luisc
743cdb9db7
Revert "Fixed powered texture not showing up when changing NPC model attributes."
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This reverts commit 9560228ba8 .
2021-12-11 08:38:38 -06:00
luisc
fc1c16032f
Added RGB and alpha powered texture modifiers:
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setPoweredRGBA(r,g,b,alpha)
getPoweredR(),getPoweredG(),getPoweredB(),getPoweredAlpha()
2021-12-10 00:08:47 -06:00
luisc
b7d2dab905
Added parameters for texture translation when the NPC is powered, namely npc.display.poweredTranslateX, poweredTranslateY, and poweredTranslateZ, which can all be changed by setPoweredXYZ(x,y,z), and gotten with getPoweredX(), getPoweredY(), and getPoweredZ().
2021-12-09 23:37:04 -06:00
luisc
ba4bf107b5
Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource.
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Sample code:
npc.setPoweredTexture("customnpcs:textures/entity/npc_armor.png");
2021-12-08 23:29:08 -06:00
luisc
23686dc3b8
Enabled fly button in movement, and extended max values for several NPC attributes, converting some to floats and doubles.
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NPCs fly with speed based on their movement speed now.
2021-12-03 00:49:10 -06:00
luisc
f3ebf86b1e
Critical fix to NBT loading when loading entities into chunks from a different version.
2021-11-29 21:21:49 -06:00
luisc
d24422c3a1
Added setVisibleTo(player,visible) and isVisibleTo(player) to ScriptNpc
2021-11-22 23:34:02 -06:00
KAMKEEL
3a36be0ae4
Added MarkovNameGenerator, Added Disable Body Part Feature
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Two New Features >>
+ Added Markov Name Generate
+ Corrected Hide Body Parts
2021-06-13 19:26:00 -04:00
KAMKEEL
169eba238b
Fixed Missing Texture Error
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FIxed the Missing Texture Bug
Started to work on Reset Buttons
2021-05-09 02:58:18 -04:00
KAMKEEL
b9ede60c59
Final Update before first release
2021-05-08 01:56:39 -04:00
KAMKEEL
df6b631549
ITS WORKING!!!!!
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Redesigned Steve 32 Model. Now USERNAMES work. Finally figured out the issue SkinUrls and it was becaused 64s overwrite the 64x32 versions. Needed to store 64x64 in separate folder.
2021-05-06 01:27:24 -04:00
KAMKEEL
66270715ac
Updating Texture Sizes
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Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL
ea1672a242
Revert "Revert "WORKING MODEL CHANGER!""
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This reverts commit d2b5ce2880 .
2021-04-29 20:42:52 -04:00
KAMKEEL
d2b5ce2880
Revert "WORKING MODEL CHANGER!"
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This reverts commit 97dc3e9f13 .
2021-04-29 20:41:55 -04:00
KAMKEEL
97dc3e9f13
WORKING MODEL CHANGER!
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Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL
aeb807cea7
Fixed SkinUrl for 64x64 Textures
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Must Enable the Square Texture Button on NPC in order to work correct. Local Textures work just fine normally.
2021-04-29 14:37:33 -04:00
KAMKEEL
9ddbf2ee45
Changes to ModelMPM and Renderer
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Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL
f9e7799c54
Add All new Files to Repository
2021-04-27 11:56:36 -04:00
KAMKEEL
a31efb2dc3
1.7.10 Files
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Files added
2018-09-13 12:03:28 -04:00