luisc
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799631eece
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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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2024-03-23 23:34:01 -05:00 |
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Kam
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cf30c509d1
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Animation GUI Fixes
- Stop Head from following Mouse in Editor
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2024-03-20 01:28:08 -04:00 |
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Kam
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f50ec28e54
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Fix Sliders
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2024-03-07 19:47:24 -05:00 |
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Kam
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e46b78ff71
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Optimize Imports
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2024-02-15 17:54:28 -05:00 |
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Kam
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36e5e5ecee
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Fix Pausing on Spot and Changing Frames for Editting
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2023-11-15 02:23:04 -05:00 |
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Kam
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8d1c94cf9d
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Update Frame Slider Colors and Index when Adding
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2023-11-10 14:47:56 -05:00 |
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Kam
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a79e60fa7c
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Increment Frame when you Add/Copy a Frame
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2023-11-10 13:40:19 -05:00 |
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luisc
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fa6dd50d50
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Implemented frame color markers on the timeline.
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2023-11-10 09:16:18 -06:00 |
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luisc
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c1cb77e21b
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Implemented a slider that scans through the frame timeline.
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2023-11-10 08:56:14 -06:00 |
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luisc
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42c069aeb5
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Switching frames now switches the animation to that frame whether you're paused or not
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2023-11-10 07:58:15 -06:00 |
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luisc
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f807df934a
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Changing the current frame in an animation when it's paused now works for all components that change the current frame's index.
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2023-11-10 07:45:04 -06:00 |
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Luis C.M
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f35b5a32ac
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made animation timeline buttons clickable. when paused, clicking the buttons will take you to that point in the animation.
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2023-11-09 23:07:52 -06:00 |
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Luis C.M
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f8d96a8c6c
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Fixed positioning of the frame timeline and slider
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2023-11-09 21:46:58 -06:00 |
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luisc
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c4eab9743b
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Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
# src/main/java/noppes/npcs/client/gui/global/GuiNPCEditAnimation.java
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2023-11-09 21:34:24 -06:00 |
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luisc
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d9b4978471
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Implemented a frame timeline for the animation editor
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2023-11-09 21:07:15 -06:00 |
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Kam
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c66cb94241
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Clamp Slider Values to INTs and better positioning
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2023-11-09 20:11:07 -05:00 |
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Kam
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22f3fc0dad
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Unneeded Code
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2023-11-09 18:36:12 -05:00 |
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Kam
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75e5e1f541
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Position Fix when resizing GUI
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2023-11-09 18:34:30 -05:00 |
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Kam
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7e109200ab
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Text Field Positioning
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2023-11-09 16:38:35 -05:00 |
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Kam
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1c68a74eb4
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Reorganize Animation GUI spacing and positioning for everything
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2023-11-09 16:36:29 -05:00 |
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Kam
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a9cf6262ed
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Merge branch 'dev' of https://github.com/KAMKEEL/CustomNPC-Plus into dev
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2023-11-09 16:19:53 -05:00 |
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luisc
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aa41c4a6b2
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Rotation and pivot sliders now properly update their values based on the selected part's values.
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2023-11-09 15:10:35 -06:00 |
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Kam
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21f9e3bdbc
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Fix AnimationSave Packet Error
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2023-11-09 15:34:12 -05:00 |
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Luis C.M
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d1c728a927
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Implemented sliders for changing frame parts' rotations and pivots
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2023-11-09 00:18:05 -06:00 |
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Luis C.M
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befb85564d
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Added animation options and frame options subguis
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2023-11-08 23:10:31 -06:00 |
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Luis C.M
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df095a235e
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More changes to component ids
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2023-11-08 21:48:49 -06:00 |
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luisc
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b207ef26c0
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Changed some IDs in the animation editor
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2023-11-08 21:09:07 -06:00 |
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luisc
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2dade38396
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Separated out animation, frame, and frame part options in the animation editor. Consolidated less-used animation and frame options into subguis that will later be opened through buttons in the editor.
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2023-11-08 18:21:14 -06:00 |
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Kam
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94ffd6f5ca
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Remove Prev Selected
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2023-11-08 16:55:22 -05:00 |
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luisc
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78f1e61aa3
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Fully implemented middleman animation gui.
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2023-11-08 13:48:01 -06:00 |
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