Luis C.M
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3f3700af4f
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fixed concurrent exception thrown when removing animations from being ticked
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2024-03-24 03:26:23 -05:00 |
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Luis C.M
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16c3395d8c
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Made animation threading compatible on the client & server side
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2024-03-24 03:14:11 -05:00 |
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luisc
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799631eece
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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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2024-03-23 23:34:01 -05:00 |
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Luis C.M
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8a212ceef4
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Renamed function
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2024-03-13 10:25:00 -05:00 |
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Luis C.M
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9bc2fbf672
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Cleared animation cache on logout.
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2024-03-13 10:23:06 -05:00 |
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Kam
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e044889b33
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Should already be fixed | Fix Unneeded
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2024-02-20 00:43:00 -05:00 |
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Kam
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20ff27da9a
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Merge branch 'dev' of https://github.com/KAMKEEL/CustomNPC-Plus into dev
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2024-02-20 00:40:13 -05:00 |
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Kam
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2cc5e31dc7
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Fix Dimension ID handling
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2024-02-20 00:39:51 -05:00 |
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Luis C.M
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514e14e13d
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Merge remote-tracking branch 'origin/dev' into dev
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2024-02-19 18:24:48 -06:00 |
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Luis C.M
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fd7412148d
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Fixed animation interpolation not working after animations are stopped.
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2024-02-19 18:24:39 -06:00 |
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Kam
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79b197b680
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updateClient() to fix Dimension ID bug
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2024-02-19 19:23:43 -05:00 |
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Kam
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e46b78ff71
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Optimize Imports
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2024-02-15 17:54:28 -05:00 |
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Luis C.M
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d510cdda46
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Moved interpolation between animations to client-side code in animation data instead of only happening when packets are received.
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2024-01-30 19:17:55 -06:00 |
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Luis C.M
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bc089a4e14
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If the animation data is disabled for players, their last frame of animation will gradually interpolate back to the player's vanilla animations.
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2023-12-22 17:25:40 -06:00 |
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Luis C.M
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a67604e22d
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Implemented animation caching
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2023-12-13 14:32:09 -06:00 |
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Luis C.M
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3af3a541e2
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Moved animation data into the controllers.data package.
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2023-07-27 17:19:15 -05:00 |
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