Commit Graph
38 Commits
Author SHA1 Message Date
Kam 2f170363de Add Fail Safes to Cooldown and Locking 2026-02-24 00:12:18 -05:00
Kam 670b811e03 Better Ability Data Syncing 2026-02-23 21:46:23 -05:00
Kam 3de8cd49b6 Better Filename Handling for Abilities, Dash Directional Improvements, Fixed Duplicate Ability Name Handling 2026-02-22 16:33:01 -05:00
Kam f58a6010d9 Reorganize 2026-02-22 03:28:56 -05:00
Kam 3e58013ad6 Various Fixes 🐶 2026-02-21 05:09:00 -05:00
Kam 6369cb2b65 Better Animation Snapping 2026-02-21 03:48:50 -05:00
Vidal 42b7d7e42e A few orb and beam changes and rotation sync for body and head during animations 2026-02-20 22:48:59 -03:00
Kam 44118ec770 Complete Ability Hud System + Added-Per-Ability Cooldown System to be Reflected in Hud and Hud GUI 2026-02-20 03:47:12 -05:00
Kam 5e24a0cf36 Fixed Dazed Handling 2026-02-20 02:16:26 -05:00
Kam fc8e2e9e7f Create Ability Hud Editor and Remove Ability Wheel. 2026-02-20 01:59:01 -05:00
Vidal 2929b0b37a Updated 2026-02-19 21:58:38 -03:00
Vidal 9ec0f767a6 Ability Hotbar changes 2026-02-19 21:40:36 -03:00
Kam e54a9a83bb Create IAbilityEffect + Concurrent Ability Support for Chained Abilities 2026-02-19 12:55:37 -05:00
Kam 1e45d96253 Fix DBC Flying Issue with Abilities 2026-02-19 03:12:59 -05:00
Kam e5fc58366b Fix Death Ability Bug 2026-02-18 23:16:01 -05:00
Kam 0e6ece56c6 Fix DBC Toggle Abilities and Wheel System 2026-02-18 22:19:18 -05:00
Kam 48f6c162d5 Bugs fixes to Abilities
- Add Hit Scan to Laser
- Switching Dimensions Ability fix
- Chained Ability Targeting Conditions Fix
- Chained Ability Previewing
- Lang Keys Added
2026-02-18 14:10:55 -05:00
Kam 1de1c4e710 Reformat Code 2026-02-18 05:13:51 -05:00
Kam 0512588a7a Add Chained Abilities 2026-02-18 04:02:51 -05:00
KamandClaude Opus 4.6 0311dc5806 Merge upstream dev: name-based storage, UUID/DisplayName, toggle system
Resolved conflicts in AbstractDataAbilities, DataAbilities, PlayerAbilityData
to integrate both toggle system (upstream) and chain delay tracking (local).
ChainedAbility now has UUID and DisplayName fields matching Ability pattern.
ChainedAbilityController rewritten: saves in abilities/chained/, dual-index
by name and UUID, legacy migration from chained_abilities/ directory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 23:27:49 -05:00
KamandClaude Opus 4.6 2f814c1903 IAbilityAction interface, AbilityAction unified slot, and bug fixes
- Added IAbilityAction interface (internal + API) for unified Ability/ChainedAbility handling
- Created AbilityAction (replaces AbilitySlot) with 3 modes: INLINE_ABILITY, ABILITY_REFERENCE, CHAIN_REFERENCE
- Unified DataAbilities storage from dual lists to single List<AbilityAction>
- Added ChainedAbility, ChainedAbilityEntry, ChainedAbilityController
- Updated PlayerAbilityData with resolveActionKey() for chain: prefix resolution
- Added resolveAction/canResolveAction to AbilityController
- Fixed unsafe cast in DataAbilities.onDamage()
- Fixed NPE in GuiNPCAbilities for chain reference slots
- Fixed NPC chain interrupt double cooldown
- Fixed removeAbility() incorrectly removing chain references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 23:22:03 -05:00
Kam 6514b217b9 Abilities are now Stored by Name not UUID. Refactor Built In and Toggleable Abilities 2026-02-17 23:08:12 -05:00
Kam 2bcf3b03d5 Refactoring and Bug Fixes 2026-02-17 21:03:54 -05:00
Vidal 7ed68b7efe Added dazed animation 2026-02-17 17:05:29 -03:00
Kam f4ad421c2e Player Ability Checking
Enhance ability validation: add method to check if an ability can be resolved without deep copy and prune invalid unlocked abilities during load
2026-02-16 01:40:51 -05:00
Kam cd28f69a0e Enhance ability validation: add method to check if an ability can be resolved without deep copy and prune invalid unlocked abilities during load 2026-02-16 01:39:14 -05:00
Kam 071d89cc15 Add energy projectile types and events: implement IEnergyOrb, IEnergyBeam, IEnergyDisc, and IEnergyLaser interfaces, along with their respective script handlers and event hooks 2026-02-16 01:03:05 -05:00
Kam 1ed012331b Enhance ability input handling: block movement during ability locks, ensure proper input suppression, and cancel abilities on logout, dimension change, death, and respawn 2026-02-15 23:15:50 -05:00
Kam 248dbf66da Enhance ability animation handling: track ability animation state, clear orphaned animations on login, and ensure proper animation continuation 2026-02-15 22:03:32 -05:00
Kam 8c2ef1084a Fix Burst Refire 2026-02-15 17:47:44 -05:00
Kam 0f774a68fc Refactor ability handling: replace damage handler with ability extenders for improved lifecycle management and damage routing 2026-02-14 21:06:12 -05:00
Kam a23b199e7e Refactoring for Code Cleanup and Projectile Abstract Class Handling 2026-02-14 15:21:56 -05:00
Kam 85db3df355 feat: implement player ability state management with rotation and position locking 2026-02-14 04:02:01 -05:00
Kam 9dae4bae55 feat: enhance damage handling for abilities and implement guard counter mechanics 2026-02-12 18:53:40 -05:00
Kam 2d3106a256 Fix Zone Defaults 2026-02-12 15:01:19 -05:00
Kam 769109d046 Fix Windup Ticks 0 not starting Abilities 2026-02-03 15:52:46 -05:00
Vidal 60b846b35e - Added onDamageTaken to Ability
- Reworked AbilityGuard
- Added AbilityOrbBarrage
- Updated translation
- Updated onDamageTaken method calls
2026-02-03 05:43:50 -03:00
Kam 1b8ad4dd90 Player Abilities 2026-01-30 05:01:54 -05:00