bigguy345
50e9f1b3e5
HUGE IScriptHandlerPacket merge.
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All ScriptHandlers that send packets now directly define their data through the ScriptHandler class itself, NOT through their own GuiScript extended class.
2026-01-22 20:05:07 +02:00
Kam
180d257024
Proper Reformating
2025-03-13 17:14:45 -04:00
Kam
c3538836be
Optimize Imports
2025-02-20 21:40:39 -05:00
Kam
0f948a9d62
Script Packets
2025-02-02 23:15:53 -05:00
Kam
2fd7594720
Remove Fernflower References
2024-03-17 23:17:36 -04:00
Luis C.M
3d40e2dfd1
Changed script GUIs to allow third part script GUIs to be added
2023-07-13 21:42:22 -05:00
Luis C.M
89ac9f5225
Fix for the global script GUI menu.
2022-05-16 00:42:40 -05:00
Luis C.M
3066e1dfbc
Global event script buttons and the script GUI for an NPC are enabled/disabled/darkened based on their respective configs.
2022-03-23 18:54:55 -05:00
Luis C.M
9a244ca2fe
Renamed NPCs button on GUI, added configs for enabling player, forge, NPC, and all scripts.
2022-03-23 17:42:35 -05:00
Luis C.M
18ff2bff78
Implemented Global NPC Events!
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All NPCs activate these scripts. If a player wants to create a script that's universally used by all NPCs, this allows for that to happen with a lot of ease!
2022-03-23 03:54:06 -05:00
luisc
72f2c3c60a
Implemented global Forge events. Reorganized NPC API files.
2021-10-18 06:33:39 -05:00
luisc
1ee14920ff
Scripted player tick events are functional, GUI for player events is complete. Global player events run as they should now, just need to start implementing more of them.
2021-10-11 06:49:30 -05:00
luisc
44bd1692d1
GUI's properly implemented, script data still needs work.
2021-10-01 01:17:12 -05:00
luisc
95d2814651
Backported GUI features and necessary classes from 1.12.
2021-09-30 21:44:30 -05:00