Commit Graph
32 Commits
Author SHA1 Message Date
KamandClaude Opus 4.6 2f814c1903 IAbilityAction interface, AbilityAction unified slot, and bug fixes
- Added IAbilityAction interface (internal + API) for unified Ability/ChainedAbility handling
- Created AbilityAction (replaces AbilitySlot) with 3 modes: INLINE_ABILITY, ABILITY_REFERENCE, CHAIN_REFERENCE
- Unified DataAbilities storage from dual lists to single List<AbilityAction>
- Added ChainedAbility, ChainedAbilityEntry, ChainedAbilityController
- Updated PlayerAbilityData with resolveActionKey() for chain: prefix resolution
- Added resolveAction/canResolveAction to AbilityController
- Fixed unsafe cast in DataAbilities.onDamage()
- Fixed NPE in GuiNPCAbilities for chain reference slots
- Fixed NPC chain interrupt double cooldown
- Fixed removeAbility() incorrectly removing chain references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 23:22:03 -05:00
Kam 2bcf3b03d5 Refactoring and Bug Fixes 2026-02-17 21:03:54 -05:00
Kam c7956a24a6 Abilities are now Stored by Name not UUID 2026-02-17 20:44:27 -05:00
Vidal 7ed68b7efe Added dazed animation 2026-02-17 17:05:29 -03:00
Kam 8c2ef1084a Fix Burst Refire 2026-02-15 17:47:44 -05:00
Kam 0f774a68fc Refactor ability handling: replace damage handler with ability extenders for improved lifecycle management and damage routing 2026-02-14 21:06:12 -05:00
Kam a23b199e7e Refactoring for Code Cleanup and Projectile Abstract Class Handling 2026-02-14 15:21:56 -05:00
Kam 6f9cafa141 Add Custom Particle Handling and Preset Handling to Trap and Hazards 2026-02-12 18:15:41 -05:00
Kam 2d3106a256 Fix Zone Defaults 2026-02-12 15:01:19 -05:00
Kam 74cae17ebd Burst and Dual Mode + Variant Ability Support 2026-02-06 20:25:52 -05:00
Kam af02b0ab1d Various Fixes 2026-02-06 16:28:38 -05:00
Kam 55cd8cc5b3 Fix Rotation Locking 2026-02-06 03:34:45 -05:00
Kam 095709b9d2 Add ability wheel and toggle abilities for enhanced gameplay 2026-02-05 22:49:40 -05:00
Kam 45a4313b70 Enhance ability system with position locking and duplicate name confirmation for presets 2026-02-04 21:50:39 -05:00
Kam 326626ad8e Better Fix to Lock Movement and Rotation Locking during Abilities. Fix Interupting on Projectile Abilities 2026-02-04 14:48:54 -05:00
Kam 769109d046 Fix Windup Ticks 0 not starting Abilities 2026-02-03 15:52:46 -05:00
Vidal 60b846b35e - Added onDamageTaken to Ability
- Reworked AbilityGuard
- Added AbilityOrbBarrage
- Updated translation
- Updated onDamageTaken method calls
2026-02-03 05:43:50 -03:00
Kam 1b8ad4dd90 Player Abilities 2026-01-30 05:01:54 -05:00
Kam e73054a529 Built In Animation System + Fixes to Defaults for Energy Projectile Abilities 2026-01-28 16:31:26 -05:00
Kam 7d2bba7b95 Better Lock Movement handling 2026-01-28 15:16:28 -05:00
Kam 83ccd25b33 Merge Conflicts + Scripting for Abilities 2026-01-28 14:44:19 -05:00
Kam 4330405f96 Fix Cooldown Logic 2026-01-27 04:12:39 -05:00
Kam 747aae8337 Recovery -> Dazed. Better cooldown logic handling 2026-01-27 04:07:02 -05:00
Vidal 93486d306b Made animation fetching methods return Animation instead of IDs 2026-01-27 04:36:12 -03:00
Kam d6d29613e8 Lock View Rotation 2026-01-26 19:03:48 -05:00
Kam 651f2d0d84 More Abilities 2026-01-26 04:42:23 -05:00
Kam de043f4a25 Ability Changes 2026-01-25 20:39:01 -05:00
Kam bd7cafa482 Telegraph Scripting System 2026-01-24 02:35:26 -05:00
Kam a9b602713c Large Cleanup to Code Imports and Formatting 2026-01-22 23:07:38 -05:00
Kam 828e99d427 Revise ability logic and configs 2026-01-11 16:04:49 -05:00
Claude c7d04cb9d3 Simplify ability interrupt logic and reorganize GUI
- Remove interruptThreshold field entirely - interrupts now based on damage source type
- Update canInterrupt() to only allow interrupts from direct physical hits (not magic/fire/explosions)
- Interruption only occurs during WINDUP phase, not ACTIVE
- Reorganize SubGuiAbilityConfig into 4 tabs: General, Type, Target, Effects
- Increase GUI size to 420x216 for better layout
2026-01-10 10:32:24 +00:00
Kam 166c8aa228 Ability Push 2026-01-09 15:29:00 -05:00