-Renamed loadPlayerDataFromFile() to load(), and moved it next to the save() function for later addition to the API.
-Moved saving/loading to EP functions where they used to be.
-Removed now unused PlayerData.get() and loadPlayerDataOld() functions
ServerEventsHandler:
-Added new EntityConstructing event to add the PlayerData EP earlier.
NoppesUtilPlayer:
-questCompletion() now saves player data right before its return statement.