Kam
251c7b109f
Better Key Press Handling CNPC+
2026-02-24 15:15:06 -05:00
Kam
adf9cd7012
Add Barrier Reflection!
2026-02-23 00:17:34 -05:00
Kam
d2d5bcc59b
Various Fixes to CNPC Abilities
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- super slow speed orb has weird properites, after awhile it flies weirdly
- Binding HUD scroll key to middle mouse button crashes client
- Zero Knockback still does knockback to CNPCs
- Charge: the telegraph is where you are looking but you actuually charge where your current body rotation is instead
- using slam mid air makes it not work correctly
- Beam disappears after going out of the render distance but still fires
- Player vortex can only pull one target
Slam now takes current height when being used to calculate damage
2026-02-22 21:19:44 -05:00
Kam
fc8e2e9e7f
Create Ability Hud Editor and Remove Ability Wheel.
2026-02-20 01:59:01 -05:00
Kam
1de1c4e710
Reformat Code
2026-02-18 05:13:51 -05:00
Kam
1ed012331b
Enhance ability input handling: block movement during ability locks, ensure proper input suppression, and cancel abilities on logout, dimension change, death, and respawn
2026-02-15 23:15:50 -05:00
Kam
83b86a4538
Fix Scripting Config Syncing Issues & Fixed Auction Tooltip Rendering Bugs
2026-02-04 16:16:43 -05:00
bigguy345
cca69d8e1d
Added GUI NPC rendering utilities
2025-12-09 12:49:40 +02:00
Kam
9c541999f3
Optimize Imports
2025-07-23 14:22:52 -04:00
Kam
7e15c598a2
OOps again
2025-04-21 03:10:23 -04:00
Kam
965573bfb9
Oops
2025-04-21 03:09:22 -04:00
Kam
4f5ed749f4
Fix Overlays
2025-04-21 03:08:42 -04:00
Luis C.M.
d95733cb6b
Added some more writes to make sure renderingNpc and renderingPlayer static vars are never both not null at the same time.
2025-03-31 22:52:08 -05:00
Kam
180d257024
Proper Reformating
2025-03-13 17:14:45 -04:00
Kam
9b7af03de3
Fix Color Codes for Objectives
2025-02-26 16:22:54 -05:00
Kam
7135f1ad27
Compass
2025-02-23 05:58:56 -05:00
Kam
fe9bb02aea
Better Hud System CNPC+
2025-02-23 04:58:41 -05:00
Kam
c023071ff0
Quest Tracking Changes
2025-02-22 23:58:56 -05:00
Kam
c3538836be
Optimize Imports
2025-02-20 21:40:39 -05:00
luisc
0418aa11e4
Fixed some issues with animations not continuing when they should
2025-02-12 13:16:39 -06:00
Luis C.M.
572077b7e5
Loads of changes from the animation branch
2025-01-22 18:54:00 -06:00
luisc
8419d6f643
Removed easing out of animations for players. Fixed bug where default offsets are incorrect for some player models sometimes.
2024-09-24 18:13:49 -05:00
Matheus Barreto
3deb2fb884
optimize reflection for render events
2024-09-11 04:02:04 -03:00
Kam
934cc3d7cd
Reapply "Revert Animation Events"
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This reverts commit 4113bcc6e9 .
2024-08-22 16:47:45 -04:00
Kam
4113bcc6e9
Revert "Revert Animation Events"
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This reverts commit 1ffddd3ce9 .
2024-08-22 16:47:07 -04:00
Kam
1ffddd3ce9
Revert Animation Events
2024-05-26 19:26:47 -04:00
Luis C.M.
13987bdc39
Merge branch 'animation-events' into dev
2024-05-10 20:35:33 -05:00
Kam
9fd715a3f8
MorePlayerModels Support for Overlays
2024-04-08 20:59:42 -04:00
Kam
564f494b73
Fix Overlays not Working in Dev Env or Matching Hand Model
2024-04-08 13:44:42 -04:00
Kam
9a090980a7
Small Changes
2024-04-08 04:35:03 -04:00
luisc
d055d434df
Merge remote-tracking branch 'origin/dev' into animation-events
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# Conflicts:
# src/api
# src/main/java/noppes/npcs/controllers/data/AnimationData.java
2024-04-01 16:32:45 -05:00
Luis C.M.
cc9cf6a7f9
big ol dumb reflection mixin why is dbc like this oh my god
2024-04-01 00:15:43 -05:00
luisc
799631eece
Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
2024-03-23 23:34:01 -05:00
Kam
f732665994
Null check just in case
2024-03-07 22:31:29 -05:00
Kam
8ec795c98a
MarkData to NPCs [1.12 Backport]
2024-02-21 03:02:39 -05:00
Kam
e46b78ff71
Optimize Imports
2024-02-15 17:54:28 -05:00
Luis C.M
4b50f34e07
Fixes to first person animation rendering and small change to the model renderer animation mixin.
2024-02-08 01:31:54 -06:00
luisc
d683b3e64d
More fixes to first-person animation rendering.
2024-01-24 18:10:17 -06:00
luisc
5dd3da83cd
Fixed animations not animating in first person.
2024-01-24 17:59:43 -06:00
Luis C.M
0ee066b974
Initial commit for first person animations, still need to debug and fix.
2024-01-24 00:34:06 -06:00
Luis C.M
8340ae7311
Small fix to animations: still running when using render ticks when the game is paused
2024-01-08 00:15:19 -06:00
Luis C.M
3af3a541e2
Moved animation data into the controllers.data package.
2023-07-27 17:19:15 -05:00
Luis C.M
6470c8317b
Client-side cache is now cleared when leaving or joining worlds
2023-06-05 18:50:41 -05:00
Luis C.M
b8a3740ad2
Fixed player animations not updating after re-logging.
2023-01-23 22:58:55 -06:00
Luis C.M
07175758a7
Small fix for model part compatibility.
2023-01-23 18:47:23 -06:00
Luis C.M
9f02d118cd
Fixed player animations not syncing correctly in multiplayer.
2023-01-19 00:00:03 -06:00
Luis C.M
5e5bf2eb1c
Added render ticks option for frames, inherited from its animation parent if not customized.
2023-01-18 21:35:39 -06:00
Luis C.M
f504424fd2
Added a declared field reflection cache, improving render times for NPC models that have many fields.
2023-01-18 21:28:16 -06:00
Luis C.M
f61001d32a
Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats.
2023-01-17 13:08:10 -06:00
Luis C.M
be18e756fc
Animation overhaul, along with animation changes to the API.
2023-01-16 13:53:15 -06:00