Commit Graph
17 Commits
Author SHA1 Message Date
Luis C.M a1fa0564c3 removed synchronized block 2024-03-24 03:29:19 -05:00
Luis C.M 3f3700af4f fixed concurrent exception thrown when removing animations from being ticked 2024-03-24 03:26:23 -05:00
Luis C.M 16c3395d8c Made animation threading compatible on the client & server side 2024-03-24 03:14:11 -05:00
luisc 799631eece Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms. 2024-03-23 23:34:01 -05:00
Luis C.M 8a212ceef4 Renamed function 2024-03-13 10:25:00 -05:00
Luis C.M 9bc2fbf672 Cleared animation cache on logout. 2024-03-13 10:23:06 -05:00
Kam e044889b33 Should already be fixed | Fix Unneeded 2024-02-20 00:43:00 -05:00
Kam 20ff27da9a Merge branch 'dev' of https://github.com/KAMKEEL/CustomNPC-Plus into dev 2024-02-20 00:40:13 -05:00
Kam 2cc5e31dc7 Fix Dimension ID handling 2024-02-20 00:39:51 -05:00
Luis C.M 514e14e13d Merge remote-tracking branch 'origin/dev' into dev 2024-02-19 18:24:48 -06:00
Luis C.M fd7412148d Fixed animation interpolation not working after animations are stopped. 2024-02-19 18:24:39 -06:00
Kam 79b197b680 updateClient() to fix Dimension ID bug 2024-02-19 19:23:43 -05:00
Kam e46b78ff71 Optimize Imports 2024-02-15 17:54:28 -05:00
Luis C.M d510cdda46 Moved interpolation between animations to client-side code in animation data instead of only happening when packets are received. 2024-01-30 19:17:55 -06:00
Luis C.M bc089a4e14 If the animation data is disabled for players, their last frame of animation will gradually interpolate back to the player's vanilla animations. 2023-12-22 17:25:40 -06:00
Luis C.M a67604e22d Implemented animation caching 2023-12-13 14:32:09 -06:00
Luis C.M 3af3a541e2 Moved animation data into the controllers.data package. 2023-07-27 17:19:15 -05:00