Commit Graph
85 Commits
Author SHA1 Message Date
Kam a35db3f9e5 Fix Rotation Get / Set for NPCs 2025-02-10 21:01:53 -05:00
Kam 48baa6de5f Move Collisions to Stats 2024-04-09 20:35:29 -04:00
Kam c8d62f0c72 Fix Setting Item Stack to Null 2024-04-04 18:20:19 -04:00
Kam 3e1075691b set Skin URL does not change from URL 64 2024-03-29 17:02:54 -04:00
Kam 22b067930d getLeftItem Typo Fix 2024-03-20 13:23:26 -04:00
Kam 76000ecf55 Change attackDelay variable to be called SwingWarmup | Better Naming 2024-02-12 03:14:23 -05:00
Kam eb01579f4a SwingWarmup Time, CobwebAI Change, Change GUI Layout 2024-02-12 02:58:34 -05:00
Kam 68ac475bbe Knockback/MeleeRange/AggroRange Functions 2024-02-10 18:23:16 -05:00
Kam 52cdf91670 Initial Push for new Combat Policy Types [WIP] 2024-01-30 21:50:19 -05:00
Kam 75ba7a792b Fixed IRole.getType returning out of order types for scripting. 2024-01-25 14:27:02 -05:00
Kam 3e43855128 Merge Dev into PR 110 2024-01-18 14:45:08 -05:00
Goodbird 21c16e5341 Implemented a better synchronisation system for left hand item and projectile item, similar to main hand and armor items system for vanilla 2023-12-08 09:47:18 +03:00
Luis C.M eed9dbb92e Added line support for ICustomNpc 2023-12-03 20:48:37 -06:00
luisc 156a976cdd Implemented get/setDialog functions for ICustomNpc. 2023-11-30 15:29:35 -06:00
Luis C.M 6913cadc79 IModelData:
-Implemented hidePart() abd hidden() functions
2023-03-17 02:59:33 -05:00
Luis C.M f0b33cf913 Moved model scale parts into a single ModelScale class, similar to ModelRotate.
Added NPC model data interfaces to the API.
2023-03-17 02:36:28 -05:00
Luis C.M be18e756fc Animation overhaul, along with animation changes to the API. 2023-01-16 13:53:15 -06:00
KAMKEEL bda76bafe6 Optimize Imports 2023-01-12 21:33:06 -05:00
Luis C.M 8905f5f42e Moved NPC puppet data to display data.
Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
2023-01-11 19:12:53 -06:00
KAMKEEL 83a13b96c4 setMovingType and getMovingType
Allows script to change types between
0 = standing, 1 = wandering, 2 = moving path
2023-01-08 17:27:37 -05:00
KAMKEEL 6e92f08851 Config Overhaul 2023-01-07 00:21:08 -05:00
Luis C.M 28a1650c05 Added setRotation(float rotationYaw, float rotationPitch) function for IEntity & ICustomNpc 2023-01-03 23:36:53 -06:00
Luis C.M 699b24e467 More fixes to global NPC scripts not executing on servers, and added more functions to IEntityLivingBase. 2022-12-24 01:46:43 -06:00
Luis C.M 958aeea46a ScriptNpc:
-Fixed setRole and setJob functions.
2022-12-07 23:38:15 -06:00
Luis C.M aa02e5dcc3 Fixed API interface errors, added casts for custom item script handlers in EventHooks, and added some event interfaces. 2022-11-23 23:59:01 -06:00
KAMKEEL be9ae94163 Start API Branch 2022-11-15 15:25:53 -05:00
Luis C.M d86f571df6 PathNavigateFlying:
-Fixed pathfinder running into lava & water when it shouldn't.
FlyPathFinder:
-Simplified nodeTypeToOffset switch statement, removed unused function, and made air always return an open path node type.
EntityNPCInterface:
-Fixed "In Air" drowning type. Breathes underwater now.
EntityNPCFlying:
-Fixed NPCs still using flight movement when not being able to breathe.
ICustomNpc:
-Added canBreathe() function
2022-11-12 15:53:20 -06:00
Luis C.M 8d3cd3fd82 Revert "Merge remote-tracking branch 'origin/dev' into dev"
This reverts commit 66edbcea80, reversing
changes made to 3fd962289c.
2022-11-06 01:25:28 -06:00
KAMKEEL 6ae465c5d0 Revert "Added several more functions to pre-existing classes:"
This reverts commit e9a8f8cebc.
2022-11-06 00:10:04 -04:00
Luis C.M e9a8f8cebc Added several more functions to pre-existing classes:
-Spawner, Transport, Healer, Guard, Bard jobs received more functions.
-Added more functions to the transporter role.
-IRole: Added getNpc() function.
-IAnimal, IEntityLiving, and IEntityLivingBase received more functions from their MC counterparts.
-Nearly every function with that takes position/vector parameters now has an equivalent with IPos as a parameter instead.
2022-11-05 20:19:14 -05:00
c0508383 2819c76d0a ICustomNpc:
-Fix for setRetaliateType
2022-07-27 18:47:20 -05:00
c0508383 bd0d7cecf9 Fixed misspelling of "setRangedRange" from "setRangedRage". Kept old function name as a deprecated function not visible in the interface. 2022-07-05 16:31:39 -07:00
Luis C.M 256ba5c599 Removed ScriptFaction in place of IFaction. 2022-07-01 23:26:47 -05:00
Luis C.M 55b21de050 Added drowning types:
In Air,
In Water,
or
Never
to CNPCs.
2022-06-29 12:21:30 -05:00
Luis C.M 40a210ce8f Added configurable limits to skin overlays and dialog images. 2022-06-14 23:27:15 -05:00
Luis C.M b64ee1c93a Merge pull request #54 from 1whohears/dev
Some Extra Soul Stone Options
2022-06-09 02:35:22 -05:00
1whohears b7ef1da0d8 added npc.setMinPointsToSoulStone 2022-06-08 22:13:30 -05:00
1whohears 825c42fc52 npc.isSoulStoneinit 2022-06-07 12:31:49 -05:00
1whohears a675033d62 String data can't be null 2022-05-29 14:42:28 -05:00
1whohears fb0ff50994 added get set refuse soul stone
one may want an npc to not be able to be picked up by soul stone in any circumstance
2022-05-29 02:46:24 -05:00
Luis C.M fd0a99b3ed Revert "NPC Skin Changes" 2022-05-29 00:59:40 -05:00
1whohears 9fef65b194 get the name of the player who spawned this npc with soulstone 2022-05-28 23:40:01 -05:00
Luis C.M 0028328db4 More fixes to setting NPC model types. 2022-05-28 07:06:38 -05:00
Luis C.M 968b43a321 setModelType() only takes 0 for Steve, or 1 for Alex as values. 2022-05-28 06:31:52 -05:00
Luis C.M ec5fc71413 Merge branch 'master' into dev
# Conflicts:
#	src/main/java/noppes/npcs/scripted/ScriptFaction.java
#	src/main/java/noppes/npcs/scripted/ScriptWorld.java
#	src/main/java/noppes/npcs/scripted/entity/ScriptNpc.java
#	src/main/java/noppes/npcs/scripted/entity/ScriptPlayer.java
#	src/main/java/noppes/npcs/scripted/interfaces/IEntity.java
#	src/main/java/noppes/npcs/scripted/interfaces/IWorld.java
#	src/main/java/noppes/npcs/scripted/interfaces/entity/ICustomNpc.java
#	src/main/java/noppes/npcs/scripted/interfaces/entity/IPlayer.java
2022-05-27 15:31:02 -05:00
1whohears 77ee403720 RoleFollowers will not despawn if they have an owner
RoleFollowers canDespawn field will be changed back to the value set by the player in the gui/api if they stop following a player
2022-05-26 03:00:49 -05:00
1whohears 84973a025a moved projectilesKeepTerrain to DataStats 2022-05-26 01:45:10 -05:00
1whohears a4361b8420 Added various things to the API and other small changes
This adds some useful functions to the api and a few other changes.
I had been creating a custom build of this mod while working on stuff because I couldn't figure out how to do certain things without changing the mod. So this is a collection api features that I think everyone would find useful.

Api additions:
-purchase counting, and disabling trades for the trader role. (if a trade is disabled the gui still says insufficient funds, maybe allow a custom message to appear) added get the traders currency items and sell items.
-if an npc's projectile does explosive damage, you can disable it destroying blocks even if mob griefing is on
-int arrays as stored data for entities
-entity.playSound(...)
-get set if npcs can drown
-player read and unread dialog
-player set faction points
-extra player.sendMessage functions to add custom colors/bold/underline
-player clear inventory
-get set if a follower npc is following a player or waiting
-a bunch of stuff to script faction
-is an item food and how many food points?
-get scoreboard team by it's name
-get and create factions from the script world
-world.rayCastBlockPos is used for getting what block a player is looking at.
-world.getNearestAir is meant to get the block of air above or around the result of world.rayCastBlockPos, or at least that's how I've been using it.

Changes:
-in NoppesUtilServer I feel like if an npc is cloned it's ticksExisted or age should bee zero
-follower npcs should have the canDespawn field automatically set to false...? maybe make it an option
2022-05-24 03:06:16 -05:00
Luis C.M 33bb0307e9 Separated data objects and data controller objects in the noppes.npcs.controllers package. 2022-05-24 01:07:50 -05:00
Luis C.M b6c62332ed Fixed SkinOverlay objects not having their parent object initialized correctly. 2022-05-23 20:47:32 -05:00