luisc
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3b9c38124e
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Removed millisecond ticks and tick duration from animations.
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2025-02-12 12:15:33 -06:00 |
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Luis C.M.
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572077b7e5
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Loads of changes from the animation branch
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2025-01-22 18:54:00 -06:00 |
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Kam
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934cc3d7cd
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Reapply "Revert Animation Events"
This reverts commit 4113bcc6e9.
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2024-08-22 16:47:45 -04:00 |
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Kam
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4113bcc6e9
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Revert "Revert Animation Events"
This reverts commit 1ffddd3ce9.
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2024-08-22 16:47:07 -04:00 |
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Kam
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1ffddd3ce9
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Revert Animation Events
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2024-05-26 19:26:47 -04:00 |
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luisc
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17c81c512f
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Added getAnimatingTime() function to AnimationData.
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2024-04-05 13:20:44 -05:00 |
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luisc
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ae2edfd79f
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Fixed animations not ticking correctly sometimes.
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2024-04-05 13:14:37 -05:00 |
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Luis C.M.
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a07a33c068
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Fixed animations not transitioning correctly when updating from a looping animation.
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2024-04-04 22:36:11 -05:00 |
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luisc
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064c4123d6
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More small fixes to animations and animation data.
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2024-04-02 16:03:57 -05:00 |
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Luis C.M
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266a6515e5
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Fixed animations being stuck. Animations should now properly continue where they left off when a player rejoins a server/ singleplayer world.
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2024-03-29 16:37:31 -05:00 |
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Luis C.M
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fd4a6d0a2c
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Revert "Animations now continue where they should be when players rejoin a world/server."
This reverts commit a5ed14183e.
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2024-03-24 18:59:27 -05:00 |
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Luis C.M
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a5ed14183e
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Animations now continue where they should be when players rejoin a world/server.
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2024-03-24 18:55:03 -05:00 |
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Luis C.M
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61781710f1
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Implemented animation events and made some event classes abstract.
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2024-03-24 17:03:58 -05:00 |
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Luis C.M
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a564bcdb0e
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Added tick duration read/write nbt
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2024-03-24 03:56:14 -05:00 |
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Luis C.M
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b52b76128c
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Revert "added tick duration read/write to nbt"
This reverts commit fab170a9c9.
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2024-03-24 03:36:13 -05:00 |
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Luis C.M
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fab170a9c9
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added tick duration read/write to nbt
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2024-03-24 03:31:56 -05:00 |
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Luis C.M
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16c3395d8c
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Made animation threading compatible on the client & server side
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2024-03-24 03:14:11 -05:00 |
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luisc
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799631eece
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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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2024-03-23 23:34:01 -05:00 |
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Luis C.M
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0354d253d7
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Small fix for null pointer exception in reading Animation from NBT
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2024-03-08 00:28:55 -06:00 |
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Kam
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e46b78ff71
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Optimize Imports
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2024-02-15 17:54:28 -05:00 |
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Luis C.M
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bc089a4e14
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If the animation data is disabled for players, their last frame of animation will gradually interpolate back to the player's vanilla animations.
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2023-12-22 17:25:40 -06:00 |
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Kam
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20eb4cd1ab
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Fix NullPointer in New Animation Frames!
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2023-11-15 15:20:27 -05:00 |
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luisc
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42c069aeb5
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Switching frames now switches the animation to that frame whether you're paused or not
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2023-11-10 07:58:15 -06:00 |
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Luis C.M
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f35b5a32ac
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made animation timeline buttons clickable. when paused, clicking the buttons will take you to that point in the animation.
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2023-11-09 23:07:52 -06:00 |
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Kam
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0e13c28939
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Fix Animation IDs
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2023-11-06 20:53:21 -05:00 |
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Kam
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f1b7f2dac7
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Fix comment
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2023-11-05 21:28:49 -05:00 |
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Kam
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f6e8370ba3
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Animation GUI Move to similar style menu. [Sub Gui not implemented yet]
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2023-11-01 21:39:08 -04:00 |
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Kam
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491e377a3e
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CAPITAL I cause it looks cool
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2023-06-05 22:12:48 -04:00 |
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Luis C.M
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cfca59a48e
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Implemented animation GUI
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2023-02-06 23:17:05 -06:00 |
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Luis C.M
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0787a71197
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Removed animation IDs, added animation controller.
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2023-01-26 14:14:13 -06:00 |
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Luis C.M
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60f8645c84
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Created animation controller
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2023-01-25 23:18:27 -06:00 |
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Luis C.M
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74b0114555
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Added animation looping.
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2023-01-25 22:05:11 -06:00 |
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Luis C.M
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be18e756fc
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Animation overhaul, along with animation changes to the API.
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2023-01-16 13:53:15 -06:00 |
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KAMKEEL
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bda76bafe6
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Optimize Imports
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2023-01-12 21:33:06 -05:00 |
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KAMKEEL
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569c7790fc
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Read/Write NBT for Animation/Frame/FramePart
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2023-01-12 20:34:07 -05:00 |
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KAMKEEL
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3e6e28d857
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More Constructors
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2023-01-12 19:40:06 -05:00 |
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KAMKEEL
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91bcd43942
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Animation/Frame Data Classes with a EnumAnimationPart
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2023-01-12 19:32:40 -05:00 |
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