Commit Graph
17 Commits
Author SHA1 Message Date
Luis C.M bc089a4e14 If the animation data is disabled for players, their last frame of animation will gradually interpolate back to the player's vanilla animations. 2023-12-22 17:25:40 -06:00
Kam 20eb4cd1ab Fix NullPointer in New Animation Frames! 2023-11-15 15:20:27 -05:00
luisc 42c069aeb5 Switching frames now switches the animation to that frame whether you're paused or not 2023-11-10 07:58:15 -06:00
Luis C.M f35b5a32ac made animation timeline buttons clickable. when paused, clicking the buttons will take you to that point in the animation. 2023-11-09 23:07:52 -06:00
Kam 0e13c28939 Fix Animation IDs 2023-11-06 20:53:21 -05:00
Kam f1b7f2dac7 Fix comment 2023-11-05 21:28:49 -05:00
Kam f6e8370ba3 Animation GUI Move to similar style menu. [Sub Gui not implemented yet] 2023-11-01 21:39:08 -04:00
Kam 491e377a3e CAPITAL I cause it looks cool 2023-06-05 22:12:48 -04:00
Luis C.M cfca59a48e Implemented animation GUI 2023-02-06 23:17:05 -06:00
Luis C.M 0787a71197 Removed animation IDs, added animation controller. 2023-01-26 14:14:13 -06:00
Luis C.M 60f8645c84 Created animation controller 2023-01-25 23:18:27 -06:00
Luis C.M 74b0114555 Added animation looping. 2023-01-25 22:05:11 -06:00
Luis C.M be18e756fc Animation overhaul, along with animation changes to the API. 2023-01-16 13:53:15 -06:00
KAMKEEL bda76bafe6 Optimize Imports 2023-01-12 21:33:06 -05:00
KAMKEEL 569c7790fc Read/Write NBT for Animation/Frame/FramePart 2023-01-12 20:34:07 -05:00
KAMKEEL 3e6e28d857 More Constructors 2023-01-12 19:40:06 -05:00
KAMKEEL 91bcd43942 Animation/Frame Data Classes with a EnumAnimationPart 2023-01-12 19:32:40 -05:00