Commit Graph
29 Commits
Author SHA1 Message Date
luisc ba0f21dc26 Revert "Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource."
This reverts commit ba4bf107b5.
2021-12-11 08:41:54 -06:00
luisc ba4bf107b5 Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource.
Sample code:
npc.setPoweredTexture("customnpcs:textures/entity/npc_armor.png");
2021-12-08 23:29:08 -06:00
luisc c2564de470 NPCs properly stay floating when not navigating and in the air. 2021-12-08 04:41:41 -06:00
luisc 2147bd00d0 Pathing classes for NPC flying added. NPCs can now follow tactical variants while flying, and their pathing is a LOT better. 2021-12-08 04:00:28 -06:00
luisc 43b3241801 Implemented path navigator and move helper for flying NPCs (npc.getNavigator() and npc.getMoveHelper() used to return the default navigator and move helper, added override function).
Improved Flying AI getting stuck when trying to get over a block towards the enemy.
2021-12-07 03:57:57 -06:00
luisc 12333de3a1 knockback() function for ScriptEntity now *only* knocks the entity back instead of hitting it.
Flying NPC's get knocked back properly, and their vertical speed has been increased.

Flying NPC's vertical flying speed can be changed by npc.setFlySpeed(double speed) from ScriptNpc.
2021-12-06 00:10:10 -06:00
luisc 23686dc3b8 Enabled fly button in movement, and extended max values for several NPC attributes, converting some to floats and doubles.
NPCs fly with speed based on their movement speed now.
2021-12-03 00:49:10 -06:00
KAMKEEL 3069488c54 Merge branch 'dev' 2021-11-26 04:35:09 -05:00
luisc ecbfd7dab0 Fixed some console spam caused by a NullPointerException when checking scriptVisibleToPlayer(player) in ModelMPM 2021-11-23 15:08:35 -06:00
luisc d24422c3a1 Added setVisibleTo(player,visible) and isVisibleTo(player) to ScriptNpc 2021-11-22 23:34:02 -06:00
luisc 4de969f6c9 Implemented scripted timers for players and NPCs. 2021-10-20 23:04:52 -05:00
luisc 5515f5ef83 Fixed executeCommand() function for scripting API on the server-side. 2021-10-19 19:49:43 -05:00
luisc 72f2c3c60a Implemented global Forge events. Reorganized NPC API files. 2021-10-18 06:33:39 -05:00
luisc 6752f8baec Implemented several more events for players, including a click event, key event, fall event, and the basic entity living hurt, killed, and kills events, among others. 2021-10-12 02:57:32 -05:00
luisc 1ee14920ff Scripted player tick events are functional, GUI for player events is complete. Global player events run as they should now, just need to start implementing more of them. 2021-10-11 06:49:30 -05:00
luisc 95d2814651 Backported GUI features and necessary classes from 1.12. 2021-09-30 21:44:30 -05:00
KAMKEEL 79339be79a Bow Change
Attempting to Fix Custom Bows
2021-09-24 16:50:28 -04:00
KAMKEEL 3727d1af7a Added Flying Code / Corrected Hidden Parts not Saving
Added a ton of code regarding Flying doesn't work correctly. Please Uncomment them by searching for

Comment: // Fly Change

Fixed Hidden Parts not Saving
2021-07-10 00:48:03 -04:00
KAMKEEL 65eeca72cf Commenting out Fly Changes for Build 2021-06-13 16:24:15 -04:00
KAMKEEL f9bdc66956 Flying Tests 2021-06-13 16:22:06 -04:00
KAMKEEL 2262639182 Create Dev Branch
Add Scripting for ModelType
2021-05-08 03:51:29 -04:00
KAMKEEL 66270715ac Updating Texture Sizes
Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL 8a4be0bc1e Big Changes to ModelMPM for 1.8 Layers
> Added all 2D Layers to Models
> Moved Texture Location for PartData to remove texture syncing between MorePlayerModels and CustomNPC.
> Attempted first start at Bodywear 3D model similar to Headwear 3D model.
2021-05-02 22:53:03 -04:00
KAMKEEL ea1672a242 Revert "Revert "WORKING MODEL CHANGER!""
This reverts commit d2b5ce2880.
2021-04-29 20:42:52 -04:00
KAMKEEL d2b5ce2880 Revert "WORKING MODEL CHANGER!"
This reverts commit 97dc3e9f13.
2021-04-29 20:41:55 -04:00
KAMKEEL 97dc3e9f13 WORKING MODEL CHANGER!
Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL aeb807cea7 Fixed SkinUrl for 64x64 Textures
Must Enable the Square Texture Button on NPC in order to work correct. Local Textures work just fine normally.
2021-04-29 14:37:33 -04:00
KAMKEEL 51b8e34c02 More Changes Attempted
Attempting to figure out how to render 2 versions of one EntityCustomNpc, all attempts failed thus far.
2021-04-29 06:37:35 -04:00
KAMKEEL a31efb2dc3 1.7.10 Files
Files added
2018-09-13 12:03:28 -04:00