Luis C.M
bcfd44d8fe
Fixed scripted GUI button text alignments.
2023-02-17 11:28:37 -06:00
Luis C.M
cacb4ebf85
Added X & Y scale functions for particles, replaces overall scale.
2023-02-16 18:43:22 -06:00
Luis C.M
30d73f91cf
Fixed textured GUI buttons not working with images of different sizes.
2023-02-04 11:14:49 -06:00
Luis C.M
60ed5ab607
Fixed empty tabs breaking all following tab scripts on scripted items.
2023-01-29 18:01:00 -06:00
Luis C.M
0787a71197
Removed animation IDs, added animation controller.
2023-01-26 14:14:13 -06:00
Luis C.M
60f8645c84
Created animation controller
2023-01-25 23:18:27 -06:00
Luis C.M
78357165a2
Marked events that can be cancelled as cancellable if they didn't have the annotation.
2023-01-25 21:54:25 -06:00
Luis C.M
f61001d32a
Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats.
2023-01-17 13:08:10 -06:00
Luis C.M
be18e756fc
Animation overhaul, along with animation changes to the API.
2023-01-16 13:53:15 -06:00
KAMKEEL
bda76bafe6
Optimize Imports
2023-01-12 21:33:06 -05:00
Luis C.M
54d53041ac
Animation Data overhaul
2023-01-12 15:07:45 -06:00
Luis C.M
8905f5f42e
Moved NPC puppet data to display data.
...
Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
2023-01-11 19:12:53 -06:00
Luis C.M
4375222a67
PartConfig:
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-Angle fix for setRotation functions.
2023-01-09 00:44:00 -06:00
Luis C.M
01848e82c8
IJobPuppet:
...
-Added allEnabled function for setting all parts as enabled.
2023-01-08 23:29:31 -06:00
Luis C.M
54d89bab39
IJobPuppet:
...
-Renamed some functions to better reflect them changing all parts of JobPuppet
2023-01-08 23:00:25 -06:00
Luis C.M
928232fdd2
Merge remote-tracking branch 'origin/dev' into dev
2023-01-08 22:32:50 -06:00
Luis C.M
49f93dfce2
IJobPuppet:
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-Now restructured to use IModelPart to modify puppet parts.
-Old functions have been marked as deprecated, but still work.
2023-01-08 22:32:36 -06:00
KAMKEEL
83a13b96c4
setMovingType and getMovingType
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Allows script to change types between
0 = standing, 1 = wandering, 2 = moving path
2023-01-08 17:27:37 -05:00
Luis C.M
99403257f5
Merge remote-tracking branch 'origin/dev' into dev
2023-01-07 13:13:56 -06:00
Luis C.M
4346992f14
IJobPuppet:
...
-Added the option to not interpolate between angles and move from one value to another at a constant speed.
2023-01-07 13:13:44 -06:00
KAMKEEL
6e92f08851
Config Overhaul
2023-01-07 00:21:08 -05:00
Luis C.M
e89e4d4c2b
IJobPuppet:
...
-Regrouped functions in the interface, a little easier to follow.
-Rotation & Offset setters now use floats as parameters instead of ints.
2023-01-06 14:41:16 -06:00
Luis C.M
28a1650c05
Added setRotation(float rotationYaw, float rotationPitch) function for IEntity & ICustomNpc
2023-01-03 23:36:53 -06:00
Luis C.M
b167755cc0
Fixed a small puppet offset client update bug.
2022-12-31 18:47:13 -06:00
Luis C.M
d638c98d81
Added alternate distanceTo function using three double values instead of an IPos object.
2022-12-28 00:45:27 -06:00
Luis C.M
1df7819931
Added a few more functions having to do with capturing picked up drops to IEntity.
2022-12-27 20:27:36 -06:00
Luis C.M
828d03a0cb
ScriptEntity:
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-Fix to getStoredDataKeys()
2022-12-27 17:29:22 -06:00
Luis C.M
7d4a59d45a
IEntity & IWorld:
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-Added getStoredDataKeys() & getTempDataKeys() functions.
2022-12-27 16:46:59 -06:00
Luis C.M
1ac0b3b0a3
Added more functions to IPlayer, IEntityLiving, IEntityLivingBase, and IAnimal.
2022-12-26 01:13:28 -06:00
Luis C.M
699b24e467
More fixes to global NPC scripts not executing on servers, and added more functions to IEntityLivingBase.
2022-12-24 01:46:43 -06:00
Luis C.M
2588f14105
Changed the functionality of the new variable that allows for larger angles.
2022-12-22 17:15:40 -06:00
Luis C.M
678ee8fc02
Added more API functions to IJobPuppet, and a "limitAngles" variable that lets puppet parts use full angles.
2022-12-22 17:04:53 -06:00
Luis C.M
74ed9d9de9
Very small fix to setRotation function
2022-12-22 10:15:08 -06:00
Luis C.M
c0ad318573
Added setRotation function to set all three rotations for parts.
2022-12-22 10:02:21 -06:00
Luis C.M
1d6499ea48
Added puppet animations and more functions for the IJobPuppet interface.
2022-12-22 01:36:50 -06:00
Luis C.M
5d520837b1
Implemented a way to play ISound(s) to players without using a sound ID.
2022-12-21 19:07:19 -06:00
Luis C.M
a895c8bd24
NpcAPI:
...
-Added millisToTime(long) and ticksToTime(long) functions to return time formatted strings from long values.
IPlayerQuestData:
-Added last completed time functions for repeating quests.
IQuest:
-Added repeat functions for repeating quests.
ServerCloneController:
-Fixed cloned NPCs having identical UUIDs.
2022-12-20 09:21:39 -06:00
Luis C.M
3d498814f9
Implemented custom commands.
2022-12-18 15:54:14 -06:00
Luis C.M
6f33b9df92
NpcAPI:
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++ hasGlobalObject(String)
2022-12-16 19:36:39 -06:00
Luis C.M
7a715ef308
NpcAPI:
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Added functions for adding keywords to global script running
++ addGlobalObject(String,Object)
++ removeGlobalObject(String)
++ getEngineObjects()
2022-12-14 17:53:57 -06:00
Luis C.M
3945e7ffb8
NpcAPI:
...
Added createItemFromNBT(INbt) function.
2022-12-14 16:44:13 -06:00
Luis C.M
958aeea46a
ScriptNpc:
...
-Fixed setRole and setJob functions.
2022-12-07 23:38:15 -06:00
Luis C.M
7094ed28f1
IScoreboard & IScoreboardTeam:
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-Added functions that use IPlayer objects instead of player names (strings).
2022-11-25 21:37:19 -06:00
Luis C.M
681f62eeb6
Added getHookName() function
2022-11-24 16:46:20 -06:00
Luis C.M
1361e6fd18
Implemented scoreboard interfaces.
2022-11-24 14:45:16 -06:00
Luis C.M
0414817673
Implemented event interfaces, made more events cancellable.
2022-11-24 14:36:09 -06:00
Luis C.M
aa02e5dcc3
Fixed API interface errors, added casts for custom item script handlers in EventHooks, and added some event interfaces.
2022-11-23 23:59:01 -06:00
KAMKEEL
be9ae94163
Start API Branch
2022-11-15 15:25:53 -05:00
KAMKEEL
d520c98578
Merge branch 'louis-pathing' into dev
2022-11-15 00:23:11 -05:00
Luis C.M
d86f571df6
PathNavigateFlying:
...
-Fixed pathfinder running into lava & water when it shouldn't.
FlyPathFinder:
-Simplified nodeTypeToOffset switch statement, removed unused function, and made air always return an open path node type.
EntityNPCInterface:
-Fixed "In Air" drowning type. Breathes underwater now.
EntityNPCFlying:
-Fixed NPCs still using flight movement when not being able to breathe.
ICustomNpc:
-Added canBreathe() function
2022-11-12 15:53:20 -06:00