Commit Graph
65 Commits
Author SHA1 Message Date
Kam 0a4abfca9e Hopefully null checks 2024-10-12 14:01:49 -04:00
Kam c2bde86aa2 Fix Entity Name Null Bug 2024-09-22 15:25:02 -04:00
Kam 934cc3d7cd Reapply "Revert Animation Events"
This reverts commit 4113bcc6e9.
2024-08-22 16:47:45 -04:00
Kam 4113bcc6e9 Revert "Revert Animation Events"
This reverts commit 1ffddd3ce9.
2024-08-22 16:47:07 -04:00
Kam 1ffddd3ce9 Revert Animation Events 2024-05-26 19:26:47 -04:00
Kam 6c9a21d459 Fix Animals with Soulstones Requiring NPC Interaction 2024-05-24 16:56:56 -04:00
Luis C.M. 113d27b364 Merge branch 'dev' into animation-events 2024-04-07 15:11:39 -05:00
Kam b7091aa289 Fix Quest Item pickup not removing items on Auto Complete Pickup 2024-04-06 21:38:46 -04:00
luisc d055d434df Merge remote-tracking branch 'origin/dev' into animation-events
# Conflicts:
#	src/api
#	src/main/java/noppes/npcs/controllers/data/AnimationData.java
2024-04-01 16:32:45 -05:00
Luis C.M 266a6515e5 Fixed animations being stuck. Animations should now properly continue where they left off when a player rejoins a server/ singleplayer world. 2024-03-29 16:37:31 -05:00
Kam 3421fc11bc Fix Permissions Handler Error 2024-03-27 17:17:21 -04:00
Kam 90a788ed47 Better Soulstone Handling 2024-03-26 17:49:34 -04:00
Luis C.M fd4a6d0a2c Revert "Animations now continue where they should be when players rejoin a world/server."
This reverts commit a5ed14183e.
2024-03-24 18:59:27 -05:00
Luis C.M a5ed14183e Animations now continue where they should be when players rejoin a world/server. 2024-03-24 18:55:03 -05:00
Kam 85fe73f368 Block FakePlayer from Pick Up Event for Quest Checking 2024-03-21 19:01:20 -04:00
Kam cf0223c827 Party Friendly Fire Enable Config 2024-03-17 16:08:19 -04:00
Kam f2e324b10a Invert 2024-03-07 22:24:00 -05:00
Kam 9c78eec897 Fix Friendly Fire not Working 2024-03-07 22:23:44 -05:00
Kam dd7a0b7f12 Add Insane Sync Data Control from BACK in the BROKEN 1.9 BETA >:D 2024-03-07 22:22:39 -05:00
Kam 1c77828f28 Quest Item for Party 2024-03-07 04:16:34 -05:00
Kam 614c6ca474 Party Scripting / Better Party Objective Handling (Sync)
- IParty API
- PartyEvents and Registers
- Register Hooks to Player Scripts
2024-03-06 05:05:16 -05:00
Kam 1484cca7de If Kill Quest is ONLY Party then Skip on normal check 2024-03-04 05:17:27 -05:00
Kam 6e59aa3a27 Remove AreaKill for Parties 2024-03-04 03:59:31 -05:00
Kam 71202b9883 Party Objects only completed by Leader 2024-03-04 03:59:11 -05:00
Kam 523059aac3 Restore Area Kill Quest check for normal QuestKill 2024-03-04 03:04:38 -05:00
Kam 902990c07c Check Party Kill Quest individually
Made separate function to check party quests
2024-03-04 03:03:23 -05:00
Kam f46a63109c Cleanup 2024-03-03 21:35:23 -05:00
Kam bf6a77d183 Quest Location Party Complete 2024-03-03 20:19:08 -05:00
Kam 2e16e2bea7 Disable Area Kill for Parties 2024-03-03 05:53:54 -05:00
Kam 6936e7d86e More Party Refactoring for PartyController
- Added Quest Completion Popup to questPartyCompletion()
- Added Quest Completion Message when the Party Quest is finished AND ping update
- AREA KILL Quest is currently BROKEN with Parties
2024-03-03 00:14:19 -05:00
Kam a17977675a Fix Recursive AreaKill Quest Party Loop 2024-03-02 23:50:42 -05:00
Kam 16d9ef5e74 Check party completion first to ensure no duplicate rewards 2024-03-02 22:06:26 -05:00
Kam 2328b0dadf First Working Version of Party Kill Quest Completion 2024-03-02 21:06:42 -05:00
Kam 8ec795c98a MarkData to NPCs [1.12 Backport] 2024-02-21 03:02:39 -05:00
Kam 60079b66bc A Ton of New Permissions!!!! 2024-02-19 19:14:51 -05:00
luisc cea054560f Implemented friendly fire. 2024-01-22 12:04:09 -06:00
Luis C.M 326447bf7a Fixed stored data not saving after death in singleplayer. 2023-07-10 21:00:56 -05:00
Kam 491e377a3e CAPITAL I cause it looks cool 2023-06-05 22:12:48 -04:00
Kam 54b46129a9 Capital "I" for Instance 2023-06-05 19:35:27 -04:00
Luis C.M 0c25d7ec1c Reverted changes to saving/loading player data from previous commit to 2023-05-31 19:59:20 -05:00
Luis C.M cbf99be297 PlayerData:
-Renamed loadPlayerDataFromFile() to load(), and moved it next to the save() function for later addition to the API.
-Moved saving/loading to EP functions where they used to be.
-Removed now unused PlayerData.get() and loadPlayerDataOld() functions

ServerEventsHandler:
-Added new EntityConstructing event to add the PlayerData EP earlier.

NoppesUtilPlayer:
-questCompletion() now saves player data right before its return statement.
2023-05-21 02:48:30 -05:00
Kam 221f00ccf4 Make Save PlayerData within PlayerData. More multithreaded saving 2023-05-15 23:06:21 -04:00
Luis C.M c27cdf7950 Implemented sub-GUI for editing NPC tags in the cloner 2023-04-12 14:22:22 -05:00
Luis C.M df069c82c2 Added a quest alert toggle for each quest in the quest log.
Fixed instant complete quests not finishing sometimes.
2023-03-16 23:37:57 -05:00
KAMKEEL bda76bafe6 Optimize Imports 2023-01-12 21:33:06 -05:00
KAMKEEL 6e92f08851 Config Overhaul 2023-01-07 00:21:08 -05:00
KAMKEEL c264c7c9d0 Merge branch 'master' into dev 2022-11-15 00:10:32 -05:00
Pétrus Pradella 79e20b07db Properly save PlayerData on json only on 'PlayerEvent.SaveToFile' 2022-11-11 15:15:42 -03:00
KAMKEEL 5ff3a3a1ba Player Logging 2022-11-07 01:49:54 -05:00
KAMKEEL fe4cc719d4 Revert "ScriptLogIgnoreType & PlayerLogging"
This reverts commit ac39e0a6d0.
2022-11-07 01:43:27 -05:00