Commit Graph
9 Commits
Author SHA1 Message Date
KAMKEEL bd25da3593 Remove Steve64x32 Alternative
>> Fixing Breasts
>> Fixing Capes
2021-05-07 19:46:26 -04:00
KAMKEEL df6b631549 ITS WORKING!!!!!
Redesigned Steve 32 Model. Now USERNAMES work. Finally figured out the issue SkinUrls and it was becaused 64s overwrite the 64x32 versions. Needed to store 64x64 in separate folder.
2021-05-06 01:27:24 -04:00
KAMKEEL 59263e1ad9 Fixed Entity Modeling! 2021-04-30 02:43:35 -04:00
KAMKEEL c60cf023c0 More Edits to Image Buffer and Renderer 2021-04-30 00:30:56 -04:00
KAMKEEL 51b8e34c02 More Changes Attempted
Attempting to figure out how to render 2 versions of one EntityCustomNpc, all attempts failed thus far.
2021-04-29 06:37:35 -04:00
KAMKEEL e7424227e8 Small Changes to ImageBuffer/LoadSkin
Attempting to Fix ImageBuffer add two different versions of LoadSkin
2021-04-29 05:21:54 -04:00
KAMKEEL 5f2b7a0142 CustomNPC64 Created and Completed
Working on editting the code so that the load texture function is called differently for CustomNPC64.
2021-04-29 02:53:19 -04:00
KAMKEEL 9ddbf2ee45 Changes to ModelMPM and Renderer
Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL a31efb2dc3 1.7.10 Files
Files added
2018-09-13 12:03:28 -04:00