Commit Graph
58 Commits
Author SHA1 Message Date
Kam 40a02b73e2 Fixes to some GUI and Chained Abiltiy Logic for Clearing States 2026-02-18 15:31:33 -05:00
Kam 1de1c4e710 Reformat Code 2026-02-18 05:13:51 -05:00
Kam 0512588a7a Add Chained Abilities 2026-02-18 04:02:51 -05:00
KamandClaude Opus 4.6 0311dc5806 Merge upstream dev: name-based storage, UUID/DisplayName, toggle system
Resolved conflicts in AbstractDataAbilities, DataAbilities, PlayerAbilityData
to integrate both toggle system (upstream) and chain delay tracking (local).
ChainedAbility now has UUID and DisplayName fields matching Ability pattern.
ChainedAbilityController rewritten: saves in abilities/chained/, dual-index
by name and UUID, legacy migration from chained_abilities/ directory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 23:27:49 -05:00
KamandClaude Opus 4.6 2f814c1903 IAbilityAction interface, AbilityAction unified slot, and bug fixes
- Added IAbilityAction interface (internal + API) for unified Ability/ChainedAbility handling
- Created AbilityAction (replaces AbilitySlot) with 3 modes: INLINE_ABILITY, ABILITY_REFERENCE, CHAIN_REFERENCE
- Unified DataAbilities storage from dual lists to single List<AbilityAction>
- Added ChainedAbility, ChainedAbilityEntry, ChainedAbilityController
- Updated PlayerAbilityData with resolveActionKey() for chain: prefix resolution
- Added resolveAction/canResolveAction to AbilityController
- Fixed unsafe cast in DataAbilities.onDamage()
- Fixed NPE in GuiNPCAbilities for chain reference slots
- Fixed NPC chain interrupt double cooldown
- Fixed removeAbility() incorrectly removing chain references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 23:22:03 -05:00
Kam 6514b217b9 Abilities are now Stored by Name not UUID. Refactor Built In and Toggleable Abilities 2026-02-17 23:08:12 -05:00
Kam 89158cb10a Ability Potion Effect 2026-02-17 17:37:51 -05:00
Vidal 7ed68b7efe Added dazed animation 2026-02-17 17:05:29 -03:00
Kam 8c2ef1084a Fix Burst Refire 2026-02-15 17:47:44 -05:00
KamandClaude Opus 4.6 e466ef6771 Remove Ki Cost from base Ability - DBC-specific concern
Ki Cost belongs in the DBC Addon's DBCAbilityStats system,
not in the base ability infrastructure.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 04:47:19 -05:00
Vidal 61405add97 Added Ki Cost to Ability 2026-02-15 00:40:43 -03:00
Kam 0f774a68fc Refactor ability handling: replace damage handler with ability extenders for improved lifecycle management and damage routing 2026-02-14 21:06:12 -05:00
Kam a23b199e7e Refactoring for Code Cleanup and Projectile Abstract Class Handling 2026-02-14 15:21:56 -05:00
Kam da4ee2e20d Refactor ability management: enhance deep copy functionality, streamline custom ability handling, and update versioning logic 2026-02-14 14:43:25 -05:00
Kam 2a1a5643d3 Potion Effect System + Manual and Remove Bulk 2026-02-14 04:04:13 -05:00
Kam 910f3b3744 Add NPC inline edit support and adjust ability launch mechanics 2026-02-13 15:01:28 -05:00
Kam 2c00ecae9e feat: add built-in ability handling and UI updates for ability management 2026-02-12 20:30:12 -05:00
Kam 6f9cafa141 Add Custom Particle Handling and Preset Handling to Trap and Hazards 2026-02-12 18:15:41 -05:00
Kam 2d3106a256 Fix Zone Defaults 2026-02-12 15:01:19 -05:00
Kam 2387ece1ff Update Abilities to Support Player Casting (Part 1) 2026-02-08 01:32:18 -05:00
Kam 74cae17ebd Burst and Dual Mode + Variant Ability Support 2026-02-06 20:25:52 -05:00
Kam af02b0ab1d Various Fixes 2026-02-06 16:28:38 -05:00
Kam 2e5c4c3bf4 Fix Preview Handling for Abilities, Fix Disc Positioning in Real World 2026-02-06 05:04:19 -05:00
Kam a13791c610 Add DBC ability damage handling and GUI integration with new Damage Handler Registry Systems 2026-02-04 17:45:02 -05:00
Kam 326626ad8e Better Fix to Lock Movement and Rotation Locking during Abilities. Fix Interupting on Projectile Abilities 2026-02-04 14:48:54 -05:00
Kam 769109d046 Fix Windup Ticks 0 not starting Abilities 2026-02-03 15:52:46 -05:00
Vidal 2d47aa00d8 - Added standalone min max methods to FieldDef
- Increased lightning density and radius minmax on all energy abilities
- Made AbilityOrbBarrage interruptible during active state
- Renamed AbilityEnergyBeam to AbilityBeam
- Updated imports
2026-02-03 12:32:30 -03:00
Vidal c5822023a0 Added modifyVisibility to FieldDef
AbilityGuard tweaks
2026-02-03 07:45:02 -03:00
Kam fd85215592 Fix Ability Def Handler 2026-02-03 05:07:54 -05:00
Kam b368871e4f Update Ability.java 2026-02-03 04:45:31 -05:00
Kam 8aa6e926f6 Some Ability Helpers 2026-02-03 04:27:54 -05:00
Vidal 60b846b35e - Added onDamageTaken to Ability
- Reworked AbilityGuard
- Added AbilityOrbBarrage
- Updated translation
- Updated onDamageTaken method calls
2026-02-03 05:43:50 -03:00
Kam 2c6ec0ce34 Better GUI handling for Ability Making System 2026-02-02 21:51:21 -05:00
Kam d3167df1b9 Fix to Type Tab 2026-02-02 20:40:17 -05:00
Kam 0cbc30f8cb Better GUI Handling for Abilities 2026-02-02 18:53:36 -05:00
Kam 911f185400 Fields Builder for Ability GUIs 2026-02-02 18:26:52 -05:00
KamandClaude Opus 4.5 0ff501bb16 Declarative ability GUI: replace 18 SubGui classes with FieldDef system
All ability GUI tabs (General, Target, Effects, Type, Visual) are now
fully declarative via FieldDef definitions. Deleted 18 SubGuiAbility*
classes (~3100 lines) and rewrote SubGuiAbilityConfig to use
GuiScrollWindow for every tab with a unified field renderer.

- Add FieldDef, FieldType, TabTarget, ColumnHint, TabDef gui framework
- Add getFieldDefinitions() to all 18 ability subclasses
- Add getBaseFieldDefinitions() to Ability.java for shared tabs
- Merge COLOR/EFFECTS into SUB_GUI with convenience factories
- Net reduction: ~3100 lines removed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 16:17:37 -05:00
Vidal c168702970 WIP Animations Register 2026-02-01 20:09:12 -03:00
Vidal c39ce6b6d1 Fixed sync windup animation not being an ability property and getting overridden on gui init 2026-02-01 17:08:24 -03:00
somehussar 43c0a8e296 Shitty test command do not fucking use xd 2026-01-31 06:00:37 +01:00
Vidal a8ca3293fd Removed wrong @param 2026-01-30 20:25:15 -03:00
Kam 1b8ad4dd90 Player Abilities 2026-01-30 05:01:54 -05:00
Kam 55658a7956 Ability Preview GUI 2026-01-28 20:43:32 -05:00
Kam e73054a529 Built In Animation System + Fixes to Defaults for Energy Projectile Abilities 2026-01-28 16:31:26 -05:00
Kam 7d2bba7b95 Better Lock Movement handling 2026-01-28 15:16:28 -05:00
Kam 747aae8337 Recovery -> Dazed. Better cooldown logic handling 2026-01-27 04:07:02 -05:00
Vidal 93486d306b Made animation fetching methods return Animation instead of IDs 2026-01-27 04:36:12 -03:00
Kam 563b6f7a26 Ability Effects 2026-01-26 22:02:51 -05:00
Kam 651f2d0d84 More Abilities 2026-01-26 04:42:23 -05:00
Kam de043f4a25 Ability Changes 2026-01-25 20:39:01 -05:00