-Added millisToTime(long) and ticksToTime(long) functions to return time formatted strings from long values.
IPlayerQuestData:
-Added last completed time functions for repeating quests.
IQuest:
-Added repeat functions for repeating quests.
ServerCloneController:
-Fixed cloned NPCs having identical UUIDs.
-Spawner, Transport, Healer, Guard, Bard jobs received more functions.
-Added more functions to the transporter role.
-IRole: Added getNpc() function.
-IAnimal, IEntityLiving, and IEntityLivingBase received more functions from their MC counterparts.
-Nearly every function with that takes position/vector parameters now has an equivalent with IPos as a parameter instead.
-Allows for the changing of several sound attributes, including volume, pitch, repeating, etc.
NpcAPI, IPlayer, IWorld:
-Added more sound functions, with sounds that can be stopped and started based on an ID.
-Implemented spawnClone() with a boolean parameter to check entity protection from mods & plugins correctly (for real this time).
ICloneHandler:
-Implemented ignoreProtection boolean value for the spawn() function.
IDialog:
-Added several new functions for dialogs' new visual attributes, as well as a way to add, get, create, remove, and clear dialog images.
Global NPC events:
-Added fields and variables from the old ScriptEvent events, in preparation to replace the old events with NpcEvent instances on local NPC scripts.
-Fixed issue where some event hooks would run on remote worlds.
Global NPC killed event:
-Added droppedItems and expDropped fields.
IWorld and NpcAPI:
-Now always uses a non-remove WorldServer object to create ScriptWorld objects and add them to the world cache.