KAMKEEL
29f529a711
Add the declaration public because it bothers me
2023-01-11 22:43:41 -05:00
Luis C.M
8905f5f42e
Moved NPC puppet data to display data.
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Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
2023-01-11 19:12:53 -06:00
KAMKEEL
6e92f08851
Config Overhaul
2023-01-07 00:21:08 -05:00
KAMKEEL
5799167129
SkinOverlay Blend | Default
2022-08-25 03:46:49 -04:00
c0508383
f30adfc00b
Fixed NPCs with old glow textures not loading them.
2022-08-17 13:36:45 -05:00
Luis C.M
2b15ba9197
Fixed x64 texture bug, breaking textures after switching the model type from x64 to x32
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Fixed crash report handler issue with custom overlays.
Removed "textureGlowLocation" field, which is unused now.
2022-05-28 02:12:33 -05:00
Luis C.M
b6c62332ed
Fixed SkinOverlay objects not having their parent object initialized correctly.
2022-05-23 20:47:32 -05:00
Luis C.M
6220a8ce14
-Overlays for players and NPCs are now grouped in an "overlay handler" object, similar to how you retrieve timers.
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-Fixed client NPC overlay updates.
2022-05-23 20:41:32 -05:00
Luis C.M
41401d0521
Removed redundant ScriptSkinOverlay, using SkinOverlayData in place of it, which now implements ISkinOverlay.
2022-05-17 04:46:06 -05:00
Luis C.M
8bc3190295
Implemented multiple overlay layers for CNPCs, replaces powered textures.
2022-05-17 04:34:46 -05:00
Luis C.M
aa9a9499aa
Implemented custom powered textures for NPC's, overlays that can have their textures move.
2022-05-15 16:47:48 -05:00
luisc
f14337f1bb
Added config for NPC sizes, default 100.
2022-01-25 14:54:15 -06:00
Kamron Vaswani
aba9dd250a
Merge pull request #22 from c0508383/master
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Added collision options for CNPCs.
2022-01-14 21:51:16 -05:00
KAMKEEL
f508fbed1a
1.4
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Fix Decimal Display
2022-01-14 21:48:15 -05:00
luisc
007660f16f
Added collision options for CNPCs.
2022-01-14 19:07:41 -06:00
luisc
ba0f21dc26
Revert "Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource."
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This reverts commit ba4bf107b5 .
2021-12-11 08:41:54 -06:00
luisc
743cdb9db7
Revert "Fixed powered texture not showing up when changing NPC model attributes."
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This reverts commit 9560228ba8 .
2021-12-11 08:38:38 -06:00
luisc
fc1c16032f
Added RGB and alpha powered texture modifiers:
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setPoweredRGBA(r,g,b,alpha)
getPoweredR(),getPoweredG(),getPoweredB(),getPoweredAlpha()
2021-12-10 00:08:47 -06:00
luisc
b7d2dab905
Added parameters for texture translation when the NPC is powered, namely npc.display.poweredTranslateX, poweredTranslateY, and poweredTranslateZ, which can all be changed by setPoweredXYZ(x,y,z), and gotten with getPoweredX(), getPoweredY(), and getPoweredZ().
2021-12-09 23:37:04 -06:00
luisc
ba4bf107b5
Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource.
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Sample code:
npc.setPoweredTexture("customnpcs:textures/entity/npc_armor.png");
2021-12-08 23:29:08 -06:00
luisc
23686dc3b8
Enabled fly button in movement, and extended max values for several NPC attributes, converting some to floats and doubles.
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NPCs fly with speed based on their movement speed now.
2021-12-03 00:49:10 -06:00
luisc
f3ebf86b1e
Critical fix to NBT loading when loading entities into chunks from a different version.
2021-11-29 21:21:49 -06:00
luisc
d24422c3a1
Added setVisibleTo(player,visible) and isVisibleTo(player) to ScriptNpc
2021-11-22 23:34:02 -06:00
KAMKEEL
3a36be0ae4
Added MarkovNameGenerator, Added Disable Body Part Feature
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Two New Features >>
+ Added Markov Name Generate
+ Corrected Hide Body Parts
2021-06-13 19:26:00 -04:00
KAMKEEL
169eba238b
Fixed Missing Texture Error
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FIxed the Missing Texture Bug
Started to work on Reset Buttons
2021-05-09 02:58:18 -04:00
KAMKEEL
b9ede60c59
Final Update before first release
2021-05-08 01:56:39 -04:00
KAMKEEL
df6b631549
ITS WORKING!!!!!
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Redesigned Steve 32 Model. Now USERNAMES work. Finally figured out the issue SkinUrls and it was becaused 64s overwrite the 64x32 versions. Needed to store 64x64 in separate folder.
2021-05-06 01:27:24 -04:00
KAMKEEL
66270715ac
Updating Texture Sizes
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Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL
ea1672a242
Revert "Revert "WORKING MODEL CHANGER!""
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This reverts commit d2b5ce2880 .
2021-04-29 20:42:52 -04:00
KAMKEEL
d2b5ce2880
Revert "WORKING MODEL CHANGER!"
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This reverts commit 97dc3e9f13 .
2021-04-29 20:41:55 -04:00
KAMKEEL
97dc3e9f13
WORKING MODEL CHANGER!
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Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL
aeb807cea7
Fixed SkinUrl for 64x64 Textures
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Must Enable the Square Texture Button on NPC in order to work correct. Local Textures work just fine normally.
2021-04-29 14:37:33 -04:00
KAMKEEL
9ddbf2ee45
Changes to ModelMPM and Renderer
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Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL
f9e7799c54
Add All new Files to Repository
2021-04-27 11:56:36 -04:00
KAMKEEL
a31efb2dc3
1.7.10 Files
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Files added
2018-09-13 12:03:28 -04:00