Kam
0512588a7a
Add Chained Abilities
2026-02-18 04:02:51 -05:00
Kam and Claude Opus 4.6
0311dc5806
Merge upstream dev: name-based storage, UUID/DisplayName, toggle system
...
Resolved conflicts in AbstractDataAbilities, DataAbilities, PlayerAbilityData
to integrate both toggle system (upstream) and chain delay tracking (local).
ChainedAbility now has UUID and DisplayName fields matching Ability pattern.
ChainedAbilityController rewritten: saves in abilities/chained/, dual-index
by name and UUID, legacy migration from chained_abilities/ directory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 23:27:49 -05:00
Kam and Claude Opus 4.6
2f814c1903
IAbilityAction interface, AbilityAction unified slot, and bug fixes
...
- Added IAbilityAction interface (internal + API) for unified Ability/ChainedAbility handling
- Created AbilityAction (replaces AbilitySlot) with 3 modes: INLINE_ABILITY, ABILITY_REFERENCE, CHAIN_REFERENCE
- Unified DataAbilities storage from dual lists to single List<AbilityAction>
- Added ChainedAbility, ChainedAbilityEntry, ChainedAbilityController
- Updated PlayerAbilityData with resolveActionKey() for chain: prefix resolution
- Added resolveAction/canResolveAction to AbilityController
- Fixed unsafe cast in DataAbilities.onDamage()
- Fixed NPE in GuiNPCAbilities for chain reference slots
- Fixed NPC chain interrupt double cooldown
- Fixed removeAbility() incorrectly removing chain references
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 23:22:03 -05:00
Kam
6514b217b9
Abilities are now Stored by Name not UUID. Refactor Built In and Toggleable Abilities
2026-02-17 23:08:12 -05:00
Kam
095709b9d2
Add ability wheel and toggle abilities for enhanced gameplay
2026-02-05 22:49:40 -05:00
Vidal
4a5b0f4995
Updated overrides and imports
2026-01-30 20:21:45 -03:00
Kam
1b8ad4dd90
Player Abilities
2026-01-30 05:01:54 -05:00
Kam
83ccd25b33
Merge Conflicts + Scripting for Abilities
2026-01-28 14:44:19 -05:00