Kam
2c00ecae9e
feat: add built-in ability handling and UI updates for ability management
2026-02-12 20:30:12 -05:00
Kam
74cae17ebd
Burst and Dual Mode + Variant Ability Support
2026-02-06 20:25:52 -05:00
Kam
095709b9d2
Add ability wheel and toggle abilities for enhanced gameplay
2026-02-05 22:49:40 -05:00
Kam
a13791c610
Add DBC ability damage handling and GUI integration with new Damage Handler Registry Systems
2026-02-04 17:45:02 -05:00
Vidal
2d47aa00d8
- Added standalone min max methods to FieldDef
...
- Increased lightning density and radius minmax on all energy abilities
- Made AbilityOrbBarrage interruptible during active state
- Renamed AbilityEnergyBeam to AbilityBeam
- Updated imports
2026-02-03 12:32:30 -03:00
Vidal
60b846b35e
- Added onDamageTaken to Ability
...
- Reworked AbilityGuard
- Added AbilityOrbBarrage
- Updated translation
- Updated onDamageTaken method calls
2026-02-03 05:43:50 -03:00
Vidal
f4db57875a
Changed dual ability names
2026-02-01 06:45:29 -03:00
Vidal
71065fc520
Added Dual Disc Ability
2026-01-31 22:36:12 -03:00
Vidal
e9f22dab2a
Added Dual Orb Ability
2026-01-31 21:56:14 -03:00
Vidal
245e8f8162
Added Dual Beam Ability
2026-01-31 21:55:39 -03:00
Kam
1b8ad4dd90
Player Abilities
2026-01-30 05:01:54 -05:00
Vidal
0484596a91
Updated imports and fields
2026-01-27 01:51:49 -03:00
Vidal
246baa9f55
Removed static class from AbilityController and made animations built into the enum
2026-01-27 01:49:08 -03:00
Vidal
39b6304bed
Updated imports
2026-01-27 01:34:34 -03:00
Vidal
c858f24e67
Implemented built in animations for abilities
2026-01-27 01:33:12 -03:00
Kam
de043f4a25
Ability Changes
2026-01-25 20:39:01 -05:00
Kam
a9b602713c
Large Cleanup to Code Imports and Formatting
2026-01-22 23:07:38 -05:00
Kam
fdb2ff98d8
Large Ability changes, cleanup, langs, fixes.
2026-01-10 23:06:13 -05:00
Kam
166c8aa228
Ability Push
2026-01-09 15:29:00 -05:00