Commit Graph
23 Commits
Author SHA1 Message Date
luisc 6752f8baec Implemented several more events for players, including a click event, key event, fall event, and the basic entity living hurt, killed, and kills events, among others. 2021-10-12 02:57:32 -05:00
luisc 1ee14920ff Scripted player tick events are functional, GUI for player events is complete. Global player events run as they should now, just need to start implementing more of them. 2021-10-11 06:49:30 -05:00
luisc 95d2814651 Backported GUI features and necessary classes from 1.12. 2021-09-30 21:44:30 -05:00
KAMKEEL 3727d1af7a Added Flying Code / Corrected Hidden Parts not Saving
Added a ton of code regarding Flying doesn't work correctly. Please Uncomment them by searching for

Comment: // Fly Change

Fixed Hidden Parts not Saving
2021-07-10 00:48:03 -04:00
KAMKEEL f155ef2481 Fixed Staff Bug
Corrected the Staff Crash issue
2021-06-13 16:35:53 -04:00
KAMKEEL 65eeca72cf Commenting out Fly Changes for Build 2021-06-13 16:24:15 -04:00
KAMKEEL f9bdc66956 Flying Tests 2021-06-13 16:22:06 -04:00
KAMKEEL 2262639182 Create Dev Branch
Add Scripting for ModelType
2021-05-08 03:51:29 -04:00
KAMKEEL 66270715ac Updating Texture Sizes
Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL 8a4be0bc1e Big Changes to ModelMPM for 1.8 Layers
> Added all 2D Layers to Models
> Moved Texture Location for PartData to remove texture syncing between MorePlayerModels and CustomNPC.
> Attempted first start at Bodywear 3D model similar to Headwear 3D model.
2021-05-02 22:53:03 -04:00
KAMKEEL 59263e1ad9 Fixed Entity Modeling! 2021-04-30 02:43:35 -04:00
KAMKEEL ea1672a242 Revert "Revert "WORKING MODEL CHANGER!""
This reverts commit d2b5ce2880.
2021-04-29 20:42:52 -04:00
KAMKEEL 2afbdbf94d Revert "Model Switcher Information + Cleanup"
This reverts commit 82f2323178.
2021-04-29 20:42:38 -04:00
KAMKEEL d2b5ce2880 Revert "WORKING MODEL CHANGER!"
This reverts commit 97dc3e9f13.
2021-04-29 20:41:55 -04:00
KAMKEEL 82f2323178 Model Switcher Information + Cleanup
Removing all attempted methods.

Model Switcher Reasoning: The code Noppes currently has working only allows the basic EntityCustomNpc to have the GUI, Parts and Scaling. If the Model Switcher can simply replace the current model of the EntityCustomNpc  then it will retain all functionality.

SkinUrl and Username are currently still broken with the new model switcher method. Will attempt to fix soon.
2021-04-29 20:18:46 -04:00
KAMKEEL 97dc3e9f13 WORKING MODEL CHANGER!
Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL aeb807cea7 Fixed SkinUrl for 64x64 Textures
Must Enable the Square Texture Button on NPC in order to work correct. Local Textures work just fine normally.
2021-04-29 14:37:33 -04:00
KAMKEEL 51b8e34c02 More Changes Attempted
Attempting to figure out how to render 2 versions of one EntityCustomNpc, all attempts failed thus far.
2021-04-29 06:37:35 -04:00
KAMKEEL 5f2b7a0142 CustomNPC64 Created and Completed
Working on editting the code so that the load texture function is called differently for CustomNPC64.
2021-04-29 02:53:19 -04:00
KAMKEEL 9ddbf2ee45 Changes to ModelMPM and Renderer
Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL 301aa17463 Add NPC64 Files
Note* NPC 64x64 does not work as of right now, I can't get the model and textures to line up correctly. If anyone wants to reach out please do.
2021-04-27 21:05:00 -04:00
KAMKEEL f9e7799c54 Add All new Files to Repository 2021-04-27 11:56:36 -04:00
KAMKEEL a31efb2dc3 1.7.10 Files
Files added
2018-09-13 12:03:28 -04:00