Commit Graph
30 Commits
Author SHA1 Message Date
luisc 799631eece Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms. 2024-03-23 23:34:01 -05:00
Kam cf30c509d1 Animation GUI Fixes
- Stop Head from following Mouse in Editor
2024-03-20 01:28:08 -04:00
Kam f50ec28e54 Fix Sliders 2024-03-07 19:47:24 -05:00
Kam e46b78ff71 Optimize Imports 2024-02-15 17:54:28 -05:00
Kam 36e5e5ecee Fix Pausing on Spot and Changing Frames for Editting 2023-11-15 02:23:04 -05:00
Kam 8d1c94cf9d Update Frame Slider Colors and Index when Adding 2023-11-10 14:47:56 -05:00
Kam a79e60fa7c Increment Frame when you Add/Copy a Frame 2023-11-10 13:40:19 -05:00
luisc fa6dd50d50 Implemented frame color markers on the timeline. 2023-11-10 09:16:18 -06:00
luisc c1cb77e21b Implemented a slider that scans through the frame timeline. 2023-11-10 08:56:14 -06:00
luisc 42c069aeb5 Switching frames now switches the animation to that frame whether you're paused or not 2023-11-10 07:58:15 -06:00
luisc f807df934a Changing the current frame in an animation when it's paused now works for all components that change the current frame's index. 2023-11-10 07:45:04 -06:00
Luis C.M f35b5a32ac made animation timeline buttons clickable. when paused, clicking the buttons will take you to that point in the animation. 2023-11-09 23:07:52 -06:00
Luis C.M f8d96a8c6c Fixed positioning of the frame timeline and slider 2023-11-09 21:46:58 -06:00
luisc c4eab9743b Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
#	src/main/java/noppes/npcs/client/gui/global/GuiNPCEditAnimation.java
2023-11-09 21:34:24 -06:00
luisc d9b4978471 Implemented a frame timeline for the animation editor 2023-11-09 21:07:15 -06:00
Kam c66cb94241 Clamp Slider Values to INTs and better positioning 2023-11-09 20:11:07 -05:00
Kam 22f3fc0dad Unneeded Code 2023-11-09 18:36:12 -05:00
Kam 75e5e1f541 Position Fix when resizing GUI 2023-11-09 18:34:30 -05:00
Kam 7e109200ab Text Field Positioning 2023-11-09 16:38:35 -05:00
Kam 1c68a74eb4 Reorganize Animation GUI spacing and positioning for everything 2023-11-09 16:36:29 -05:00
Kam a9cf6262ed Merge branch 'dev' of https://github.com/KAMKEEL/CustomNPC-Plus into dev 2023-11-09 16:19:53 -05:00
luisc aa41c4a6b2 Rotation and pivot sliders now properly update their values based on the selected part's values. 2023-11-09 15:10:35 -06:00
Kam 21f9e3bdbc Fix AnimationSave Packet Error 2023-11-09 15:34:12 -05:00
Luis C.M d1c728a927 Implemented sliders for changing frame parts' rotations and pivots 2023-11-09 00:18:05 -06:00
Luis C.M befb85564d Added animation options and frame options subguis 2023-11-08 23:10:31 -06:00
Luis C.M df095a235e More changes to component ids 2023-11-08 21:48:49 -06:00
luisc b207ef26c0 Changed some IDs in the animation editor 2023-11-08 21:09:07 -06:00
luisc 2dade38396 Separated out animation, frame, and frame part options in the animation editor. Consolidated less-used animation and frame options into subguis that will later be opened through buttons in the editor. 2023-11-08 18:21:14 -06:00
Kam 94ffd6f5ca Remove Prev Selected 2023-11-08 16:55:22 -05:00
luisc 78f1e61aa3 Fully implemented middleman animation gui. 2023-11-08 13:48:01 -06:00