Kam
6815f579a7
Full Imports and Code Format Optimization
2025-03-12 20:12:01 -04:00
KAMKEEL
bda76bafe6
Optimize Imports
2023-01-12 21:33:06 -05:00
KAMKEEL
ef5ab224e2
Fix Cloak Rendering
2022-06-17 13:16:54 -04:00
KAMKEEL
e72672ad71
Revert to Original 😦
2022-04-11 23:01:41 -04:00
KAMKEEL
77ed924492
Steve32 Fake Framework
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Started Creating Steve32 Fake so that 64x64 Textures can be applied to 64x32 Steve
2022-04-09 21:04:09 -04:00
KAMKEEL
7391e97107
Code Cleanup
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Removing Redundant parameters
2021-05-07 19:49:04 -04:00
KAMKEEL
59263e1ad9
Fixed Entity Modeling!
2021-04-30 02:43:35 -04:00
KAMKEEL
ea1672a242
Revert "Revert "WORKING MODEL CHANGER!""
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This reverts commit d2b5ce2880 .
2021-04-29 20:42:52 -04:00
KAMKEEL
d2b5ce2880
Revert "WORKING MODEL CHANGER!"
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This reverts commit 97dc3e9f13 .
2021-04-29 20:41:55 -04:00
KAMKEEL
97dc3e9f13
WORKING MODEL CHANGER!
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Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL
9ddbf2ee45
Changes to ModelMPM and Renderer
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Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL
a31efb2dc3
1.7.10 Files
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Files added
2018-09-13 12:03:28 -04:00