IAction framework components 2025-07-06 10:56:29 +03:00
bigguy345 253bfd7e17 Revamped before() and after() chaining of unscheduled IActions 2025-07-05 22:50:38 +03:00
bigguy345 f100fb0ab1 Fixed NPC Target and TargetLost events firing redundantly 2025-07-05 11:44:29 +03:00
bigguy345 7786d8e271 a buncha IAction adjustments 2025-07-05 10:19:11 +03:00
bigguy345 44d76b638d Minor changes 2025-07-04 00:10:12 +03:00
bigguy345 50aedd8f56 IActionQueue methods to IActionManager 2025-07-03 23:52:05 +03:00
bigguy345 c147250784 Renamed killAfter to killWhenEmptyAfter 2025-07-03 23:45:16 +03:00
bigguy345 a8a8094d7e oops 2025-07-03 23:17:25 +03:00
bigguy345 33b5de833d forghoer 2025-07-03 18:40:24 +03:00
bigguy345 e017ad1f83 Fixed player.getActionManager() NULL (data was null) 2025-07-03 18:35:00 +03:00
bigguy345 e0c9bfffa5 Fixed updateEveryXTicks being inconsistent due to using entity's ticksExisted. IAction instances now track their own tick 2025-07-03 18:29:53 +03:00
bigguy345 7e1374d96a Adjusted ActionQueue killing logic 2025-07-03 18:07:18 +03:00
bigguy345 ad4aac1e43 Added killWhenEmpty and killAfterTicks to IActionQueue 2025-07-02 22:35:39 +03:00
bigguy345 fc6c56e40d Added Custom IActionQueues to ActionManager 2025-07-02 22:07:15 +03:00
bigguy345 c10b37f01d Overhauled IActionChain 2025-07-02 21:46:44 +03:00
bigguy345 c976b488f1 Re-organised Action class 2025-07-02 21:25:58 +03:00
bigguy345 c1cfcc19d5 Implemented ActionQueue to Action 2025-07-02 21:14:58 +03:00
bigguy345 25e6f39afd Rewrote ActionManager with the new IActionQueue framework 2025-07-02 20:56:54 +03:00
bigguy345 6cc9aa0e78 Created IActionQueue 2025-07-02 20:15:24 +03:00
bigguy345 e2f12f4bbf Refactored Action classes into appropriate packages 2025-07-02 19:59:33 +03:00
bigguy345 3e16c0a0d8 ActionManger start()/stop() return IActionManager 2025-07-02 19:55:28 +03:00
bigguy345 393a7fbb56 Added varargs chaining to IActions
i.e schedule(act1,act2,act3...)
2025-07-02 11:51:00 +03:00
Kam b3c9c24f42 Merge pull request #168 from KAMKEEL/codex/implement-shift-click-in-containernpcbankinterface
Enable shift-click transfer in bank container
2025-06-30 22:10:36 -04:00
Kam 0b2c3f6ca9 Implement shift-click support in bank container 2025-06-30 22:10:00 -04:00
Kam a03c4eb712 Merge pull request #167 from KAMKEEL/codex/fix-dialog-close-event-bug
Ensure dialog close event is always fired
2025-06-30 22:06:11 -04:00
Kam 2c4a183c30 Send dialog close packet on GUI shutdown 2025-06-30 22:05:57 -04:00
Kam 253de25d5b Fix passive faction toggle 2025-06-30 22:02:43 -04:00
Kam 54f85c0012 Merge pull request #165 from KAMKEEL/codex/fix-mob-spawner-bug
Fix NPE when mob spawner reads NPC animations
2025-06-30 21:58:57 -04:00
Kam ba28f62d74 Fix NPE in AnimationData when world object is missing 2025-06-30 21:58:45 -04:00
Kam 9f556ea045 Merge pull request #164 from KAMKEEL/codex/fix-race-condition-in-profile-system
Fixes Profile Race Condition Issues
2025-06-30 21:57:52 -04:00
Kam 6829547d3a Copy slot NBT when loading 2025-06-30 21:57:29 -04:00
bigguy345 67926477be More overloads and cleanup 2025-06-30 23:00:23 +03:00
bigguy345 0e8db79605 Fixed IConditional's task firing with latency after code that must come after it due to thread delegation 2025-06-30 22:34:38 +03:00
bigguy345 8b4892cb35 Scheduled conditionals properly using after(), before() and sequential schedule() 2025-06-30 20:14:08 +03:00
bigguy345 e69bbd13b0 Action.after() and before() now properly work for unscheduled actions (Actions store a queue of actions to enqueue before/after them on their scheduling) 2025-06-30 20:10:44 +03:00
bigguy345 7ea05e4ecc Refactored ScriptedActionManager to ActionManager, moved to same package as Actions 2025-06-30 18:13:31 +03:00
bigguy345 2bb1df968b Improved ParallelActionChain 2025-06-30 17:50:10 +03:00
bigguy345 7928c189ad Fixed delay incorrectly calculated for sequential IActionChain 2025-06-30 16:52:17 +03:00
bigguy345 47dc56c25e Adjusted ActionChains 2025-06-30 16:37:41 +03:00
bigguy345 a52c676fcb Refactored setUpdateEveryXTick to updateEvery
Added getMaxCount(), once() and times(int n)
2025-06-30 16:35:34 +03:00
bigguy345 f6e0cd8add Refactored scheduleAction to schedule 2025-06-30 09:28:31 +03:00
bigguy345 cef0dfe45f forgor class :broken_heart_emoji: 2025-06-30 09:18:56 +03:00
bigguy345 31a25acd20 Canged all the IConditionalAction Supplier<Boolean> instances (condition,terminateWhen,pauseUntil) to Function<IAction,Boolean> 2025-06-30 09:15:34 +03:00
bigguy345 bc2bab889d cleared ActionManager on NPC delete 2025-06-30 08:59:51 +03:00
bigguy345 6a04a0ea28 IAction exceptions now report to CNPC+ script console 2025-06-30 08:21:50 +03:00
bigguy345 74198534af INFINITE OVERLOADS !!!!! 2025-06-30 07:15:34 +03:00
bigguy345 f86db24def IEntity.getCollidingEntities 2025-06-29 22:30:15 +03:00
bigguy345 8496c5bff2 Merge remote-tracking branch 'upstream/dev' into dev 2025-06-29 21:58:06 +03:00
bigguy345 f662d8416e Implemented actionThread to IConditionalActions 2025-06-29 21:57:31 +03:00