Commit Graph
314 Commits
Author SHA1 Message Date
Luis C.M bcfd44d8fe Fixed scripted GUI button text alignments. 2023-02-17 11:28:37 -06:00
Luis C.M cacb4ebf85 Added X & Y scale functions for particles, replaces overall scale. 2023-02-16 18:43:22 -06:00
Luis C.M 30d73f91cf Fixed textured GUI buttons not working with images of different sizes. 2023-02-04 11:14:49 -06:00
Luis C.M 60ed5ab607 Fixed empty tabs breaking all following tab scripts on scripted items. 2023-01-29 18:01:00 -06:00
Luis C.M 0787a71197 Removed animation IDs, added animation controller. 2023-01-26 14:14:13 -06:00
Luis C.M 60f8645c84 Created animation controller 2023-01-25 23:18:27 -06:00
Luis C.M 78357165a2 Marked events that can be cancelled as cancellable if they didn't have the annotation. 2023-01-25 21:54:25 -06:00
Luis C.M f61001d32a Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats. 2023-01-17 13:08:10 -06:00
Luis C.M be18e756fc Animation overhaul, along with animation changes to the API. 2023-01-16 13:53:15 -06:00
KAMKEEL bda76bafe6 Optimize Imports 2023-01-12 21:33:06 -05:00
Luis C.M 54d53041ac Animation Data overhaul 2023-01-12 15:07:45 -06:00
Luis C.M 8905f5f42e Moved NPC puppet data to display data.
Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
2023-01-11 19:12:53 -06:00
Luis C.M 4375222a67 PartConfig:
-Angle fix for setRotation functions.
2023-01-09 00:44:00 -06:00
Luis C.M 01848e82c8 IJobPuppet:
-Added allEnabled function for setting all parts as enabled.
2023-01-08 23:29:31 -06:00
Luis C.M 54d89bab39 IJobPuppet:
-Renamed some functions to better reflect them changing all parts of JobPuppet
2023-01-08 23:00:25 -06:00
Luis C.M 928232fdd2 Merge remote-tracking branch 'origin/dev' into dev 2023-01-08 22:32:50 -06:00
Luis C.M 49f93dfce2 IJobPuppet:
-Now restructured to use IModelPart to modify puppet parts.
-Old functions have been marked as deprecated, but still work.
2023-01-08 22:32:36 -06:00
KAMKEEL 83a13b96c4 setMovingType and getMovingType
Allows script to change types between
0 = standing, 1 = wandering, 2 = moving path
2023-01-08 17:27:37 -05:00
Luis C.M 99403257f5 Merge remote-tracking branch 'origin/dev' into dev 2023-01-07 13:13:56 -06:00
Luis C.M 4346992f14 IJobPuppet:
-Added the option to not interpolate between angles and move from one value to another at a constant speed.
2023-01-07 13:13:44 -06:00
KAMKEEL 6e92f08851 Config Overhaul 2023-01-07 00:21:08 -05:00
Luis C.M e89e4d4c2b IJobPuppet:
-Regrouped functions in the interface, a little easier to follow.
-Rotation & Offset setters now use floats as parameters instead of ints.
2023-01-06 14:41:16 -06:00
Luis C.M 28a1650c05 Added setRotation(float rotationYaw, float rotationPitch) function for IEntity & ICustomNpc 2023-01-03 23:36:53 -06:00
Luis C.M b167755cc0 Fixed a small puppet offset client update bug. 2022-12-31 18:47:13 -06:00
Luis C.M d638c98d81 Added alternate distanceTo function using three double values instead of an IPos object. 2022-12-28 00:45:27 -06:00
Luis C.M 1df7819931 Added a few more functions having to do with capturing picked up drops to IEntity. 2022-12-27 20:27:36 -06:00
Luis C.M 828d03a0cb ScriptEntity:
-Fix to getStoredDataKeys()
2022-12-27 17:29:22 -06:00
Luis C.M 7d4a59d45a IEntity & IWorld:
-Added getStoredDataKeys() & getTempDataKeys() functions.
2022-12-27 16:46:59 -06:00
Luis C.M 1ac0b3b0a3 Added more functions to IPlayer, IEntityLiving, IEntityLivingBase, and IAnimal. 2022-12-26 01:13:28 -06:00
Luis C.M 699b24e467 More fixes to global NPC scripts not executing on servers, and added more functions to IEntityLivingBase. 2022-12-24 01:46:43 -06:00
Luis C.M 2588f14105 Changed the functionality of the new variable that allows for larger angles. 2022-12-22 17:15:40 -06:00
Luis C.M 678ee8fc02 Added more API functions to IJobPuppet, and a "limitAngles" variable that lets puppet parts use full angles. 2022-12-22 17:04:53 -06:00
Luis C.M 74ed9d9de9 Very small fix to setRotation function 2022-12-22 10:15:08 -06:00
Luis C.M c0ad318573 Added setRotation function to set all three rotations for parts. 2022-12-22 10:02:21 -06:00
Luis C.M 1d6499ea48 Added puppet animations and more functions for the IJobPuppet interface. 2022-12-22 01:36:50 -06:00
Luis C.M 5d520837b1 Implemented a way to play ISound(s) to players without using a sound ID. 2022-12-21 19:07:19 -06:00
Luis C.M a895c8bd24 NpcAPI:
-Added millisToTime(long) and ticksToTime(long) functions to return time formatted strings from long values.

IPlayerQuestData:
-Added last completed time functions for repeating quests.

IQuest:
-Added repeat functions for repeating quests.

ServerCloneController:
-Fixed cloned NPCs having identical UUIDs.
2022-12-20 09:21:39 -06:00
Luis C.M 3d498814f9 Implemented custom commands. 2022-12-18 15:54:14 -06:00
Luis C.M 6f33b9df92 NpcAPI:
++ hasGlobalObject(String)
2022-12-16 19:36:39 -06:00
Luis C.M 7a715ef308 NpcAPI:
Added functions for adding keywords to global script running
++ addGlobalObject(String,Object)
++ removeGlobalObject(String)
++ getEngineObjects()
2022-12-14 17:53:57 -06:00
Luis C.M 3945e7ffb8 NpcAPI:
Added createItemFromNBT(INbt) function.
2022-12-14 16:44:13 -06:00
Luis C.M 958aeea46a ScriptNpc:
-Fixed setRole and setJob functions.
2022-12-07 23:38:15 -06:00
Luis C.M 7094ed28f1 IScoreboard & IScoreboardTeam:
-Added functions that use IPlayer objects instead of player names (strings).
2022-11-25 21:37:19 -06:00
Luis C.M 681f62eeb6 Added getHookName() function 2022-11-24 16:46:20 -06:00
Luis C.M 1361e6fd18 Implemented scoreboard interfaces. 2022-11-24 14:45:16 -06:00
Luis C.M 0414817673 Implemented event interfaces, made more events cancellable. 2022-11-24 14:36:09 -06:00
Luis C.M aa02e5dcc3 Fixed API interface errors, added casts for custom item script handlers in EventHooks, and added some event interfaces. 2022-11-23 23:59:01 -06:00
KAMKEEL be9ae94163 Start API Branch 2022-11-15 15:25:53 -05:00
KAMKEEL d520c98578 Merge branch 'louis-pathing' into dev 2022-11-15 00:23:11 -05:00
Luis C.M d86f571df6 PathNavigateFlying:
-Fixed pathfinder running into lava & water when it shouldn't.
FlyPathFinder:
-Simplified nodeTypeToOffset switch statement, removed unused function, and made air always return an open path node type.
EntityNPCInterface:
-Fixed "In Air" drowning type. Breathes underwater now.
EntityNPCFlying:
-Fixed NPCs still using flight movement when not being able to breathe.
ICustomNpc:
-Added canBreathe() function
2022-11-12 15:53:20 -06:00